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Patch · Mech Engineer · SteamPeaks
Mech Engineer
News
Patch
Game update
Patch
Mech Engineer
· published
10 Nov 2023, 13:29 UTC
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Players around this date
Read on Steam
Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth
Digging deep should become easier with added percentage damage to walls based on their maximum hp.
Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging
Reduced the width of ballistic projectiles
Shooting near walls should no longer be an issue
Fixed a game crash associated with the use of the shrapnel weapon mod
The picked-up reactor module will be centered on your cursor to avoid problems with its placing
Colubra laser will gradually destroy walls instead of instant
Fixed missing text in the eng ini file for the ammunition tooltip in battle.
battle_ammo=””
Added avoiding slowdown zones for AI in x2 time speed up
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11 Aug 2026
A new game in a fantasy realm... The Dungeon Of Horror.
For the past 18 months I've been learning a new engine (Godot) and here is the result! It is a small turn-based dungeon crawler where you can build your own dungeon during the adventure. It also features multiplayer co-op! More to come! Take care!
Community
27 Nov 2024
Nominate us for The Steam Awards!
The Steam Game Awards nominations are now open and Mech Engineer will take a shot in the "Best Game You Suck At" category. For your information, Steam describes this category as follows: “This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.” I indeed was planning to make it hard and rewarding. So you could get the joy of experime…
In-game event
4 Oct 2024
Update 65 (Ross 154)
Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M :\Modding · Create custom world maps with the restored in-game map editor. Press f6 then f10 on the global map screen 1-9 to change the draw type, ENTER to save to a file in your save folder. · Choose what sound will your custom weapon play with the new parameter "base_gun " · Bullets will mimic s…