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DreadhunterNewsBigger and better skill tree
In-game event

Bigger and better skill tree

Dreadhunter · published 22 Nov 2025, 10:25 UTC · build 20895011

All newsPlayers around this dateRead on Steam

The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players.

We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelming.

You may want to take another look at your skill point assignments from previous versions of the game.

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[VERSION 0.216] Revamped Skill tree

* Improved skill tree to offer more interesting nodes sooner

* New skill tree nodes added

* Reordered nodes

* Charged attack sounds for all melee weapons

* Charged attacks are now also executed as long as the button is held

* New wind system for dynamic grass and trees

* Channeling abilities (bulletstorm) slow character during channeling, new skill tree node added that sets movement speed it back to 100%

* Fix - Lazy turning of some enemies when trying to attack you from afar

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Better than the first iteration (below)? Let us know what do you think!

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