Project Sparrow
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
227 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
227 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes: 0.3.1 - More map changes to sanctum, both layout and visuals - Fixed a bug where overlay visual effects on the player weren't working (Shadowform, Cloak of Shadows etc) - Added a new overlay visual effect for Powershot (green/teal highlight) - Increased reload animation speed - Increased width of hit indicators slightly | 19010908 | |
| In-game event | Patch Notes: 0.3.0 Art: · New concept art has been made, you'll be seeing this around our socials! Gameplay: · Fixed void rift exit effect sometimes appearing in the wrong place + clean up · Void rift trail removed when the portal spawns · Increased Shadowform cooldown from 60 > 80s · Throwing knife can now be held and released rather than just thrown straight away · Added magical and physical stat types · Powers… | 18997325 | |
| In-game event | Patch Notes: 0.2.0 Gameplay: · Increased initial slide impulse from 200 > 220 · Reduced braking deceleration when sliding from 140 > 120 · Increased void rift horizontal portal exit impulse from 1000 to 1250 · Air control increased after using a wallbounce increased from 150ms > 300ms · Increased wallbounce hitbox from 45 > 50 units · Void rift no longer cancels bow draw on exit · Reduced base arrow count from 12… | 18162464 | |
| Community | LIVE: Project Sparrow x Saved.gg - Post clips, get paid! Hey everyone! We’re partnering up with Saved.gg to give you the chance to create content about Project Sparrow—and get paid for it! Here's how it works: Post as much content as you like about Project Sparrow—clips, edits, memes, tutorials! And for every 1,000 views your content gets, you’ll earn $1 . There’s a $1,000 pool that will be going live on the dates below. When live the funds will be r… | — | |
| Major update | Custom games! New map, leaderboards & more! Custom Games: Custom games are finally available again, sorry this one took so long to get into the new version! We have added the functionality to do the following: · Create a new custom lobby with a invite code · Choose the map · Choose the game mode · Choose the region · Enable or disable bots · Arena mode supports 1v1 - 6v6 We've also greatly improved the spectator features over the previou… | 17663555 | |
| Game update | Patch Notes: 0.1.1 - Fixed decals showing on characters - Updated UI for round ending kill, killcam and spectating other players - Fixed a bug with bots targeting players when out of sight, they will now return to pathing correctly - Fixed a bug where you could get stuck in crouch after being kick stunned - Added 1 star rating to Powershot - Fixed being able to Powershot whilst dazed - Added loading screen tips -… | 17385141 | |
| Game update | Patch Notes: 0.1.0 New mechanic Parry: · Using parry will activate a 500ms window where if you receive melee/kick damage you will knockback the player, deal 40 damage and daze them for 2.5s · Parry has a 6 second cooldown · Successfully parrying a player will reset your parry cooldown · Parry is indicated by a blue effect on the player with a shield effect · Shares the same key as interact New status effect Dazed… | 17378834 | |
| Game update | Patch Notes: 0.0.9 - Explosive arrow self damage now set at 5 - Explosive arrow damage now set to 20 - Explosive arrow knockback direction fixed - Explosive arrow fire pool tick damage is 3 (self damage total will be 8 unless you use it at the right distance to avoid fire pool tick) - Fixed multiple server errors for explosive arrow - Bots will no longer show as disconnected players on the scoreboard - Actually f… | 17273017 | |
| Game update | Patch Notes: 0.0.8 - performance improvements - Added loading screens for Flagstone and Sanctum maps - Reduced poison slow movement speed from 30% to 20% - Reduced poison arrow hitbox from 20 > 16 - Fixed spirit bombs only knocking back one player even if multiple were within range - New Arrow Type, Explosive Arrow. Knocks back players and spawns a small & short pool of fire - Increased zipline exit velocity look… | 17230069 | |
| Game update | Patch 0.0.7 - Performance improvements - Fixed ultimate ability being put on cooldown every round - Fixed a bug where you couldn't open the loadout whilst spectating - Fixed player stats being reset between each round in Arena - Changed elimination text to lower case to match rest of the UI + made it localized - Added missing gate on flagstone left side spawn - Fix death camera going absolutely wild - Fixe… | 17217959 | |
| Game update | Patch Notes: 0.0.6 I've done some movement changes in this patch to improve the smoothness/feeling & response. Bhops should now feel very consistent and you shouldn't get 'deadhops' any more. With this changes I've altered some other movement aspects to keep everything in line. Let me know what you guys think! Personally I think this is the best it's been :D - Scoreboard text capitalization changed from all upper… | 17205496 | |
| Game update | Patch Notes: 0.0.5 - Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added 500ms cooldown to ziplines to prevent spamming - Exiting a zipline now has 2 outcomes: Jumping out of a zipline impulse depends on your looking direction. Looking up higher as… | 17190631 | |
| Game update | Patch Notes: 0.0.4 - Reduced poison sfx volume - Increased teleport exit sfx volume - Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error - Renamed teleport/blink to Void Rift - Added slight dim on the video settings background - Fixed animation bug when drawing bow whilst using Void Rift - Fixed backfill not working correctly in Deathmatch - Fixed match… | 17138845 | |
| Game update | Patch Notes: 0.0.3 DEATHMATCH GAMEMODE · Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map · Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'll see a new set of buttons above the find match area · Bots are enabled in deathmatch and will be replaced by players as they join POISON ARROW · New poison arrow type. 12s… | — | |
| Game update | Patch Notes: 0.0.2 - changed the game mode to arena 2v2! - fixed training range not respawning bots or players | — | |
| Game update | Patch Notes: 0.0.1 - added ok button on opened steam overlay - Fixed crash reporter not reporting crashes - Fixed a bug that would cause match found to stay on the screen when a matchmaking error occurred - Fix crosshair options not saving between games - Fixed round ending replay being repeated/not playing if a player leaves during it - fix scoreboard not working in the training range - added skybox to flagstone… | 16775982 | |
| Major update | Rework Now Live! 25% Off Sale! The rework is now live, update your game to get the latest update. I want to thank everyone who has supported so far on this Early Access journey, I hope you can see how much this game means to me and all of you. We will continue to update the game with frequent updates as we progress, now we have got past this major hurdle in development. I've made an update video you can check out here if you… | — | |
| Community | Rework Playtest 5 As we progress closer to releasing the rework, we want to open a short test to make sure we have everything working as intended! We'd love for you to come and help us test this Saturday December 7th 7:00PM - 8:00PM GMT. HOW TO ACCESS Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'. Note: If you wa… | — | |
| Community | Rework Playtest 4 Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on October 19th 7:00PM - 8:00PM BST. See below for more information on how to access the rework. How do I access the rework? Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rewor… | — | |
| Community | Rework Playtest 3 - Matchmaking & Parties Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on August 10th 8:00PM - 9:00PM BST. See below for more information on how to access the rework. What is this playtest focussing on? For this test, our goal is to make sure the matchmaking is working correctly with parties. So bring your friends, party up and q… | — | |
| Community | Rework Playtest 2 - Matchmaking Ready to take part in the latest playtest for the Project Sparrow rework!? We'll be running a playtest on Saturday, July 6th 8:00PM - 10:00PM BST. See below for more information on how to access the rework. What is this playtest focussing on? For this test, our primary goal is to make sure the matchmaking is working correctly. Putting players in the correct games depending on their region. Game… | — | |
| Community | Rework Patch Notes & Upcoming Playtest Date! Ready to take part in the latest playtest for the Project Sparrow rework!? We'll be running a playtest on Saturday, June 15th 7:00PM - 11:00PM BST. See below for more information on how to access the rework and see what's new. How do I access the rework? Matchmaking queues will only be open from Saturday, June 15th 7:00PM - 11:00PM BST. Right click Project Sparrow in your steam library > go to… | — | |
| Community | Developer Update | Rework First Look, Movement, Combat and More! | — | |
| Community | Rework progress update Hey guys! A few quick updates on how the rework is coming along! Originally we were going to get original custom art and models, but we decided to prioritise better netcode for the longevity of the game. We recently did a very small closed test with a couple of people, just to test that the rework actually works! And we're happy to announce it was quite successful :D We're getting closer and cl… | — | |
| In-game event | The rework is almost here... Let's recap and learn what's coming! I know it's been a long time since the last update was posted. There's been so much happening in the past year on the new business and backend side of the game. So I've put together a recap on the last year, talking about what's been going on, some mistakes I've made and what's next for Project Sparrow. Initially the game was a prototype to help my find a job in the games industry, after seeing… | — | |
| Community | Quick update and happy new year! Happy new year everyone! Just a quick update, I'm still actively developing the rework of the game. It's taking longer than I hoped, but everything is being setup so much better than before. I appreciate all your patience and I hope to get it in your hands soon! You'll also be seeing the return of dev logs, and a lot more when we're ready to go. Cheers! | — | |
| Community | Development Update Hey guys! I just wanted to give you a quick update on Project Sparrow. Most of the old core and network code I've written in the past haven't been well implemented, which led to a number of problems in the game. So, I've made the decision to redo a lot of it. This should improve the projectile/movement netcode, fix many of the game's fundamental bugs, and make adding new features simpler. I've… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.