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SunderBoundNewsSunderBound Update 0.3.2118 Patch Notes
In-game event

SunderBound Update 0.3.2118 Patch Notes

SunderBound · published 14 Nov 2025, 00:10 UTC

All newsPlayers around this dateRead on Steam

New week, new patch! We've done some fixes, some of them based on your feedback! Here's a full list:

Bugfixes to known issues

  • Fixed “A few moderate issues when Player 2 joins mid-game - loss of focus, Player 1 input issues, missing UI elements, etc.”

  • Updated gamepad selection for Player 2 - navigation throughout the Missions, Submissions, and the Perk Selection screens is now available.

  • Fixed “Rare behavior bugs to certain types of enemies in specific situations - i.e., Wretches getting stuck, Spider Mech not using his abilities sometimes”.

  • Fixed a rare crash due to a missing voiceover.

Other Bugfixes 

  • Following your feedback, we added a few more health chests to the harder encounters, including the Spider Mech fight.

  • The controls mapping screen should now be responsive on all resolutions.

  • Made the text descriptions on some encounters clearer and fit the encounters better.

  • Door frames should now obscure the visibility of the players less.

  • The interactive objects can now be activated from all sides and from further away for your convenience.

Known Issues

  • Expect a lot of incoming UI/UX improvements, better co-op camera, and more updates to the cooperative experience that will suit Player 2 in particular.

  • A lot of the input prompt icons have to be adapted for the gamepad.

  • Expect better tutorialized screens on the advanced game mechanics, such as perk selection, submission selection, and encounters.

  • A fog that persists for about 5 seconds at the start of a variant of a procedurally generated level - a quick fix will be coming shortly in the next update.

  • We’re investigating occasional FPS drops on lower spec machines and in specific levels.

  • After closing the game amidst a mission, there are some issues with the state of the save file.

  • Very rarely, there are some navigation issues with the debris of destroyed objects. On some quite unlucky occasions, those might throw a player’s character off the map.

  • Font and text alignment issues in the Main Menu text labels, and resolution issues on some screens.

  • Some animations and SFX related to the UI are not working as expected in the Main Menu and in-mission.

Stay updated for further announcements! A big thank you to all of you for your support during the Playtest!

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