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Mech EngineerNewsUpdate 55
In-game event

Update 55

Mech Engineer · published 24 Mar 2023, 09:58 UTC

All newsPlayers around this dateRead on Steam

Hello!
Thank you for playing the game.
Here is a new changelog format:

S:\Sound

  • Added sounds for minigun, tank gun, both missile launchers, fast laser, and artillery. They should be clearly heard even with a large number of shots thanks to a new sound system for combat.

W:\Weapon_Test_Bench

  • Simulate underwater combat conditions by clicking the droplet button
  • Test how armor penetration works by changing the dummy's armor with the up and down arrows
  • Try the thick wall with the new section in the type switcher, to see how bullets work inside enemies
  • Explosions and effects will now render correctly in the test bench and cut outside of it
  • Minimum and maximum distances are now properly visualized by circles and lined zones
  • Test fire a single shot every five seconds with the 1 toggle in the controls

C:\Combat

  • Select all mechs at once by pressing ` (backtick) on your keyboard
  • You will now see a visual cue inside the battle screen when a combat order has been completed
  • Your mechs now check their pathfinding around slowdown zones if the length to travel is not twice the regular path
  • Mechs equipped with missiles will now check whether they are within 16 pixels of a wall before firing to avoid causing self damage

B:\Balance

  • ///Buffs
  • Armor reduction by white type weapons increased from 0.01 with 50% chance to 0.01 with 100% chance of applying
  • Armor reduction from all weapons now also applies when it's penetrating armor
  • Increased base swarm health from 11 to 12
  • Underwater bugs should be easier to kill now that armor penetration values for ballistic weapons are rounded to the nearest whole number when compared with enemy armor
  • ///Nerfs
  • Power consumption of the first laser increased from 35 to 40
  • Fast laser's weight increased from 22 to 24
  • Armor reduction by blue type weapons decreased by 10 times
  • Armor reduction by red type weapons decreased by 2.5 times
  • Slow debuff from all weapons is now 5% less effective
  • Reduced base swarm armor from 4 to 3
  • The first 10 days should be easier now that the cost of creating eggs for the swarm economy increased from 20 to 30

O:\Other_changes

  • Values in the combat viewer, manual, and weapon test screen have been fixed
  • Fixed the visual bug with the rate of fire point strip on weapon cards
  • Fixed the visual bug with keeping storm and ocean particles on the map after a battle
  • Fixed the visual bug with resource caterpillars leaving their corpses after fleeing the map
  • Ocean currents should no longer move enemy hordes when the game is paused
  • Minor fixes to a leader's behavior when holding a position
  • Values on reactor cards now round to the nearest whole number
  • Aux mech module list should now scroll properly
  • Fixed minor lighting visual bugs during a pause
  • Fixed display of weight for some additional mech modules on the weight layer
  • Fixed display of energy consumption for some additional mech modules on the energy layer
  • Performance improved by changing all vertex drawings in the battle to raster
  • For players with multiple monitors, the game will attempt to keep your mouse cursor within the game window when set to full screen mode

If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.

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