Mech Engineer
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5+2 vs. yesterday
1.8%of peak
All-time peak
273Playing now
5+2 vs. yesterday
All-time peak
273May 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch B :\Balance · /// Buffs · Increased armor for Holo mechs from 1 to 6. · Cyborgs will ignore the relation to the squad leader and always obey. · /// Nerfs · Lowered damage for fire pools made with the fire weapon mod by 20%. C :\Combat · To represent how armor works on bosses, an additional bar of armor value was added under their health bar. · Tornado will no longer be able to pick up the orbit… | — | |
| Game update | Patch F :\Fixes · gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now) · gml_Object_obj_pilot_sheet_Draw_73 (line 24) · gml_Object_obj_content_hangar_Step_0 (line 2356) · gml_Object_obj_first_menu_Draw_0 (line 63) · gml_Object_obj_giant_worm_Step_0 (line 267) · gml_Object_obj_piston_item_Step_0 (line 38) can't fix. Don't use the multi-click mouse button on the constr… | — | |
| Major update | Update 64 (Gliese 65) - 1.0 is OUT! Hello fellow Mech Engineers! Welcome to the final update for 1.0! Yes, you have read it right. We have finally made it to 1.0 and I am hugely grateful to everybody who followed and contributed to this incredible adventure. Thank you so much for playing the game, sharing your feedback, and supporting Mech Engineer, it means the world to me. Let’s take a look at this month's changelog, it’s defin… | — | |
| Community | Update 64 – 1.0 Release Is Imminent Hello! Today we have some incredibly exciting news to share with you and our amazing Mech Engineer community worldwide. It gives me so much joy to announce that Mech Engineer will be leaving Early Access on May 21st, 2024! Thank you for all of your amazing support, constructive feedback and energy. The road to 1.0 has been a long one and after many new features added from your feedback, now inc… | — | |
| In-game event | Update 63 (Sirius) Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M :\Modding · The game can now load multiple mods at the same time and the loading of LUA states has been optimised · Because of the updated system, you can't use the live_path variable to get the path. Now the path is stored in mod_info . v_modid is the second argument in every create() function. ·… | — | |
| In-game event | Update 62 (Lalande 21185) Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: I :\Interface · The repair minigame has been given icons that represent each pip of damage that needs repairing · Increased the visibility of the "Do not show again" checkbox for tutorial popups · Mouse over buttons in the post-battle statistics menu to highlight them · Banner art showing the terrai… | — | |
| Game update | Patch Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth · Digging deep should become easier with added percentage damage to walls based on their maximum hp. · Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging · Reduced the width of ballistic projectiles · Shooting nea… | — | |
| Major update | Update 61 (Wolf 359) Hello! Thank you for playing the game and leaving your feedback. Here is the changelog: I :\Interface · Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font · Mod support has been added to the game but it is very early in development - a short guide . · Resource counters at the top of the screen will update more quickly than before · The art for th… | — | |
| Community | Attention humans! I'm alive, and still working on the game. Got sick, but recovered. The next update will include mod support and a lot of changes. Thank you for your attention! | — | |
| Game update | Patch Armadillo should attack mechs more frequently with its new AI balances · Fixed a rare game crash when fighting Flos · District 15 no longer allows you to do missions indefinitely. Instead, the mech will be able to do two missions in one day. · Mechs will no longer try to evade enemy attacks if they are in the process of completing new position command Also updated the demo version with the late… | — | |
| Major update | Update 60 Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for August 2023: I :\Interface · Added a mouse icon underneath the arrow in the end-of-day stats menu · Dispose of end-of-day information reports by right-clicking on them · Compare the number of AUX mech modules between mechs when you select a mech in the Production menu · Middle mouse click a mech in Engine… | — | |
| In-game event | Update 59 (Luhman 16) Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for July 2023: I :\Interface · Buttons that you can interact with in the launch menu light up when you mouse over them · Added a tooltip popup for tutorial lever #2 in the launch menu · Tutorial popups and the base manual include mentions of the following: drawing paths for mechs and drill usage, the ability… | — | |
| In-game event | Update 58 (Barnard's Star) Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for June 2023: I :\Interface · Environmental icons have been added to the temperature slider in the mech test chamber to better understand performance in those conditions · A new tutorial window will appear when accessing the pilot's menu for the first time · Your mouse cursor's position is now highlighted as… | — | |
| Major update | Update 57 (Rigil Kentaurus and Toliman) Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for May 2023: I :\Interface · The Bestiary is now available - review intel on enemy alien forces by clicking the monster icon next to the Hangar tab · The construction table in the Engineering tab now lights up to better indicate where to drag and drop a mech, weapon, or reactor · Toggle the tutorial on or of… | — | |
| In-game event | Update 56 (Proxima Centauri) Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: S :\Sound · Added sounds for the flamethrower and small laser gun · Added sound when mousing over research tree nodes · Added sound when pressing the BATTLE start button · Added text typing sounds for the post-battle statistics screen E :\Engineering · Test your mech builds in different environments… | — | |
| In-game event | Update 55 Hello! Thank you for playing the game. Here is a new changelog format: S :\Sound · Added sounds for minigun, tank gun, both missile launchers, fast laser, and artillery. They should be clearly heard even with a large number of shots thanks to a new sound system for combat. W :\Weapon_Test_Bench · Simulate underwater combat conditions by clicking the droplet button · Test how armor penetration w… | — | |
| Major update | Update 54 Fixed wrong bookmark links in the book Optimized minimap rendering Added slow minimap updates for the trail effect Reduced the intensity of the lighting system Fixed the old display of the characteristics of the reactor system in the reactor card Added extra lighting clear at changing maps Improved lighting texture clearing in battle Reduced biomass distribution rate Fixed bugs in the biomass d… | — | |
| In-game event | Update 53 Added an additional target check when trying to shoot crab/centipede bosses Added clarification about armor reduction in the manual for the red weapon type Improved description of damage types in the manual Added mention of friendly fire in missile descriptions Added armor menu description to the manual Updated armor menu texture Reworked the pilots' section in the manual Updated outdated pilot… | — | |
| Community | Hidden Movement The game has a publisher now! It's MicroProse! Awesome trailer: MicroProse discord group: It has a Mech Engineer channel, but if you want a smaller group, here is my old server: | — | |
| In-game event | Update 52 Updated the system for receiving damage from explosions. Limited how often mech can take damage Removed the limit on taking damage from one effect at a time from mechs and monsters Added tentacle legs graphics for the tentacle mech Changed the characteristics and cost of cabins Added protection from lasers to the enemy force fields Added enemy ballistic turrets to the mazes Updated soldier beet… | — | |
| In-game event | Update 51 Fixed going beyond the frame description of additional fusion reactor modules Fixed being able to switch the main menu during victory animation Fixed movement of some shards and particles while paused Fixed a graphical bug with the white line exiting the battle area Fixed being able to call artillery outside of the battle window Fixed drone repair animation playing while paused Fixed calculatio… | — | |
| In-game event | Update 50 Added display of bonus enemies on the calendar before 40th day Reduced the maximum amount of damage that mech can take per second from 60 to 6 Added a little force so the swarm would keep its distance from mechs Increased the health of the frog boss by 3 times Changed the underwater missiles research type to passability Reduced monster knockback from rocket explosions by 20% Increased health of… | — | |
| In-game event | Update 49 Fixed the disappearance of enemy projectiles during the pause Fixed not saving the parameter of having arms Deleted slow zones from the mountain biome Slightly changed the view of the armor settings menu Increased mouse zone radius to display more information about mech damage in pause mode Reduced the number of slow zones in all biomes except swamps. Armor reduction with white-type weapons now… | 10216067 | |
| In-game event | Update 48 Reduced rotate speed of enemy missiles Increased the speed of enemy missiles Reduced the time of life of enemy missiles Increased the buff of capacitors that reduce heat from laser weapon shots to 25% (it is possible to exceed 100% and cool the reactor) Reduced the frequency and weight of the "Avoid" command Decreased boss "Snakehead" beam power Increased mech energy shield strength Doubled the… | — | |
| In-game event | Update 47 Added a test option for a new view on the battle screen (f7) Added music and some sounds to the main menu Added sound settings to the main menu Added slow dimming after starting a game Added re-appearing of battle control help in the second mission Added a transparent dark layer over the mech and modules when opening the repair menu Added a symmetry line to the paint menu Added description of t… | — | |
| Major update | Update 46 Added sounds for reloading and overheating of reactors Mech in melee combat now cannot shoot Melee weapons now available only on mechs with arms Added new animations for melee attacks Added melee weapon block chance equal to half of the pilot's reaction Added new AUX module (energy shield booster) and the research for it Deals energy damage to monsters inside the shield radius Snakehead's damag… | 9957324 | |
| In-game event | Update 45 I'm sorry for the long absence. Discord for more information about updates status: Added a sound for the selected module's stats to appear in the components menu Added a color highlighting of pilots' characteristics depending on the value Added a visual clue to close the battle preparation menu Added areas of cracked ground in volcanic maps. After being hit by an artillery strike constantly rel… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.