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RetchidNewsRetchid Development Update 28
In-game event

Retchid Development Update 28

Retchid · published 28 Feb 2026, 12:53 UTC

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Hello everyone,

A small update on what Solarsplace and I worked on this month. We'll have more specific details next month with some new and updated gameplay of updated levels in Episode 2.

AI

Solarsplace managed to get the bulk of the AI work done for all enemies! There are a few little kinks left work out in some of the enemies, but over all it's a great milestone to hit in development.

Animation

Almost all the gameplay animations are done for the enemies. There are just a few tweaks I want to do to some of them. That's a total of 16 new enemies coming (not including variations) for Episode 1, 2, and 3 on top of the existing 11 enemies.

Level Design

Work began on fully fleshing out the layout for E1M8 (ep1 secret level). Secret levels are smaller levels compared to the main levels. Their focus is to give you a unique little side experience.

E1M8 is the water reservoir for the entire complex, and some of the newly malformed denizens of the TEC have been broken the machinery to disrupt water supply around the facility. You have to solve a few puzzles to restore functionality to be able to exit the level.

Stay tuned for next month's update, where we'll show new and updated gameplay in the levels.

Cheers,

Zombie

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Sale1 Sep 2026Retchid is 20% OFFRetchid is currently 20% OFF in our Perp Publisher Sale Pick up Retchid and experience visceral classic-style FPS combat with 20% OFF until September 12th! Sale Price: £16.79 | €19.60 | $19.99 (Was £20.99 | €24.50 | $24.99) View our full Publisher sale here.In-game event25 Jul 2026Retchid - July Development UpdateHello everyone, Apologies for not updating each month for the last few months. I had a lot going in my personal life. It's all settled down now, and so it's business as usual. Don't worry I never stopped working. Solarsplace and myself have worked on a lot of things, ranging from code, to level design, to game balance, and new features. Code I've rolled up my sleeves began coding a bit, to help…In-game event1 Feb 2026Retchid Development Update 27Hello everyone, Before we finished for a Christmas break last year I pushed out a patch that replaced most of the human animations with updated staggers, stuns, attacks, walks, deaths, etc you can read about the notes here if you missed it: For January myself and Solarsplace worked on several different AI from Episode 2 and 3. Code Solarsplace worked on bringing a few AI to life, Sisters of the…