Time (UTC)SourceWhat changedAddedEditedRemovedReference
1 Sep 2026
NewsRetchid is 20% OFF———Sale
Sale · published 1 Sep 2026, 12:09:36 UTC
Retchid is 20% OFF
Retchid is currently 20% OFF in our Perp Publisher Sale Pick up Retchid and experience visceral classic-style FPS combat with 20% OFF until September 12th! Sale Price: £16.79 | €19.60 | $19.99 (Was £20.99 | €24.50 | $24.99) View our full Publisher sale here.
NewsRetchid - July Development Update———In-game event
In-game event · published 25 Jul 2026, 04:44:45 UTC
Retchid - July Development Update
Hello everyone, Apologies for not updating each month for the last few months. I had a lot going in my personal life. It's all settled down now, and so it's business as usual. Don't worry I never stopped working. Solarsplace and myself have worked on a lot of things, ranging from code, to level design, to game balance, and new features. Code I've rolled up my sleeves began coding a bit, to help…
In-game event · published 28 Feb 2026, 12:53:05 UTC
Retchid Development Update 28
Hello everyone, A small update on what Solarsplace and I worked on this month. We'll have more specific details next month with some new and updated gameplay of updated levels in Episode 2. AI Solarsplace managed to get the bulk of the AI work done for all enemies! There are a few little kinks left work out in some of the enemies, but over all it's a great milestone to hit in development. Anima…
In-game event · published 1 Feb 2026, 23:58:00 UTC
Retchid Development Update 27
Hello everyone, Before we finished for a Christmas break last year I pushed out a patch that replaced most of the human animations with updated staggers, stuns, attacks, walks, deaths, etc you can read about the notes here if you missed it: For January myself and Solarsplace worked on several different AI from Episode 2 and 3. Code Solarsplace worked on bringing a few AI to life, Sisters of the…
Hello all, This patch focuses on improving the enemy engagement experience with improved animations as the focal point and saving/loading bugs. Since the newer enemies have higher quality animations, it left a difference in quality between the Episode 1 enemies and the Ep2/3 enemies. A few bug fixes, and under the hood for me, a better skeleton/rig in Blender to work with, so I can easily add a…
In-game event · published 28 Nov 2025, 21:32:24 UTC
Development Update #26
Hello everyone, For November I continued the work on the remaining animations for the new enemies and Solarsplace continued working on the AI code. Code We found a few little quirks in the code that were cleaned up like enemies that shoot ranged projectiles like energy/fire balls just always target you no matter their facing direction, they now follow a linear target from their origin of creati…
In-game event · published 30 Oct 2025, 18:22:38 UTC
Development Update #25
Hello all, Zombie here with the October update, giving you a brief run down on what we did and are doing. Code This month Solarsplace worked on the Toahuggoa (a giant toxic toad for episode 3) The Gorgonops class has been updated. A new function was made so that via blueprint we can force a stun on an enemy, good for specific things like Nub-Yeg's stun attacks and scripted events. Some enhancem…
In-game event · published 29 Sep 2025, 15:31:24 UTC
Development Update #24
Hello everyone, Zombie here with a brief over view of what we worked on in September. Code Solarsplace worked on bringing life to the Flameborn Knight Bile Human, Bodi Gorn, and a few misc fixes here and there. Art This month I managed to get the high poly sculpts, low polys, textures, some rigging, and some block out animations done for a few enemies. Remnant of Shoggoth The Remnant of Shoggot…
In-game event · published 2 Sep 2025, 11:52:51 UTC
Development Update #23
Hello everyone, Zombie here with August's developer update on what we got up to. General update On the weekend I pushed out a patch that added all the remaining maps to the debug menu. Once all the remaining enemies are all completed I'll work on bringing each map in to the main progression loop so you can enjoy them as intended. Code On the code side of things Solarsplace worked on bringing th…
In-game event · published 31 Aug 2025, 09:08:36 UTC
Retchid Patch #16
Hello All, I'm Zombie, the main developer who does all the level design, characters, weapons ,animation, textures, models, design, (essentially all the content in the game) along side Solarsplace who works on the code side of things a few times a week. I'm changing up the presentation of Steam updates going forward to be directly from me instead of from general company perspective, as it's easi…
In-game event · published 1 Aug 2025, 20:40:46 UTC
Development Update #22
Hello all, In the month of July while surviving the heat waves we got more code work done and more environment art done for the levels, in fact, all the environment art for the levels is now completed! Work will now move on to finishing the remaining enemy models, animations, sounds, particles, and then we'll circle back to the levels to polish up all the encounters, balancing, and final optimi…
In-game event · published 30 Jun 2025, 19:46:01 UTC
Development Update #21
Hello everyone, For the month of June work progressed on the levels (only 1.5 levels left!), and AI code. With some miscellaneous work done here and there. Code The Legion Knight's work has been completed, all its mechanics are all implemented. Work will begin on the Dhole next, which is a small maggot like creature that you'll encounter in small swarms. Level Design E2M5 - Mineral Mines Work o…
In-game event · published 30 May 2025, 12:39:38 UTC
Development Update #20
Hello everyone, This month AI progressed well, the Legion Knight is now being worked on, and art wise the environment art for Episode 3's maps is finished and work began on the few remaining Episode 2 levels. Misc Features Over the course of the development of the game we've always listened to feedback and tweaked, changed, or added things within the realm of the design scope of the game. We wa…
In-game event · published 25 Apr 2025, 16:52:27 UTC
Development Update #19
Hello everyone, This month work continued on E3M5, and more coding continued for the new AI enemies. E3M5 - Palace of the Bygones Most of the the environment art is completed for E3M5, just the final details of the Tombs and the final temple room which houses the exit. This is the first swampy area you come to when you come out of the small temple. A small side with the life pool that leads to…
In-game event · published 2 Apr 2025, 19:17:59 UTC
Development Update #18
Hello Everyone, A big thanks to everyone for their continued support and feedback on the game. We're taking notes of all your feedback on all things across the board (we also have some small additional features coming down the pipe too especially for those that have really enjoyed the game spending dozens of hours on just episode 1 - we'll talk about this a bit later). Once we get to the final…
NewsGet Retchid for 20% off in the Steam Spring Sale!———Sale
Sale · published 14 Mar 2025, 12:02:27 UTC
Get Retchid for 20% off in the Steam Spring Sale!
Hello all, Spring time has arrived, and so has the Steam Spring Sale where Retchid is now 20% off. What is Retchid? For the uninitiated, Retchid is a gory, atmospheric first person shooter that challenges you throughout without holding your hand. The first episode currently available in early access contains 7 hand built non-linear levels with some light puzzling, shortcuts, collectibles, and s…
In-game event · published 28 Feb 2025, 14:36:18 UTC
Development Update #17
Hello everyone, In February the environment art for E3M4 - Palace of Memories was completed. Work also began on E3M2 - Temple of Hidden Ways. Code Some code was also worked on, fixing a bug where if an AI was instantly killed, would not alert nearby enemies of their death. (who knew the dead don't talk). E3M4 - Palace of Memories Here are some of the caves that are below the Morsgoroth infrastr…
In-game event · published 3 Feb 2025, 15:26:24 UTC
Development Update #16
Hello all, In January E3M4 - Palace of Recollection was worked on. It was almost all finished before the update, just a few rooms in the last area of the map need working before E3M2 will be worked on. With E3M4 you'll play through a level that has a good amount of vertical combat and challenges to overcome. For a brief moment you will return to Titan via teleportation. The player will go throu…
NewsRetchid is on Sale for the Winter Sale!———Sale
Sale · published 19 Dec 2024, 18:00:59 UTC
Retchid is on Sale for the Winter Sale!
Retchid is 20% off for Steam's Winter Sale! Make sure to pick up a copy if you haven't taken the plunge yet, and gift it to your friends too! We update on development progress every month, so check out our latest update here:
In-game event · published 16 Dec 2024, 12:41:45 UTC
Development Update #15
Hello everybody, The team wants to thank everyone for their support over the past year, it means a lot to us to see how many folks are enjoying Retchid. The November and December update is combined in to this update due to December being a shorter work month. We managed to finish off the art work for E3M1, E3M3, and begin work on E3M4. Some extra textures were made for the exterior facades, and…
In-game event · published 1 Nov 2024, 10:59:05 UTC
Development Update #14
Hello All, This month we focused on getting all the previous months work in to E3M1. The level's environment art is almost completed. Just a few rooms and the exterior remain to do. We'll be focusing on the skybox and the missing VFX like fire and smoke on the lava once all the Episode 3 levels are finished. This area is where the Morsgoroth sleep and relax A general access area that leads to t…
In-game event · published 30 Sep 2024, 15:13:09 UTC
Development Update #13
Hello all, This month we focused on Episode 3 art and some minor gameplay systems. Objects of Interest We've built a little accessibility focused system to help with navigation. This system is a distance based icon that appears when you get close to it. It's designed to attract you once you've reached most of the way to important things you have to interact with or collect. This is very similar…
In-game event · published 30 Aug 2024, 15:12:38 UTC
Development Update #12
Hello everyone, This month has been a month focusing on Episode 3's art and some level design. Level Design For Episode 3 the art direction for the levels is that the first 2 maps which are fire themed are the most recently built, most maintained parts of their society. They house most of their every day places, like bath houses, treasure rooms, food preparation areas, etc The blood themed maps…
In-game event · published 1 Aug 2024, 13:11:30 UTC
Development Update #11
Hello everyone, This month has been a busy and exciting month. Publishing We have exciting news to share, we have teamed up with the publisher Perp Games! They are a good fit for us as they focus on horror/atmospheric titles, and they are supportive of the vision and plans in place for Retchid. We're happy to be working with such an amazing publisher! Optimisation We are pretty happy with how t…
In-game event · published 27 Jun 2024, 18:46:19 UTC
Development Update #10
Hello all, Retchid has a 20% discount for the Steam Summer sale. This month we released 2 patches which contained a some new features such as the compass to help with player navigation, optional item high lights, and some minor balancing and AI perception fixes for Episode 1. You can read about the specific details here: You can join our Discord if you like and talk to the developers and other…
Hello All, Today's patch is a small one, it mostly focuses on tweaking all the AI perception in the levels across Episode 1, plus some minor fixes and tweaks. List of adjustments: · Adjust Perception for all AI in Episode 1 so they respond properly to combat and the player · Increased the damage of the shotgun projectile from 12 to 16 · Tweaked placement of environmental hazards and placed more…
Hello Everyone, Today we have a small patch that includes a few fixes, some new features, and optimisations. The Compass At the top of the HUD is now a compass that can help players get their bearings. Later on development we'll work on adding points of interest to the compass. Item Highlights An optional item highlight system has been added to the game for those that might have some difficulty…
In-game event · published 3 Jun 2024, 18:42:33 UTC
Development Update #09
Hello All, This month we worked on some smaller tasks while still working on the Episode 3 environment art. The Compass A compass has been added to the HUD to help player orientate their direction in the levels. Further in to development this will be changed to a player upgrade that you'll find in either E1M1 or E1M2. We're looking into expanding on the compass functionality in the future by ad…
In-game event · published 29 Apr 2024, 10:43:45 UTC
Development Update #08
Hello All, This month the remaining Morsgoroth related props were worked on, and we start prototyping the ruins kit for dilapidated areas of the levels in Episode 2 and 3. Around 60 new props were created this month ranging from key interaction points, doors, statues, and various generic architecture parts. Buttons and Key interactions General use doors Elevators and moving platforms Various li…
NewsRetchid is on Sale for the Steam FPS Fest———Sale
Sale · published 15 Apr 2024, 17:03:00 UTC
Retchid is on Sale for the Steam FPS Fest
Hello everyone, During the Steam FPS Fest Retchid has a 20% discount. What is Retchid? For the uninitiated, Retchid is a gory, atmospheric first person shooter that challenges you throughout without holding your hand. The first episode currently available in early access contains 7 hand built non-linear levels with some light puzzling, shortcuts, collectibles, and secrets. Use the PDA to read a…