Dee-6: Dice Defenders
Playing now
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All-time peak
15Apr 2021
Playing now
0+0 vs. yesterday
All-time peak
15Apr 2021
| Published | Title | Build |
|---|---|---|
| Update 1.5.7 Added: - cheats will be shown upon reaching the highest rank Bug fixes: - fixed a softlock that occurred due to attempts to roll dice captured by threats - fixed a softlock in radio menu related to dice rolls | 17189140 | |
| Update 1.5.6 Bug fixes: - threats with self-copying sometimes received an incorrect description - container type threat actions were sometimes not recorded in the log - fixed bug due to fast re-applying acceleration on Knivex - the daily battle calendar can no longer be scrolled endlessly forward - optimized data storage of daily battles - fixed another opportunity for jumping that lead to negative fuel in… | — | |
| Update 1.5.5 Added: - added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now it is more obvious how Hive calculates it) Bug fixes: - fixed the threat scanner in daily missions when the score goal is reached and threats will no longer appear - when openin… | — | |
| Update 1.5.4 Added: - new Frankenstein rooms: Shield Converter, Autocannon, Pilot room Mk5 - new mechanics: dice poisoning (2 new threats + threats in random battles); ability to send poisoned dice to the Infirmary - new threat "Eye of Terror" Bug fixes: - fixed translation for the diversion selection button - fixed radio screen at higher resolutions - it was possible to repurchase the Oracle in the store,… | — | |
| Update 1.5.3 Added: - new mechanics for projectile penetration through a certain number of shields; added to random battles, as well as at the end of the second campaign - new setting - now you can choose a specific or random type of diversion Bug fixes: - weakest and tired necromancers no longer summon internal threats - it was impossible to use active modules like "minefield", "gravibomb" and others on Fr… | — | |
| Update 1.5.2 Bug fixes: - fixed bipolar bug where dice that should be locked would only lock after a while - cards that deal damage on spawn did not trigger the effect of gaining armor for dealing that damage - fixed a rare freeze when something on the player's computer temporarily blocked access to editing the game's save files Other changes: - added a monitor icon and an explanation at the first launch fo… | — | |
| Update 1.5.1 Added: - +1 buff module for Frankenstein - +5 weapons for Frankenstein Bug fixes: - fixed description of two cards (CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if i… | — | |
| Update 1.5.0major Added: - new campaign! Return home with the stolen technology of the people of Sirius. This also includes: - more than 30(!) new game mechanics (they now also apply to procedural threats) - new constructor ship. Choose what you will fly! - more than 40 modular rooms for the new ship, and mini-game to obtain them - high-quality translation into French - thanks to the player Zipinoglou152! Bug fi… | — | |
| Update 1.4.0 Added: - pilot quests! Get 7 stars in daily missions and unlock the long range radio. Send your pilots on dangerous (or almost none) quests to mine coins, fuel, and batteries to charge the compensator (new consumable) - now you can have 3 different game profiles; you can change them in settings - added the ability to change your name in the main menu; also supports different colors <color=#ff88… | — | |
| Update 1.3.2 Added: - +3 variants of images for random internal threats, +10 for external Bug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compensator - fixed errors in the damage description of some procedural cards - fixed another bug where single mission threat could get OR - damage-hiding diversion no longer hides info… | — | |
| Update 1.3.1 Added: - option "Sabotage", available from rank 3, complicates the gameplay: at the beginning of the battle on your ship, a secret hostile organization will commit sabotage (as compensation for the difficulty, you will receive +3 points for each threat) - diversions will also be included in some daily battles - added "Endless Deck" option in random battle mode Bug fixes: - fixed a bug that caus… | — | |
| Update 1.3.0 Added: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not s… | — | |
| Update 1.2.3 Added: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded"… | — | |
| Update 1.2.2 Added: - Mechanism for replacing one module with any other (1 time per battle) Bug fixes: - fixed a bug due to which more than 25 dice were required to search for a pilot - fixed a bug due to which it was possible to open the same pilot several times in a row - "Giant bacteria" did not give up at the end of the battle if it left without viruses - fixed a bug due to which the achievement "It was… | — | |
| Update 1.2.1 Added: - Steam stats of top players Bug fixes: - The "Shield Regenerator" module no longer works in a nebula - The red frame on the modules was not updated after adding armor with the "Titanium Plating" module - Fixed a bug due to which Hive modules visually divided into 2 parts with a die on the right side became "not independent" and did not fight in the absence of other "independent" cards o… | — | |
| Update 1.2.0 Added: - 12 pilots with unique bonuses; look for them in standard battles Bug fixes: - Fixed tutorial getting stuck if you destroy the Boarding Ship too early - Beginner protection no longer works in tutorial - Beginner protection worked up to rank 3 inclusive by mistake (should have been up to rank 2); now it can be disabled in the settings - Deck shuffled incorrectly after Quantum Shot - Fixe… | — | |
| Update 1.1.1 Bug fixes: - Fixed missing descriptions of new modules in Chinese and Japanese localizations - Fixed Spanish localization - Fixed wrong UI element on the left side of the screen in some modes - Fixed another bug causing black screen - Fixed the hitbox of the button for summoning threats - Fixed meteorites having visual stasis effect for too long - Fixed "Panic" blocking repairmen on the Dronate… | — | |
| Update 1.1.0 Added: - New modules: Advanced Navigator, Mind Control, Titanium Plating, Threat Stabilizer, Hull Regenerator, Shield Regenerator, Compensator Charger Bug fixes: - Improved Spanish localization (RoosterFan thanks again) - Fixed a bug where winning the 10th mission resulted in a black screen - Protection for beginners worked 100% of the time instead of 50% - In quick threat mode, if the Nebula j… | — | |
| Update 1.0.9 Bug fixes: - Improved the interaction of the "Oracle" with cards that can temporarily absorb the dice (missions or cards like "Madness") - Improved the surrender of threats that deal damage when losing a hull or shields - Available action tips no longer count the repair drone on Dronate as a free die - Available action tips now take into account the influence of "Subordination" - Available acti… | — | |
| Update 1.0.8 Bug fixes: - New Spanish localization (special thanks to RoosterFan) - Optimized the battle log - Fixed a rare bug where a boss card with no missions, but with the inscription "OR" could appear in random mode - The hitbox of the button to summon an additional threat now matches its shape - Fixed a number of bugs related to fatal damage prediction - Fixed a bug in fast threat mode where the last… | — | |
| Update 1.0.7 Bug fixes: - Optimization of the code for loading/saving the game; reduced freezes, especially noticeable on systems with HDD - When playing with hints, it was a bug when an already exploding external threat could still be hit with a stasis beam - The draw additional threat card button looked active even if the deck was empty Other changes: - Optimized the work of the shield paint sliders - Tur… | — | |
| Update 1.0.6 Bug fixes: - Fixed a bug where the Mimic Leader was mistakenly considered a harmless threat and self-destructed (if left without the support of attacking ships) Balance changes: - Solar flares now deal 1 less damage when activated in a nebula Other changes: - Added setting for choosing the color of the ship shield | — | |
| Update 1.0.5 Bug fixes: - Fixed a number of errors in the texts - The journal no longer logs extra shots when quickly clicking on threats - Store did not show expected reward if exactly 25% of the threat deck was destroyed - Fixed bug with timer when continuing a started game - Fixed animation error of damage reflection; this animation is reworked - In rare cases, missions disappeared in the mission selecti… | 6631827 | |
| Update 1.0.4 Bug fixes: - Fixed a number of bugs related to achievements - Quantum weapon can no longer be selected if there are no targets for it - Fixed a bug where the mission crew die disappeared when firing a Quantum Cannon at this threat - Avenger did not remember that he should attack after continuing the previously started mission - Threat "Engine Failure" now works correctly - Fixed bug of predicti… | 6592698 | |
| Update 1.0.3 Bug fixes: - Fixed a bug with the III button in the tutorial in ENG and CHN localizations - Fixed a bug where the button to create your own deck did not appear when opening 200 threats - Fixed incorrect work "Urgent call" bonus - Fixed a bug when part of the interface in the hangar was in a different language - Fixed a bug with predicting fatal damage with a Mercenary - Fixed a bug when a Scave… | 6548360 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Jan 2025 | Thu | 19:30 | Update 1.5.7 | 17189140 | public | 1 | — |