Sherman Commander
Playing now
1+0 vs. yesterday
1.0%of peak
All-time peak
104Mar 2026
Playing now
1+0 vs. yesterday
All-time peak
104Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Playtest comes to an end. Hello Commanders! Thank you again for helping us improving game! All good things come to an end though, and we will deactivate new registrations later today. For everyone who just joined (and everyone who still wants to do some extra rounds), the playtest will stay playable until Friday afternoon (Sep 26th). After that, the playtest ends, we're grateful for the recepion and feedback. Stay tuned… | — | |
| Community | Playtest is live! Welcome Commanders, Today marks the day we open up our doors to our playtest! Our planned playtest window is 27th of August - 22nd of September . Here is what you can expect of this playtest: Tutorial Mission - Normandy Get acquainted with the commander’s seat as you and your crew navigate the fields of Normandy Here, you will operate our titular tank with the interactive tutorial, both in Acti… | — | |
| Community | Playtest - August 27th Heyho everyone! As we already announced in our recent Blogpost, we are planning to open up an early look into the development, in form of a playtest. Now we tell you: You don't have to wait any longer - tomorrow 27th of August, starting from 5pm CEST you can jump right in. Make sure to play to your hearts content and tell us everything you like - and dislike. Your Feedback is what helps us shap… | — | |
| Community | Upcoming Playtest! Commanders, First, a heartfelt thank you to our Sherman Commander community for your patience and continued passion. We know the wait has been long, and we’ve heard your calls loud and clear. We’re excited to announce that our upcoming playtest kicks off end of August/early September (a more precise date will follow) ! This hands-on preview will feature: Tutorial Mission - Normandy Get acquaint… | — | |
| Community | Dev Diary #11: Get in the tank! Hey tankers! Ever wondered what it's like commanding a tank platoon and troops from inside a Sherman tank? Well, buckle up, because we're about to take you on an exclusive tour! Your Command Center Picture this: you're seated in the commander's seat, surrounded by the hum of the engine and the anticipation of battle. Look up, and you'll find yourself greeted by the panoramic view of the battlef… | — | |
| Community | Dev Diary #10: Let's Hit the Road! Hey tankers! It's time to show you some of the real deal! So far, you've had the chance to learn a bit about infantry ( Creating Realistic Soldier Character Models ), see the streets of Aachen ( Battle-Ready Urban Jungle ), or the open fields of Normandy ( Exploring the Open Fields of Normandy ) where epic battles will take place. Today, let's talk about the heart and soul of any tank game: the… | — | |
| Community | Dev Diary #9: Exploring the Open Fields of Normandy Hey, Tank Commanders! In our previous peek , we delved into the urban chaos of Aachen. Now, let's venture into the challenging landscapes of Normandy. It's not just pretty scenery, it's where strategic warfare takes center stage. Normandy, rich in history, is a place where Allied forces faced a maze of obstacles, both natural and man-made. From hills and tree lines, through rivers and ponds, al… | — | |
| Community | Dev Diary #8: Dynamic Battlefields Hey, Tank Commanders! We're back on the battlefield again, and it's not necessarily the last time we talk about locations and environments. Recently, we've been working intensively on the scenery for the battles, and we want to share the progress with you. If you missed our previous post regarding environment, no worries, you can find it here and read later. In the immersive world of Sherman Co… | — | |
| Community | Dev Diary #7: Mocap session Welcome back, Tank Commanders! Today, we're pulling back the curtain to give you a behind-the-scenes look at the incredible world of motion capture… or mocap for short. Mocap is the technique of capturing real-world movements and translating them into lifelike animations for our game. It's like magic, bringing our characters to life with stunning realism. These mocap sessions are a crucial part… | — | |
| Community | Dev Diary #6: Introduction to Sherman Commander… Better late than never! Hey, Tank Commanders! Let's kick things off at square one, shall we? This is where we outline the main premise behind Sherman Commander, as it seems that many folks are still in the dark about what our game is going to be. So, consider this your SC101, as we're about to shed some light on what the game actually is about. In the virtual realm we're crafting, you're not just a player; you're a Sh… | — | |
| Community | Dev Diary #5: Battle-Ready Urban Jungle Hey there, Tank Commanders! Get ready to storm the virtual streets of history in Sherman Commander! Our team has dedicated many hours, pouring sweat and blood into recreating authentic city architecture straight from the World War II era. This ain't no ordinary cityscape – we've gone the extra mile to make it historically accurate. When it comes to developing historical games, it is crucial for… | — | |
| Community | Dev Diary #4: Exploring German Uniforms Greetings, tank commanders! If you've been following our blog, you may remember our previous post on creating realistic soldier character models. If you haven't had a chance to read it yet, we highly recommend giving it a look - LINK . In our quest for historical accuracy and immersive gameplay, the Sherman Commander team leaves no stone unturned when it comes to the authentic portrayal of Germ… | — | |
| Community | Dev Diary #3 - Creating Realistic Soldier Character Models In Sherman Commander, we take every detail of our game seriously, so occasionally we’ll be veering from tanks in our blog posts. But hey, there’s a lot going on behind the scenes, especially on the character creation front. One of the key aspects we are working on is the diversity of faces. We believe that representation matters, so we have prepared a wide range of facial features and skin tone… | — | |
| Community | Dev Diary #2 - Tank and more... Tank commanders! Another Sherman Commander battlefield report. Work on the realistic reconstruction of vehicle models is still ongoing. This time we want to present German armored vehicles: Panzer IIIJ StuG III Panther A Our goal is to recreate, in an as realistic way as possible , the combat conditions that commanders of Sherman tanks had to face. We have implemented a 24-hour cycle and a dyna… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.