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I Fetch RocksNewsPatch notes for 1.2.2.5
Game update

Patch notes for 1.2.2.5

I Fetch Rocks · published 15 Sep 2025, 10:24 UTC · build 19983097

All newsPlayers around this dateRead on Steam

- Fixed ethereal moving asteroids found greater than 3KM from processing plant
- Fixed issue where framerate could influence ship acceleration on certain headsets
- Fixed batteries not charging and depleting correctly when connected in a branching series
- Fixed laser reporting position when laser not powered
- Fixed spectroscope up/down labels
- Updated oscilloscope display frequency to use in game tick instead of display speed
- Fixed off by one sticky note print
- Added note about damper use at high speeds to manual

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Game update16 Oct 2026Patch notes for 1.3.1.1Multiplayer games now only end when all players are unconscious Added the ability for players to revive unconscious team mates Improved multiplayer recovery with brief network interruptions - Hosts now keep their current game when their connections drop - game automatically resyncs when connections recover Added better multiplayer reconnecting notificationsGame update4 Oct 2026Patch notes for 1.3.0.1Fixed oxygen sometimes failing to circulate between rooms at equal pressure.Major update29 Sep 2026Huge Hard Vacuum Update and Native Steam Frame SupportSpace gets more dangerous. This update features a new optional game mode called Hard Vacuum. In this mode each room becomes an environment that must be actively managed. Power hungry equipment now generates heat, which you'll need to control using the new heat exchangers, while micrometeorites can punch through your hull and cause pressure loss that must be managed on a room-by-room basis. This…