Rapture Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Rapture Version 1.1 Greetings! Today I'm releasing a minor content update to address certain balance issues and some more bugs that showed up. Abilities: · Fortified Strike - Deals Physical damage to the target based off your Defense stat and lowers their Defense by 1 stage. · Earthshaker - Deals Special damage to the target based off your Resist stat and lowers their Resist by 1 stage. · Hellfire - Deals piercing… | — | |
| Game update | Rapture Version 1 Hotfix 1 Hello! I've uploaded a quick hotfix to address some issues that were recently reported. You can expect another hotfix should any new issues show up but until then stay tuned for the first content patch. General: · You can now view a character's abilities on the Party Selection screen. Enemies: · Ouroboros - Transmutation now deals piercing damage. · Ouroboros - Fixed an issue with Autopoiesis h… | — | |
| Esports | Release Day Developer Broadcast After a long one and a half years of development, Rapture is finally out! To celebrate this milestone we'll be broadcasting gameplay of Rapture throughout the day and we invite you to do so as well! If you're interested in broadcasting Rapture through Steam and having your broadcast included in Rapture's shop page please reach out to us through Discord or Twitter. If you're interested in broadc… | — | |
| Community | Dev Log #2 - Ability Design Recently I've been working on revisiting combat mechanics and fine tuning their balance as the release day inches closer. For today's developer log I'm going to be talking about a crucial part of combat - character abilities. An Introduction to Combat Your primary objective during a combat encounter is to incapacitate all enemies by lowering their Health to zero while making sure your party sur… | — | |
| Community | Dev Log #1 - Status Effect Indicators Status effects play a crucial role in combat and appropriate use of status effects can be the deciding factor between easily emerging victorious from an encounter or barely scraping by with a sliver of your health left. For the past few days I've been working on adding visual indicators to when a status effect is impacting your character. Status Effect Indicators Fatigue is a very impactful sta… | — | |
| Community | New trailer released - Rapture is coming soon! After almost two years in the works, I'm excited to announce that development of the game has been completed and we're almost ready for release! You can expect Rapture to be available sometime during the third quarter of 2020. To celebrate the occasion, a new trailer has been released showing off some of the core features of Rapture. If you're interested in more news about Rapture or want to ge… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.