InfraSpace
Playing now
27−11 vs. yesterday
4.5%of peak
All-time peak
603Sept 2023
Playing now
27−11 vs. yesterday
All-time peak
603Sept 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | InfraSpace Update 1.56 on the Testing Branch Hello everyone! Please enjoy another surprise InfraSpace Update! Version 1.56.455 has been uploaded to the testing branch. I would like to release it to everyone in 1-2 weeks, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below. Changelog · Trains accelerate faster on higher speed rails. Especiall… | — | |
| In-game event | Performance + Fixes: Update 1.55.454 Released For All Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download. Changelog · Managed to make a bit of a breakthrough in simulation performance. · We observed speedups on the CPU between 17 - 320% in very large cities. · It probably depends a lot on your actual city, please don't have too high expectations. Some traffic… | 21255121 | |
| Community | Performance + Fixes: Update 1.55.453 on the Testing Branch Hello everyone, and happy holidays! Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. I would like to release it to everyone before Christmas, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below… | — | |
| Game update | InfraSpace Update 1.54.452 Security Update A security vulnerability has been discovered in the Unity game engine ( info ). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace. Am I at risk? Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps beh… | 20284101 | |
| Game update | Update 1.53.451 Released For All Hello everyone! This update has been on the testing branch for a while. It's now stable and is released to all players. · Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the a… | 18769816 | |
| Game update | Update 1.52 Released for All, Update 1.53 on the Testing Branch Hello everyone! Update 1.52.450 Released for All This update is stable and is released to all players. · Fixed a save loading issue regarding pipes · Fixed a save loading issue regarding gondolas · Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now… | 18076114 | |
| Game update | Update 1.52.450 on the Testing Branch Hello everyone! Update 1.52.450 has been uploaded to the testing branch. If nobody finds any issues with it, it will be released to all players at the end of the week. Fixes · Fixed a save loading issue regarding pipes · Fixed a save loading issue regarding gondolas · Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some play… | — | |
| Game update | InfraSpace Tiny Update Steam Cloud is now cross compatible between windows and mac. (Steam Deck <-> Windows has always been compatible and continues to be) As always: InfraSpace is a completed game, but we still support it with bugfixes. If you encounter bugs, let us know in the comments or on our forum or discord and we'll fix them in the next major update. If you encounter a game breaking issue, email support@dioni… | — | |
| Game update | Patch 1.50.448 Hello everyone, This update fixes an issue where a player was unable to load their save. I also posted a little FAQ post today so that it's easy to find an official answer for the most common questions in the discussion forums: Let us know if you run into any issues and as always, happy playing! | 17145479 | |
| Game update | Patch 1.49.446 There was a small rendering issue with the ambient occlusion effect that got introduced with the engine version upgrade. This was most visible on the grass in the procedurally generated map and is now fixed. | 15618066 | |
| Major update | InfraSpace Mountain Map Update! Hello everyone, it's time for another InfraSpace update! New Mountain Map While this update is mostly about improving bits and pieces in InfraSpace and fixing bugs, there is one big new thing: The Mountain Map! This one is meant to be a map for advanced players. Building space is at a premium which means a couple of things are harder now: · You can't get production bonuses as easily. Because yo… | — | |
| In-game event | InfraSpace Update 1.45.436 + Future Hello everyone! I just released Update 1.43.435 with some fixes, mainly localization related. One more content update InfraSpace is getting close to being a finished game. We hit 1.0 in October and have fixed almost all of the bugs since then. We will continue to fix bugs that come up for a long time, so please keep posting about them when they happen to you. In terms of content, there is 1 mor… | — | |
| Major update | Friday Dev News #156 - Inactive Volcano Map Hello everyone and welcome to the April update! This time, we have 3 main news for you: Volcano Map It's been a long time coming and today we're finally releasing the Volcano Map! The map is designed to be a little challenge for more advanced players. There is not so much building space and the terrain is very sloped, so you have to be more selective about how you organize your city. This becom… | — | |
| In-game event | Friday Dev News #155 - Big Bugfixing Update Released Today! Hello everyone and welcome to the March Bugfixing Update! In the last post, I announced that we will take more time for updates from now on. They used to be weekly, now it's around a month or so. Since then, we have fixed a lot of issues, big and small. The most interesting change is that the worker distribution algorithm has changed now. You can now easily set industries to a certain worker nu… | — | |
| Game update | Patch 1.35.425 fixes save loading issue Hello everyone, in last evenings patch, some players reported a save loading issue. We fixed it and found it was connected to an issue between collection centers and their connected distribution centers. We also fixed that. Happy playing! | 13163875 | |
| In-game event | Friday Dev News #154 - Monthly Updates Hello everyone and happy new year! We are back to work and have spent the last week fixing a bunch of more issues here and there. This is the list: · Fix delete save button not working · Fix reverse road tool bringing back foliage · Fix UI scale slider jittering the graphics settings · Fix preview road (road that hasn't been built yet) touching a rail breaking the game · Fix spaceship view not… | — | |
| Community | Friday Dev News #153 - Merry Christmas and Happy Holidays! Hello everyone! Another year draws to a close and it's time to wish everyone Merry Christmas and Happy Holidays! In last week's Friday Dev News Post we let you know that we were working on an optimization that we're hoping to finish this week. We are almost done, but it's a deep change, so it carries a bunch of risk. Since the holidays are coming, we thought it's best to not release a deep chan… | — | |
| In-game event | Friday Dev News #152 - Sharp UI Text & Fixes Hello everyone, we’re back with another bugfix and improvement update. This week it’s a bunch of smaller things, but they do add up and some were highly requested by players: · Fixed incorrect area coverage and terraforming progress in the terraforming progression panel · Sharpened the text of all of the UIs and improve the UI of map selection · Fixed vsync not working properly in graphics sett… | — | |
| In-game event | Friday Dev News #151 Hello everyone, this week, we're releasing a multitude of minor fixes for things here and there: · Fixed moving distribution center's consumer buildings not adding(removing) itself to(from) the distribution centers in realtime · Fixed clicking on a car that's going to a building without a sideroad throwing errors · Fixed distribution center's UI sometimes throwing errors · Fixed update InfraSpa… | — | |
| In-game event | Friday Dev News #150 - Train & Terraforming Improvements Hello everyone and welcome to another batch of fixes and improvements. Here is the list: · Changed terraforming visualization color so you can much more easily see where you might have missed a spot. · Made 100% terraforming a little more easy to reach. · Changed train pathfinding to avoid going through stations if they are not the destination. Helps with avoiding congestion. · Changed goods pa… | — | |
| In-game event | Friday Dev News #149 - Train Platforms Fix Hello everyone! Trains Today we're releasing another fix update, containing a major improvement for train-lovers: Improved trains platform choice. Train stations in InfraSpace have multiple platforms, which on paper sounds like a good feature to have for high-traffic train stations. The problem was, that InfraSpace trains already chose the platform they are going towards when they left the prev… | — | |
| Game update | Patch 1.22.412 Immigration Fix! Hello again, In this patch, we fixed the immigration issue caused by the previous patch. Thanks to our Discord members for reporting and helping me playtest this patch: - Blinky_PL-AU - SentientNut - cia8167 Happy playing, Sepehr | 12737587 | |
| Game update | Patch 1.21.411 Overdelivery to Habitats Fix! Hello everyone! In this small patch, we included the "Overdelivery to Habitats Fix" which was supposed to be last week's update 1.18.408 , but I somehow forgot to push it. Please accept my apology. Happy playing! Sepehr | 12735729 | |
| In-game event | Friday Dev News #148 - Train Pathfinding fix Hello everyone, today we're releasing a major fix: A train pathfinding issue has been plaguing InfraSpace, where trains would sometimes take a longer route than the fastest one. Sometimes, significantly longer! As of today, that issue is fixed. In the next weeks our main programmer is taking a bunch of well earned vacation days, so updates will be slower for that time. We're probably still gonn… | 12735424 | |
| In-game event | Friday Dev News #147 - Update 1.18.408 Hello everyone, another week, another update! As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and changes: Bug fixes · Fixed factories over delivering to habitats · Fixed grass growing in buildings and roads after terraforming · Fixed some race condition… | 12674618 | |
| Game update | Patch 1.14.401 UI Overhaul! Hello everyone! As promised in last week's Friday Dev News , today we're bringing you a bunch of UI improvements. These are the improved UI panels: · Factory info panel · Habitats info panel · Pipes and tank panel · Research Lab panel · Power panels · Extra descriptions for most buildings · Link to tutorials and encyclopedia on most buildings/factories info panel · Text-based upgrades to icons… | 12631544 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.