A Forgetful Loop Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.08 Hey folks, another hotfix is now up: · Fixed an issue where characters would place into the opposite team's Any Role slot Looking into another issue reported, keep 'em coming! | 19290483 | |
| Game update | v2.07 Hey folks, just pushing a patch to fix a couple bugs that were reported: · Fixed issue with placing a character on a node with 2+ slots, and the 1st slot is their icon, but they get placed into the 2nd or + slot. · Fixed issue with Switch nodes, where on certain levels if you fixed a linked Goal node, on the subsequent loop the level would not re-appear, soft-locking the level. · Fixed audio sl… | 19250889 | |
| Major update | The 2025 Update is now live! GOOD DAY ONE AND ALL. It is finally time to put this update live, and I hope you have an amazing time with it. Changelog notes are at the bottom of this post. After 675 commits, 8 builds, ticking at least 190 todo-boxes, a good 40+ shaders, and over 3000 loops of playtesting... Making this update has been a refreshing visit, one that renewed some vigor in me with being able to DO polish, to tak… | 19200446 | |
| Community | 2025: June Update Hello hello folks! For those in the UK, I hope you've been enduring the heatwave (I AM NOT)! To jump to the main point of this post: I'm happy to announce the 2025 Update will release on the 12th July . This will come with a price increase to $15.99, and is an update to the existing app (i.e: not a DLC) Trailers One big bureaucracy of games is the storepage admin - new store page copy, screensh… | — | |
| Community | May Update Hey folks, hope 2025 is going smoothly for you. It’s the end of May, and time for another blog! Progress At this point the 2025 update is looking really good and is nearing complete - I’ve done playtests of the new achievements to check they work, I’m now testing the existing game and fixing issues as I see them, and it’s all coming to a head of being releasable! Over the weekend just gone I’ve… | — | |
| Community | April Update Hey folks, hope the spring is treating you well. I got new sunglasses this month and i am SUDDENLY feeling a lot better in general. Weird 🤔🌞 Production is making good progress, I'm now at 18 of the 27 levels done, and getting into the testtweaktesttweaktesttweakte- repetition of ironing them out. One really fun part that's brought me smiles is coming to these levels without the worry of diffi… | — | |
| Community | March Update Hello folks, got a March devlog just in time for the month to end - so it counts! Progress Overall the update is coming along. Portraits are on their way, I’m getting the first drafts of writing, and now I’m starting on levels. Designing the levels for the update after such a long time since originally making this game has been a process. Starting with drawing flows, then adding nodes into it a… | — | |
| Community | February Update A month in, and this update is continuously moving along, · The rebinding window is done · Settings menu has had a small overhaul to be more usable · Exposed a few more settings (for camera zoom, speed) · Added more optionals - such as to darken the area behind the core to help with readability · and as you can tell from above - a lot more effects are coming together! It's been revitalising to… | — | |
| Community | Returning to the game in 2025 Hey folks, i hope this winter is treating you alright. It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle other large projects over the years. After finishing it, i was left nauseous at the idea of touching this project ag… | — | |
| Game update | Build 42 - If you've started level 2, it will immediately persist as completed. This is a workaround bugfix for when the Level 2's tutorial code soft-locks and prevents you from progressing. | 7030113 | |
| Game update | Build 41 This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I have a pretty basic saving/loading system which doesn't have backups, so if you encounter this issue, I'm afraid your progress will be lost completely. There's an Unlock All button in Settings > Persistence which unlocks everything in the game, so you can jump back to… | 6874189 | |
| Game update | Build 40 - tweak text of camera reset toggle in setting menu - remove bug reporting button from menu (google form isn't being monitored anymore) | 6841773 | |
| Game update | build 39 * Fix leaving halfway through Level 2 soft-locking other levels * Fix Level 3 being selectable if you haven't completed Level 2 * Fix Level 2 not checking whether you're looking at the top-most node when it changes state | 6821005 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.