SunderBound
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | SunderBound Hotfix Update 0.4.2578.66813d12 Attention, citizens of Haven, We are so happy to see everyone’s initial reaction to SunderBound's Demo! The rebellion against The Minister and His cronies is off to a very promising start! We watched some of you play through the first story missions, and we’d be the first to agree that there were still issues to iron out. With today’s update, we want to address the biggest offenders and smooth… | — | |
| Steam news | SunderBound Demo OUT NOW! Attention, citizens of Haven. Surprise! We are incredibly happy to announce that SunderBound's Demo is officially OUT NOW , along with a brand new trailer: If you took part in our playtest a few months back, you will notice quite a lot of changes. Here's what's new: · 3 brand new story missions. · Brand new character abilities. · Brand new user interface. · Adjusted combat and level design to e… | — | |
| Steam news | Announcing Closed Playtest: Online Multiplayer Greetings, citizens of Haven! We are beyond excited to bring you the next playable version of SunderBound very, very soon! If you’ve been following our dev logs, you already know that the game has changed quite a lot. We can’t wait to see your reactions to all new additions and updates. One of the new additions to SunderBound, compared to its playtest version, is the implementation of Online Co… | — | |
| Community | Dev Log #6: Story & Narrative Greetings, citizens of Haven! In the last couple of weeks, we dived deeper into the direction we want to take SunderBound after the open playtest gameplay-wise. This week, we want to take a slight detour into the story and the lore that you’re going to experience while blasting your way up the Mega-Tower. The World of SunderBound Let’s start from the beginning. Generations ago, a massive milita… | — | |
| Community | Dev Log #5: Missions and Levels Overhaul Greetings, citizens of Haven! Last week, we went through the combat changes that we are working on for the next playable iteration of SunderBound. We pushed the needle more towards a tactical approach. The enemies are fewer, their attacks are more obvious, but they are tougher and hit way harder. You can read more about it in our last Dev Log ! The changes to SunderBound’s combat made us rethin… | — | |
| Community | Dev Log #4: Combat System Overhaul Greetings, citizens of Haven! We are very excited to be back after two months of hard work, as we have a lot of new updates around SunderBound! We received a ton of insights from the first playtest, and we are bringing substantial changes to the game, starting with a combat overhaul. We took a look at our old combat system and found a few key issues: · Players were overwhelmed by constant waves… | — | |
| Community | Dev Log #3: Learnings from SunderBound’s first Open Playtest Attention, citizens of Haven! We’ve just closed access to SunderBound’s first open playtest build, and firstly, we want to genuinely thank each of you who signed up for, wishlisted, and played this very early version of our game! Many of you left us notes on how to improve, what issues you encountered, and what parts of the game you liked and didn’t like. This was all so important to us, and it… | — | |
| Community | SunderBound Playtest closes on January 26th Attention, citizens of Haven! After 4 months of open playtest, including 2 major gameplay updates, we will close the SunderBound public playtest on Monday, 26th of January at 09:00 AM CET . What happens next? We are incredibly grateful for all the feedback over the last few months! We will soon share more information about the insights we collected during the playtest and how we plan to impleme… | — | |
| In-game event | SunderBound Update 0.3.2209.198b5f31 Patch Notes Attention, citizens of Haven, Today, we are releasing the final patch of 2025, with which we aim to add another couple of big gameplay features to SunderBound: Portable Cover and Blind Fire ! We always wanted to make cover a significant gameplay element throughout all missions, as it adds a layer of complexity and a driver for player cooperation. To make taking cover more impactful for players,… | — | |
| In-game event | SunderBound Update 0.3.2158 Patch Notes Attention, citizens of Haven, Today, we are rolling out a big change that we believe will enhance SunderBound with an additional strategic gameplay layer. Along with a list of new fixes and balancing updates, we are implementing a new mechanic: limited ammo . Thank you all, once again, for your support during the playtest! Expect one more major gameplay update planned for this month, before the… | — | |
| Community | Dev Log #2: Art Direction & Aesthetics Greetings, residents of Haven! With our second dev log, we want to dive a bit deeper into SunderBound’s art direction, our main inspirations, and our intent behind the designs. The game has recently entered OPEN PLAYTEST, and you can jump in and check out the game right now for free ! When you’ve had your fill of the action, you can contribute to the development by leaving your thoughts here, i… | — | |
| In-game event | SunderBound Update 0.3.2118 Patch Notes New week, new patch! We've done some fixes, some of them based on your feedback! Here's a full list: Bugfixes to known issues · Fixed “A few moderate issues when Player 2 joins mid-game - loss of focus, Player 1 input issues, missing UI elements, etc.” · Updated gamepad selection for Player 2 - navigation throughout the Missions, Submissions, and the Perk Selection screens is now available. · F… | — | |
| In-game event | SunderBound Update 0.3.2098 Patch Notes First Patch Notes, by The Minister's grace! Welcome to our first patch notes! We will regularly update you on our bugfixes, hotfixes, new content, and all big and small improvements to SunderBound :) Bugfixes · A lot of improvement on Gamepad inputs in Co-op Mode - selection on all menus of the game is now available on the gamepad. · Fixed an annoying Player 2 gamepad bug where the character st… | — | |
| Steam news | SunderBound Enters Open Playtest! Attention, Citizens of Haven! We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam ! The playtest will be accessible and playable starting today , November 5th, 2025. Let’s go through some questions that might pop up regarding the playtest: Q: When will I receive access to the game? A: W… | — | |
| Community | SunderBound Closed Community Playtest Attention, Citizens of Haven! We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam! The playtest will be accessible and playable to everyone starting November 5th, 2025 . For a limited time, we will be putting SunderBound into your hands and will be testing out some of its fundamental fe… | — | |
| Community | SunderBound Dev Log #1 Hi everyone! We are Kipi Interactive , the developers behind the upcoming game SunderBound, and this is our first dev log! Today, we’d like to briefly introduce ourselves, our game dev philosophy, and discuss why we believe we are best suited to create a game like SunderBound. Who are we? 10 years ago, in Sofia, Bulgaria, Kipi Interactive was born. We are currently a small team of 12 passionate… | — | |
| Community | SunderBound Official Trailer is OUT! Hi everyone! Welcome to SunderBound's official Steam page! SunderBound is a co-op top-down shooter with roguelite progression, set in a crumbling mega-tower. Survive floor by floor with a partner you trust, or an AI companion if you’re climbing solo. It's developed by us - Kipi Interactive, and we can't wait to get it into your hands and see you play! For now, here's our first Reveal Trailer: E… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.