
Hey guys! I just wanted to give you a quick update on Project Sparrow. Most of the old core and network code I've written in the past haven't been well implemented, which led to a number of problems in the game. So, I've made the decision to redo a lot of it. This should improve the projectile/movement netcode, fix many of the game's fundamental bugs, and make adding new features simpler.
I've learnt so much over the past 3-4 years. Trial and error has been great but also led me to implementations that are not very scalable or adaptable. Whilst the game is still in its alpha stage, I figured this would be the best time to make these changes to further help the longevity of the game.
The game currently isn't up to my standards in terms of bugs and polish. When the next patch is ready, I'll throw it up on the PTR for you guys to test!
Thanks to everyone who's bought or supported the game so far! <3