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SunderBoundNewsSunderBound Hotfix Update 0.4.2578.66813d12
Game update

SunderBound Hotfix Update 0.4.2578.66813d12

SunderBound · published 22 May 2026, 16:48 UTC

All newsPlayers around this dateRead on Steam

Attention, citizens of Haven,

We are so happy to see everyone’s initial reaction to SunderBound's Demo! The rebellion against The Minister and His cronies is off to a very promising start!

We watched some of you play through the first story missions, and we’d be the first to agree that there were still issues to iron out. With today’s update, we want to address the biggest offenders and smooth out your gameplay experience, especially when playing with a friend in online or local co-op.

Bugfixes

  • Fixed several UX issues with the tutorial based on your feedback!

  • Fixed several issues with weapon aiming, including vertical aiming and problematic target placement in the Tutorial.

  • Fixed a bug where both characters would get stuck on the Character Perk Station if they interact with it at the same time.

  • Fixed Nu’s Evade skill aim where the character is facing instead of aiming location; Expect a setting that would allow you to set your preferred behavior - to follow the character movement or the cursor position.

  • Fixed missing ambient sounds. Now Haven sounds more alive than ever.

  • Fixed Chargers (Mechanical dog enemies) charge pattern and charge visual effect.

  • Fixed various reward chest issues.

  • Fixed procedural generation of corridors.

  • Fixed the MainMenu Wishlist button, which was previously hidden.

  • Fixed several Online connection and reconnection issues.

  • Smootheed the Player Characters’ outlines.

  • Updated Crosshair.

  • Implemented a new UI screen for the Perks and the Merchant with additional explanations on how they work.

Next steps

  • Lots of small fixes and Quality of Life improvements

  • Improving performance, resource allocation, and loading times.

  • A lot of UI/UX improvements, both to the Main Menu and the Combat UI.

  • Balancing improvements, including making enemies smarter and adjusting the overall game difficulty. 

  • Slicker visual effects on abilities and interactions.

And finally, you can expect a big content update on June 3rd!

That’s all from us for this week! Thank you again for this awesome Demo launch and have a great weekend!

Kipi Interactive

More from SunderBound

Other announcements

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In-game event5 Aug 2026SunderBound Update 0.4.dfdcefe2 Patch NotesAttention, citizens of Haven. In these scorching summer months, we've been making progress with Haven and its many residents. Today's changes will make the different areas of Haven's sewers look more distinct from one another. We are also bringing you an overhaul to the Mission Selection menu, along with several other fixes. Here are all the details: New features · Completely overhauled the Mis…Community24 Jul 2026Dev Log #7: Character Ability UpdatesGreetings, citizens of Haven! Last time, we took a brief dive into the world of SunderBound and how you, as a player, will experience its story. You can check out that article here . Today, we are looking at our main characters: Vuk and Nu, and their new & improved abilities. New Approach to Character Abilities We’ve always envisioned Vuk as a frontline juggernaut, built to smash through crowds…In-game event10 Jun 2026SunderBound Update 0.4.2629 Patch NotesAttention, citizens of Haven. We hope you've been enjoying SunderBound's demo so far! The first three weeks have been great (with a few rough edges), and we've been hard at work logging in your feedback and improving the game based on that. With today's patch, we're adding various gameplay improvements, some quality of life additions to the tutorial and other areas of the game, along with a wav…