I Fetch Rocks
Playing now
1+1 vs. yesterday
25%of peak
All-time peak
43 Oct 2026
Playing now
1+1 vs. yesterday
All-time peak
43 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes for 1.2.2.5 - Fixed ethereal moving asteroids found greater than 3KM from processing plant - Fixed issue where framerate could influence ship acceleration on certain headsets - Fixed batteries not charging and depleting correctly when connected in a branching series - Fixed laser reporting position when laser not powered - Fixed spectroscope up/down labels - Updated oscilloscope display frequency to use in… | 19983097 | |
| Game update | 1.2.1.0 - New Vector modules and Quaternions!! - Added Ship Orientation which provides the forward direction vector, the up direction vector and the right direction vector of the ship. It also provides a quaternion value of the ships current rotation. - Added Rotate Vector module - you can now rotate a vector by a quaternion - Added Quaternion Multiply Module - you can now multiply two quaternions together - Added Vector split module - dupl… | 19595974 | |
| Game update | Patch notes for 1.2.0.20 - Fixed carbon plates sometimes getting stuck - Fixed door button sometimes getting stuck and activating remotely - Fixed text being mirrored on cables - Fixed asteroid sometimes being stuck to ship after restoring save - Fixed damage reporting not display on pad after using pad manual - Fixed radiation damage only occurring in rooms where players are present - Fixed starting tick where ship da… | 19582087 | |
| Game update | Patch notes for 1.2.0.17 - Objects which manage to escape the ship will now be automatically returned to your inventory - Fixed bug where carbon plate could sometimes not be inserted | 19556678 | |
| Game update | Update notes for 1.2.0.13 - Fixed sticky notes glitching on pad - Fixed carbon bond plate breaking o2 generator when inserting the carbon bond plate and putting it back into your inventory at the same time - Fixed manual text for repair tool - Improved loading times for very complex ships - Improved CPU usage for very complex ships - Fixed ethereal cable on reality joystick - Fixed incorrect reporting of lost cargo cont… | 19539831 | |
| Major update | Full Release and Multiplayer Multiplayer - Bring a friend, Co worker or scapegoat Fancy showing off your contraptions? Need a scapegoat to shout at when things go wrong? or need a break from creating an automated system so want to recruit a human instead? (they are cheaper after all) then you can do so!! Multiplayer is being included in the Main branch of the game with the full release of I Fetch Rocks. We do still conside… | 19443230 | |
| Community | Huge Update Coming Soon I know I said that I wouldn't add multiplayer co-op as it was too difficult, well... I decided I wanted a challenge and after many months of hard work, it's nearly ready for release! You'll soon be able to bring some friends on your asteroid hauling adventure, to collaborate and help build and fix your ship. This footage was captured from the upcoming native mobile vr Meta Quest version of I Fe… | — | |
| Game update | Patch notes for 0.6.2.3 - Fixed difficulties with placing objects behind the climbing pole in the server room - Fixed cables not correctly saving their colour after being disconnected/reconnected - Fixed wireless modules continuing to function after power loss - Fixed wireless modules retaining values between sessions | 13977838 | |
| Game update | Patch notes for 0.6.2.2 - Fixed a composition load error when sequentially loading compositions for different rooms of the ship | 13842394 | |
| Game update | Patch notes for 0.6.2.0 - Added a vector output to the Spectroscope which gives the position of where the laser intersects an object | 13462528 | |
| Game update | Patch notes for 0.6.1.1 - Fixed certain inventory items not correctly returning to inventory after loading composition in sandbox. - Fixed counter display overflow | 13112393 | |
| In-game event | Small Data Cable Colours This is a quality of life update which adds the ability to change the colour of small data cables to help visually organise some your more complex circuits. Simply grab the cable and use the button on your controller that normally changes the distance of your interaction spheres to cycle through 5 different colours. | — | |
| Game update | Patch notes for 0.6.0.5 - Saving after loading a composition should no longer result in a corrupted save file. | 12616196 | |
| Major update | Academy, Server Room and Wireless Modules Hello rock fetchers, The team has been working hard to bring you the next update and give you more of what you want. First of all: The Academy In the Academy, you'll be able to complete 17 curated courses that should help break down essential computer science concepts. You'll acquire foundational knowledge in boolean logic, bits, and binary operations, enabling you to better utilize the compone… | — | |
| Game update | Patch notes for 0.5.0.3 - Fixed pad collissions when pad is in belt slot - Fixed 'Undefined' reward for one of the missions | 11892878 | |
| Game update | Patch notes for 0.5.0.2 - The game will now pause if the steam overlay is loaded - Fixed text overlay issue on some circuit diagrams | 11702806 | |
| In-game event | Compositions Update This update adds an exciting new feature to the in-game data pad called "Compositions". Compositions allow you to save and name your current ship configuration independently from your save games. Compositions can be saved for the whole ship, or on a per room basis. This allows you to do things like experiment with new ship configurations in sandbox mode, save them as a composition and then load… | — | |
| Game update | Patch notes for 0.4.9.4 - additional accesability option for the "belt" | 10945034 | |
| Game update | Patch notes for 0.4.9.0 - You can now purchase cables in packs of 5 and 10 from the store - The physical features of the data pad no longer rotate with the screen - The datapad is now less erratic about when the screen rotates - Imrpoved the robustness of how the datapad is removed and returned to the holster | 10846799 | |
| Game update | Patch notes for 0.4.8.1 - Added Vector DOT arithmetic module - Added Vector Cross arithmetic module - Added unlimited tethers to the tutorial - Fixed precision of alignment vector - Fixed Vector Subtract module sometimes being processed out of order - Fixed both ends of cable not highlighting - Fixed bug with Carbon Bond Plate if it was put into inventory while partially inserted | 10699243 | |
| Game update | Patch notes for 0.4.7.0 - Added a "COUNT ANY" mode to the counter which will incremenet when the input signal changes from any value, to any new value. - To assist with cable management, both ends of a cable will now highlight when either end is highlighted. | 10694611 | |
| Game update | Change log for 0.4.6.0 - Allow some elements such as Cobalt to spawn in asteroids closer to the processing plant | 10550069 | |
| Game update | Patch notes for 0.4.5.5 The processing plant and Cargo Unit Mailing Gun will remain visible and no longer fade out and dissapear as you get very far away from them. | 10482330 | |
| In-game event | Update for Cables and Radiation Happy New Year Rock Fetchers! We hope you all had a great holiday season and are ready for a new update. We have made some minor adjustments and are preparing for a major new mode. Cable Management The Community has asked for some time now about cable management and we have listened. You will now be able to grab the midpoint of a cable and move it (within reason) out of your way. Look for the "… | — | |
| Game update | Patch notes for 0.4.3.0 - Added Normalized Float Mode toggle switch to the top of arithmetic multiply and divide modules, which changes their behaviour from whole integer operations e.g: 2 x 2 = 4 To floating point operations between 0 and 1, e.g: 0.2 * 0.5 = 0.1 | 10074387 | |
| Game update | Patch notes for 0.4.2.1 - Fixed reduced VR locomotion speed when not looking straight ahead. | 9926719 | |
| Game update | Patch notes for 0.4.2.0 - Added the Reality Joystick. A device that when held, allows you to use the X and Y axis of the physical joystick or trackpad on the VR controller. - Fixed a bug that limited the number of cargo containers that you could create for a specific element. | 9890951 | |
| Game update | Patch notes for 0.4.1.0 - further balance changes to mission rewards - added magnetosphere range explanation to each new magnetosphere circuit diagram | 9753670 | |
| Major update | The Cargo Gun Update Hi Everyone, We have another exciting update to share with you all that takes us two steps closer to completing our 2022 Roadmap. New Contract Type To show off the new contract type we must first show the Cargo Unit Mailing Gun: This piece of equipment accelerates special Cargo Units to liquefying speeds before releasing them along programmable vectors to arrive at their destinations quickly, b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.