Dead Grid
Playing now
12Sampling since 07:14 UTC
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All-time peak
185Mar 2022
Playing now
12Sampling since 07:14 UTC
All-time peak
185Mar 2022
| Published | Title | Build |
|---|---|---|
| DEAD GRID - BALANCE PATCH 1.2.38 MARTIAL ARTS · Added a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. · I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches. MISSION LOOT BALANCE · Rebalanced and improved loot rewards from ar… | 24686230 | |
| DEAD GRID - BALANCE PATCH 1.2.32 Greetings Mercs! I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content. ENFORCER SKILL: PUMP ACTION · Reworked the skill to select a random target if the primary target is eliminated. Previously, remaining pumps would be lost on a killing shot. · Added a visual e… | 24617491 | |
| DEAD GRID - 1.2 HOTFIXES BUG FIXES - BUILD 1.2.23 · AFTERMATH : While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should now automatically show their correct unspent points, according to the rank. · The new enemy status " Leaking " damag… | 24510412 | |
| DEAD GRID 1.2 - AFTERMATH - Out Now!major Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new. NEW WEAPON TYPE: MARTIAL ARTS · A new melee weapon type has been added to the game, called Martial Arts. · Martial Arts weapons are not items held in hand, instead they change the fi… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 07:30 | No patch notes · unannounced build | 25149473 | experimental | 1 | — |
| 1 Sep 2026 | Tue | 11:35 | No patch notes · unannounced build | 25032074 | public | 1 | — |
| 31 Aug 2026 | Mon | 08:03 | No patch notes · unannounced build | 25032074 | experimental | 1 | — |
| 15 Mar 2026 | Sun | 09:20 | No patch notes · unannounced build | 22349024 | cu09 | 1 | — |
| 21 Jan 2026 | Wed | 06:55 | PATCH - 0.9.3 |
| 24462557 |
| DEAD GRID 1.0 - PATCH 5 Hello Mercs! I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory. BUILD 1.0.42 SUPPORTER DLC This build includes support for the cosmetic DLC, available now. The DLC does not grant co… | 22171262 |
| DEAD GRID 1.0 - BALANCE PATCH BUILD 1.0.38 GENERAL TUNING · Lab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent. · Added mouse wheel support to change pages on the Loot Haul screen when returning to camp. · Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash. · Added more loot selection options to the Trash Bin area object at the l… | 22009455 |
| DEAD GRID 1.0 - HOT FIX 1 BUILD 1.0.31 VIROLOGY LAB BALANCE Survivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse. Note: This will not affect players who've already unlocked the Virology lab. If you haven't completed the Warehouse yet, you may need to run Water Supplies again to unlock… | 21730590 |
| DEAD GRID 1.0 - PATCH 3 This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports! BUILD 1.0.30 GENERAL BALANCE AND TUNING · Added a new option to reduce screen brightness in Game Settings - Video. · Boss Bone Horror has been moved from the Warehouse to Pine Valley PD. · Reduced the to… | 21707858 |
| DEAD GRID 1.0 - PATCH 2 This is the second post-1.0 patch. The game is still going though its soft launch into 1.0 and all Steam/Discord reports have been a great help. Thank you! BUILD 1.0.23 ACCESSIBILITY OPTIONS Added a new Game Settings option to disable the AREA CLEARED dialog. The dialog can be completely disabled or shown with no pending loot on area clear. Board alert options have been moved to Game Settings -… | 21707858 |
| DEAD GRID 1.0 - PATCH 1 This is the first post-1.0 patch, addressing key issues and early player feedback. As the game continues its soft launch into 1.0, I’m moving quickly to resolve bugs and improve stability. BUILD 1.0.21 ACCESSIBILITY OPTIONS Added a Game Settings option to toggle the YOUR/ENEMY TURN animations. Added XP info to the bottom of merc details in combat (current XP / XP to next level). This was a freq… | 21668337 |
| DEAD GRID 1.0 - Out Now!major Greetings Mercs! Dead Grid initial development started in 2018. Nearly 4 years ago, it entered Early Access. Today, I’m super excited to finally release 1.0 ! Built through years of iteration and refinement, this release exists because of the Early Access community. A huge thank you to everyone who played, shared feedback, and stuck with me throughout Early Access. Your contribution shaped the… | 21640277 |
| PATCH - 0.9.3 GENERAL CHANGES · Hovering over trader items now displays a count of owned duplicates next to the item description. This message is only shown when duplicates are found in the arsenal or items equipped on mercs. · Pressing "T" while in camp opens the Camp Trader interface. · Added extra card details for a few early-game weapons (2x4, Bone Club) that cannot be upgraded to Pristine. · Flamethrowe… | 17939800 |
| Content Update 07 - Out Now!major Greetings Mercs! It's time to gear up for another major content update to Dead Grid. Update 7 is packed with exciting new toys, so let's break it all down! DEAD GRID - BUILD 0.9.0 NEW WEAPON MECHANIC: FLAMETHROWER · Flamethrowers are designed for mid to late game enemies with high health pools, dealing damage to the percent of total HP instead of a flat number. · Flamethrowers set enemies on fi… | 17861968 |
| BALANCE PATCH - 0.8.48 MISC CHANGES · Added a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn. · Reduced the frequency of mercs idle-talking when changing gear tabs. · Reworked the sound effect of hovering over cards in combat. · Reworked the sound effect… | — |
| HOT FIX PATCH - 0.8.43 MINOR VISUAL BUG FIXES · Fixed duplicate MISSED effects, sometimes seen on enemy cards after a single missed shot. · Fixed duplicate attack noise, shown in MODIFIERS (already available CORE STATS). · Fixed enemies floating above ground on mission Army Truck. · Fixed various typos in enemy card details and skills reported in Discord. · Updated wording in several skills to enhance the clarity of… | — |
| HOT FIX PATCH - 0.8.42 RAGE & FRENZY · Since the release of Update 6, I’ve noticed that the presentation of enemy Rage and Frenzy mechanics feels underwhelming. These mechanics play a crucial role in defining enemy difficulty, so I’m working to make this information more accessible. This patch enhances the core stats of non-tutorial enemies, placing greater emphasis on Rage and Frenzy. The goal is to help players bet… | — |
| HOT FIX PATCH - 0.8.38 This is the first hot fix patch for Content Update 6, released yesterday. BUG FIXES · Unique weapons Master Plumber and Concrete Kiss have incorrect backgrounds. · Accessory Quiver says +5% chance in upgrade preview, should be damage. · Reported damage gains by Frenzy are slightly off (visual bug in card details). · Achievement "Blade Banshee" should say 30 enemies instead of 10 (in-game only).… | — |
| Content Update 06 - Out Now!major Hello mercs, I'm thrilled to announce the latest content update 6 for Dead Grid is available now! This update marks the largest overhaul to the game since its initial launch in Early Access. The main focus of this update is to introduce a new progression system called Elite Perks, perform a major sweep of graphical updates, optimize performance, and elevate the overall quality of the game as it… | — |
| 17939800 |
| cu07 |
| 1 |
| — |
| 15 Jan 2025 | Wed | 11:49 | No patch notes · unannounced build | 12860601 | cu05 | 1 | — |