Industry Idle - Expansion Pack 1
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—Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 0.20.5 - QoL and Bugfixes 0.20.5-build.337 - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond) - QoL: Add building count in building panel (@WingedLeo) - QoL: Add a warning if a building does not benefit fr… | 10961170 | |
| Patch 0.20.1 - Bug fixes and "Default Building Settings" QoL - Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for production settings in building page There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements avail… | 9684197 | |
| Patch 0.19.1 - Bugfixes - Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference - Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if ther… | 9357032 | |
| Patch 0.18.2 - Balancing Update - Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) - Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase the resource valuation (and trade quota) - Balance: Auto-selling now drives down the price slower than before There are 151 resources, 213 factories, 65 policies, 19 maps and… | 9015866 | |
| Patch 0.18.1 - Balancing and QoL Update - Add achievements for Auckland map: Hoiho, Whio and Kiwi - Balance: Auto sell capacity is now measured as percentage of your production. The upgrade cost and corresponding Swiss upgrades/boosts have been adjusted - Balance: Player trade value limit (1%) with specific player will reset every day (together with market news and crowdfunding) - QoL: Add a warning icon in player trades listing indi… | 8871624 | |
| Patch 0.17.1 - Bugfixes - Balance: Industry Zone Plus policy requires all buildings inside the zone to be working - Bugfix: Fix a bug where theoretical input/output does not take Industry Zone Plus into account - Bugfix: Fix a bug where warehouses cannot select input routes of buildings that support multiple recipes - Android: Google Play Games sign in is required to participate in player trading There are 151 resourc… | 8608155 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||