Dreadhunter
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All-time peak
7Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
7Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Lightningstorm We know it’s a sci-fi game, but we started out by implementing a ranger character, then recently added systems for a warrior—and now, finally, a sorcerer! A brand-new epic Lightningstorm ability is here, complete with its own skill tree and a variety of modifications. And because there are never enough enemies, we’ve also added two new enemy types! ------------------------- \ Lightningstorm * N… | 21626250 | |
| In-game event | The Gladiator Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option! Check out the items below, collect them all, and brawl with dreads like never before! Happy Holidays!!! ------------------------- \ Melee sets * 18 new melee focused items * Adjusted drops from bos… | 21284280 | |
| In-game event | Let it burn! 20 new fire related items including 3 guns are here! Long story short, check them all below. Also new fire related skill tree nodes were added and Fire weapons branch created. ------------------------- \ Fire sets * 20 new fire items * new fire related skill tree nodes | 21138621 | |
| In-game event | Bigger and better skill tree The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players. We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelmi… | 20895011 | |
| In-game event | Melee Charged Attacks Soulslike melee combat, no speed and flow compromises? sure! This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heavier strike. Each weapon comes with special animation and an ability like unique effect adding even more variety to yo… | 20305952 | |
| In-game event | Melee & QoL Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future. We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and w… | 19843752 | |
| In-game event | Nice Things While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come. Act 4 itself is coming together nicely: the story is finished, most of the e… | 19666618 | |
| In-game event | Character Stats Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you! All the relevant stats are now easily accessible from the Inventory and Skill Tree screens. ------------------------- \ Character Stats * Detailed Stats screen in Inventory and Skill Tree - Overall key info related to the character - Additional info relevant to the current Weapon | 19475171 | |
| In-game event | Inventory Convenience New Quick sell features and better drop rates for higher level players are here! ------------------------- \ Inventory Convenience * New ways of quickly selling items in bulk in the Shop * Significantly improved drop rates and drops quality for high level players * Visually highlighted descriptions of Items' special functionalities * Added a hint for modding on lvl 1 Items * Collecting a new It… | 19327438 | |
| In-game event | Impactful Combat Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying. So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow… | 19164048 | |
| In-game event | Save slots A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress. Final Act 4 is well underway and hopefully coming later this year. ------------------------- Save Slots * Multiple Save slots * Plasma guns sounds revision * Minor improvements in menu navigation using D-pad and Arrow keys * Fix - Max character level… | 18956591 | |
| In-game event | Trophies Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories. Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects! ------------------------- Trophies * Collection of killed Dreads on Dreadhunter's ship * Act 1 final boss - Reworked materials * Detailed… | 18665840 | |
| In-game event | Let Them Burn More variety is always welcome in RPGs. After the recently added shock system, we've woven new burning effects into the skill and ability trees. Proper fire set and weapons are still on the way, but you can already set enemies ablaze with the current equipment. ------------------------- Let Them Burn * New Burning mechanic dealing damage to enemies over time * All Ability Trees expanded with a… | 18426700 | |
| In-game event | Minimap & Loading times While we're working on Act 4, we're also rolling out a bunch of smaller improvements. The minimap system had to be reworked, but it finally shows chests, item drops, bosses, and more. We've added new memory management under the hood. Depending on your hardware setup, it should help speed up loading times when getting on and off missions. Also, character dialogue portraits now better match the g… | 18250372 | |
| In-game event | Audio & Animations Even though we love the Dreadhunter soundtrack, sometimes our ears need a break from the constantly pumping music. We've added an ambient soundtrack for each environment, creating a fitting atmosphere when the action settles down. We've also reworked Dreadhunter's running animation. Hopefully, it now looks much more natural across all armor sets. And finally, NPCs are no longer standing still d… | 17983787 | |
| In-game event | Caves For a long time, we felt that non-sci-fi maps needed significant improvement—and now it's here! After this update, all cave-like environments finally look more natural! Plenty of new rooms have been added, along with a new system for smarter procedural generation. ------------------------- Caves * Environment - New procedural systems for generating cave-like environments * Environment - New wal… | 17798747 | |
| In-game event | Environments - Round 4 If you remember our first trailer we've come a long way since the Early access release. In this update we've added new systems to our procedural generator to enhance environmental variety and enemy density. With more rooms in the mix, navigating the terrain and engaging in combat are even more fun! Work on the UI continues, bringing it closer to a polished, professional look. Let us know what y… | 17692687 | |
| Major update | Act III is live! Dreadhunter Act III is here, bringing extra content and a major visual overhaul! We've added +100% more items and +50% game time . Thanks to enhanced details, improved materials, and added effects, the game looks better than ever. Plus, we’ve finally added keybindings and video settings—and the content has tripled since the EA release! New content and updates since the Act II release: * Visual… | 17412298 | |
| Community | Act III Coming soon We had planned to release Act III by now, but the team got hit by the flu, so we had to postpone it. No worries, though—we’re already wrapping it up! You’ll be able to explore plenty of new environments and take on the new Act boss very soon! | — | |
| In-game event | Onboarding and Tutorial We've just enhanced the first-hour experience of the game, introduced several quality-of-life features, and updated language localizations for the newest items. ------------------------- Onboarding * When your Light gun runs out of ammo, character switches to Medium instead of Heavy gun now * Full heal on Level-up * Added gained money effect in Shop when selling items * Added hint for unlocking… | 16918256 | |
| In-game event | Video Settings Implemented If you prefer higher FPS or own a slower machine, you can now reduce the game's visual quality to achieve better performance. Some players requested a reduction in screen flashes and camera shakes in combat. We've listened, and you can now tune them down or turn them off entirely. ------------------------- Video Settings New video settings added: * Anti-Aliasing * Effects Quality * Environmenta… | — | |
| Community | ARPG Combat Innovation ARPGs have always been about combat, heaps of loot and most importantly power fantasy. The last generation of ARPGs was so successful that characters now slice through hundreds of monsters per minute, barely breaking a sweat. This success has given rise to a new trend: slowing the genre down under the banner of creating more meaningful combat... In early 2020, I created an internal document lab… | — | |
| In-game event | New Enemies New dreads for you to hunt are here! They significantly enhance enemy density in the first two acts and add an extra layer of fun to the core gameplay loop. Be warned—they can be especially unforgiving if you pause and give them a chance. Additionally, a new Shock Power mod has been introduced for the new electro sets. ------------------------- New Enemies * 2 new enemy types + 1 larger variant… | — | |
| Major update | Electro sets - shocking! A storm is coming! The largest items related content update so far introduces new electro-themed armor sets and weapons. 33 new items add nearly 50% more equipment to your Dreadhunter's inventory, an additional skill tree branch, and most importantly an entirely new playstyle! ------------------------- Electro sets * 33 new electro items * new electro related skill tree nodes * new Shock debuff… | — | |
| In-game event | Environments - Round 3 This is the third round of art style improvements and detailing. Meanwhile, we are working on Act 3 and new electro-related item sets. You can check out the upcoming electro weapons in a short video on our social media channels. ------------------------- Environments Round 3 * Improved environment - Ship - tutorial * Improved environment - Factory * Improved environment - Datacenter * Improved… | — | |
| Community | One Year! It's been a looong year for us. After a bumpy Early Access release a year ago, it was clear that the game needed much more work to meet the quality standards expected by Steam users. We have been collecting feedback and continuously improving the game, which has already started to reflect in recent reviews. Here’s a list of what has already been added to Dreadhunter : · Combat overhaul · Enviro… | — | |
| In-game event | Environments - Round 2 We continue to detail the game environments, and Dreadhunter also received a materials overhaul. Thanks to this, you can finally zoom in on the main character in the inventory and properly view your gear. Note: We've updated the engine to newer version, it may cause some initial stuttering due to shader recompilation. ------------------------- Environments Round 2 * Improved character materials… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.