Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RetchidNewsDevelopment Update #25
In-game event

Development Update #25

Retchid · published 30 Oct 2025, 18:22 UTC

All newsPlayers around this dateRead on Steam

Hello all,

Zombie here with the October update, giving you a brief run down on what we did and are doing.

Code

This month Solarsplace worked on the Toahuggoa (a giant toxic toad for episode 3)

The Gorgonops class has been updated.

A new function was made so that via blueprint we can force a stun on an enemy, good for specific things like Nub-Yeg's stun attacks and scripted events.

Some enhancements and fixes to the existing AI code base, for example AI weren't always facing you when attack so they would missing with their projectiles.

Art

This month I finished the models for the remaining enemies, some vfx, bug fixes, and began the animation work.

Nub-Yeg

Nub-Yeg is the enemy that Shoggoth will spawn during the boss fight. Right now it's using the Abyss Stalkers as place holder enemies.

A wandering mass of eyes and flesh, reading to unleash powerful projectiles as it gazes upon you.

A flying enemy type, with a large field of view so you'll have trouble getting the drop on this guy. But its weakness is that when you stun it, it'll vomit every where, damaging anything around it, including enemies and environmental destructibles.

Deep Ones

The Deep Ones are called upon to aid the Evoker in combat, they are small melee enemies that are quire fast, but have very little health. If not dealt with you could be easily surrounded.

Animation

Last week I started working on the animations for the enemies. I got about 100 new animations done and all the required AI setup that's needed to get all the animations working smoothly.

I also got all the tech work flow and hardware setup to create motion captured stuff for the game. So I'll blending the hand made stuff with motion captured work so it feels consistent across the game.

Nub-Yeg puking after a stun attack.

The Dholes (in a test map) all be alerted to the player

Here are some samples from the Charybdis, a flying enemy type from Episode 3.

Cheers for reading,

Zombie

More from Retchid

Other announcements

All news
Sale1 Sep 2026Retchid is 20% OFFRetchid is currently 20% OFF in our Perp Publisher Sale Pick up Retchid and experience visceral classic-style FPS combat with 20% OFF until September 12th! Sale Price: £16.79 | €19.60 | $19.99 (Was £20.99 | €24.50 | $24.99) View our full Publisher sale here.In-game event25 Jul 2026Retchid - July Development UpdateHello everyone, Apologies for not updating each month for the last few months. I had a lot going in my personal life. It's all settled down now, and so it's business as usual. Don't worry I never stopped working. Solarsplace and myself have worked on a lot of things, ranging from code, to level design, to game balance, and new features. Code I've rolled up my sleeves began coding a bit, to help…In-game event28 Feb 2026Retchid Development Update 28Hello everyone, A small update on what Solarsplace and I worked on this month. We'll have more specific details next month with some new and updated gameplay of updated levels in Episode 2. AI Solarsplace managed to get the bulk of the AI work done for all enemies! There are a few little kinks left work out in some of the enemies, but over all it's a great milestone to hit in development. Anima…