Industry Idle - Expansion Pack 1
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Patch 1.0.0 - Industry Idle is out of Early Access It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. That said, I haven’t forgotten about Industry Idle. I’ve been planning to bring it out of early access for some time, but I ran into a bit of a setback—the laptop with all the rel… | — | |
| Sale | Steam Capitalism & Economy Fest Discount Hello fellow capitalists, Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the chat), all the income from the sales is used to pay for the server bill (and keep the server running). Also, I've made some… | — | |
| In-game event | Patch 0.20.8 - Bug fixes and QoL and Road to 1.0 Patch Notes: · If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only) · Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond) · Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Re… | 12523310 | |
| In-game event | Patch 0.20.7 - Weekly Free Premium City Roster - Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership - Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter - Bugfix: In previous patch, the trade quota calculation is… | 12209068 | |
| In-game event | Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel) Patch 0.20.6 - Update translations - Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) - QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond) - Upgrade game engine and runtime frameworks - this should help improve compatibility (@F… | — | |
| Game update | Patch 0.20.5 - QoL and Bugfixes 0.20.5-build.337 - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond) - QoL: Add building count in building panel (@WingedLeo) - QoL: Add a warning if a building does not benefit fr… | 10961170 | |
| In-game event | Patch 0.20.4 - We are Steam Deck compatible! 0.20.4 has been released. This version is compatible with Steam Deck. - Allow returning trade profit by paying resources (@FishPond) - Showing the existing trades that offers better profits in Player Trade UI when adding a new trade (@FishPond) - Bugfix: Fix disabling controller support does not work (@FishPond) - QoL: Batch sell of buildings (@WingedLeo) Web: Steam: Google Play: AppStore: | — | |
| In-game event | New Anti-Cheat, Improved Game Controller Support and Bunch of QoL 0.20.3-build.327 - New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI… | 10636260 | |
| In-game event | Patch 0.20.2 - QoL, Bugfix and Christmas Event 0.20.2-build.308 - QoL: Add more purchase amount option in Trade Center (by @jimmyh77) - QoL: Allow filter player trade by price range and player name (by @jimmyh77) - QoL: Add warning for Purge My Trades (by @jimmyh77) - QoL: Add an option to show only positive tile modifiers (by @jimmyh77) - QoL: Change power bank units to Joules (by @2kai2kai2) - Bugfix: Nikola Tesla policy in Detroit no lon… | — | |
| Community | Next Chapter For Industry Idle: Leaving Early Access and Going Open Source It's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new players, and supporting the game's server expense by purchasing Expansion Packs. Going Open Source Working on this project as the only indie developer in my free time is a huge commit… | — | |
| Community | Halloween Event: Pumpkin, Pumpkin Spice Latte, Pumpkin Pie and Exclusive Policy - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and milk) - Halloween Timed Exclusive (Oct. 15 - Nov. 5): New resource - Pumpkin. All power plants produce a… | — | |
| Game update | Patch 0.20.1 - Bug fixes and "Default Building Settings" QoL - Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for production settings in building page There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements avail… | 9684197 | |
| In-game event | Patch 0.20.0 - Icons for Recipes, Seasonal Harvests/Recipes and New Buildings - Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter an… | 9638191 | |
| Game update | Patch 0.19.1 - Bugfixes - Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference - Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if ther… | 9357032 | |
| In-game event | Patch 0.19.0 - New Player Trade Tariff System and Content Update - New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. You can see a detailed tariff calculation breakdown when adding and filling trades - Cancelling a trade will now refund… | 9263115 | |
| Community | Help Test and Give Feedback to the New Player Trade Tariff System The existing player trade quota system was designed a long time ago - the intention was to curb player trade abuse. Over time, more rules have been added to patch loopholes and the rules have become too complicated to comprehend - and it's not very obvious in-game as well. New players always have trouble understanding the system. Also, it is a bit too punishing for new players - with a limited… | — | |
| Game update | Patch 0.18.2 - Balancing Update - Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) - Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase the resource valuation (and trade quota) - Balance: Auto-selling now drives down the price slower than before There are 151 resources, 213 factories, 65 policies, 19 maps and… | 9015866 | |
| Game update | Patch 0.18.1 - Balancing and QoL Update - Add achievements for Auckland map: Hoiho, Whio and Kiwi - Balance: Auto sell capacity is now measured as percentage of your production. The upgrade cost and corresponding Swiss upgrades/boosts have been adjusted - Balance: Player trade value limit (1%) with specific player will reset every day (together with market news and crowdfunding) - QoL: Add a warning icon in player trades listing indi… | 8871624 | |
| In-game event | Patch 0.18.0 - New Map and Lots of New Content 0.18.0-build.235 - New map: Auckland. Unique building: Hydro Power Plant. Unique Policy: Mine Booster, Electric Fish Pond, Hydro Farming - Balance: Player trade quota now applies to filling orders as well. If the total traded value with a specific player stays within 1% of your current market cap, trades with that player are exempt from price deviation penalty when applying the quota - Balance:… | 8787493 | |
| Game update | Patch 0.17.1 - Bugfixes - Balance: Industry Zone Plus policy requires all buildings inside the zone to be working - Bugfix: Fix a bug where theoretical input/output does not take Industry Zone Plus into account - Bugfix: Fix a bug where warehouses cannot select input routes of buildings that support multiple recipes - Android: Google Play Games sign in is required to participate in player trading There are 151 resourc… | 8608155 | |
| In-game event | Patch 0.17.0 - Free Content Update for Expansion Pack 2 - New Building for Expansion Pack 2: Fine Dining Restaurant, Photogram, Drink Factory - New Resources for Expansion Pack 2: Sushi, Pastry, Joyful Meal, Whopping Burger, Soft Drink, Alcohol, Wine, Cocktail, 3/6/9-Course Meal - New Policy for Expansion Pack 2: Industry Zone Plus - Every tier or every 10 level of an Industry Zone provide 10% output boost to buildings in it - New Swiss Upgrade: Ind… | — | |
| In-game event | Patch 0.16.1 - Achievements for Expansion Pack 2 0.16.1-build.189 - Add 'Trusted Account': to prevent cheating/fraud, free-to-play accounts are required to pass the platform requirement to participate in player trade - Add achievements for Expansion Pack 2 maps: Perth (Pademelon/Wallaby/Kangaroo), Kansas City (Corn on the Cob/Corn Dog/Popcorn), Rio (Leblon/Barra da Tijuca/Copacabana), Random Island (Bernoulli/Poisson/Gauss), Istanbul (Leo the… | — | |
| In-game event | 0.16.0 - Expansion Pack 2 is here! 0.16.0 - Expansion Pack 2 is here: this version contains the support Expansion Pack 2 - Trade Center UI has been redesigned - Add an option to show Standby Mode in toolbar (Steam Only) Expansion Pack 2 will be available for purchase on Steam on 28 Mar 2022. There will be a 15% launch discount and a 20% bundle discount | 8443683 | |
| In-game event | Patch 0.15.3 Bugfixes and QoL Improvements - QoL: Optimize the UI of Statistics Bureau to allow easy toggle on/off resources in the top bar - QoL: Add an option to filter 'what I have' in player trade filter option - QoL: Add an option to change mousewheel zoom sensitivity - QoL: When zooming using mousewheel, the camera will zoom to the cursor location - QoL: Add a confirm dialog when cancelling player trade - Change: Disable profit wa… | 8369943 | |
| Community | Pricing and Release Date of Expansion Pack 2 tl;dr - Expansion Pack 2 will be released on 28 Mar 2022, one year from the game's initial release - Expansion Pack 2 on Steam will cost $4.99. There will be a 15% launch discount and a 20% bundle discount (if you purchase with or already own Expansion Pack 1) - Expansion Packs on mobile platforms will cost $2.99 each (reduced from $4.99). All players who purchased Expansion Pack 1 at the origi… | — | |
| In-game event | Patch 0.15.2 - New "Right To Trade" System for Easier Save Transfer - Right To Trade: To enable save file transfer between devices and prevent abuse, a new right to trade mechanism has been introduced. You can export multiple save files but only one can have the right to trade. In headquarter, you can choose to backup your save (right to trade remains) or transfer your save (right to trade goes with the save file). If you import a save that has the right to tra… | — | |
| Community | Expansion Pack 2 Progress Report #2 Wishlist Now First of all, Expansion Pack 2's Steam page is now online and you can wishlist it now! I was told it was the best practice to set it up as soon as possible but I was always lazy with paperwork. But anyway, here's the link You've probably noticed that two pieces of important information are missing: price and launch date. I am still working on the final pricing - the goal is to have… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.