Leonardo's Island
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Update 0.1.0 (Regular Update) (Regular update) Demo version 0.1.0 What's new: Fly with cannonballs: Key: G · If you press G before firing , you will follow the cannonball from launch until impact. · If you press G while one of your cannonballs is already flying , the camera will follow the last fired cannonball . Updated: Sunken ships physics · Sunken ships are now much easier to push away . If a wreck is blocking your path… | — | |
| Steam news | Demo is live! All modes and all maps are available! The “Random Battles” and “Random Regattas” modes currently feature bots (but I did my best to make them competitive.. ho ho ho! ) Online play is available with Steam Friends (the “Steam Friends” mode). To join it, you and your friends must switch to Steam Friends mode. *At the moment I've added 11 languages, and more are coming soon A few screenshots: | — | |
| Steam news | Playtest is live! Hi everyone! I’ve opened access to the playtest to everyone who’s interested, and I would like to share the details: · The game is for Windows. · The test build weighs a little over 900 MB. · By default, the graphics quality is set to Ultra . I tried to optimize it as best as I could. But if you get low FPS on some device, feel free to try the lowest quality. If it runs fine, then raise it to a… | — | |
| Esports | Release of Leonardo's Island - Origins Hello, subscribers! The prologue game Leonardo's Island – Origins is already available! Those of you who have been following the game’s development for a while may remember that back in October 2024, a demo was released where you could build different structures on the island. The original concept was: In the first release you could build on land — different constructions, a fort, complete a fe… | — | |
| Community | First Release Breakdown – Features, Gameplay, and More Finally, an Update! The Game's Journey: Past, Present, and the Road Ahead Hey everyone! I’ve just updated the Steam page, and I’d love to share the story behind how the game has evolved—what it looked like before, where it stands now, and what’s coming next. On the main Steam page, you’ll see the current state of the game. But if you look back through the community posts, you’ll notice somethin… | — | |
| Community | Building a ship mechanics Ahoy! Don't pay attention to the interface — it's just an early mock-up so I can work on the core logic. I've long wanted to make it so that in the game, you could build not just your own ship with some customizable parts, but actually shape the hull itself — and have that affect gameplay. From physics, I remember that a drop has one of the best shapes in terms of aerodynamics. But not just a d… | — | |
| In-game event | 04112024 Update for the Demo is live Hi everyone! New update for the Demo is ready. Overview: · While placing beams, planks, rope, and other items using drag and drop, you can cancel the placement by pressing the X key. · Base building and stairs construction now display the amount of resources required . · Stairs construction popup remains open , allowing you to continue placing additional stairs or close it if needed. · Added th… | — | |
| In-game event | Demo Bug Fixes & Catamaran Feature Added Hello! A big thank you to everyone who played my demo at Gamescom Asia 2024! Your feedback, ideas, and bugs discovered have been incredibly helpful. The critical bugs have been fixed in this update. I’ve also decided to open the shipyard in the demo, so now you can build a catamaran and sail around! What's coming next for the building system? (I’ll announce every new feature as it’s added!) · I… | — | |
| Community | New graphics soon Hello, everyone! Today is my birthday, and I'd love to share a video highlighting the results of the work from the past two months. Initially, I was thinking not to post anything about unfinished features, but since it's my birthday, why not! Yes, the demo is live for everyone to try, and rest assured, development is not stopping. So, here’s the video: | — | |
| Esports | Demo is live! Previously, I mentioned that I would participate in Steam Next Fest in October. Well, I’ve changed my mind! This weekend, I attended IndieDevDay in Barcelona. I wasn't an exhibitor, as I discovered the event after the submission deadline, but I went to talk with developers, artists, publishers, and marketing professionals. It was my first game-related event, and it was an incredibly cool experi… | — | |
| Community | Hello, Let's Get Acquainted! About 8 or 9 years ago, I honestly can't remember exactly when, I stumbled upon some YouTube videos of the game Besiege. I was absolutely blown away. The fact that you could build something that moves, destroys, and explodes was fascinating. At that time, I was just starting to learn programming, and the idea of creating a game where players could build and interact with constructions really in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.