Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rapture SoundtrackEventsDev Log #1 - Status Effect Indicators
Community

Dev Log #1 - Status Effect Indicators

Rapture Soundtrack · published 4 Aug 2020, 20:41 UTC

All eventsPlayers around this dateRead on Steam

Status effects play a crucial role in combat and appropriate use of status effects can be the deciding factor between easily emerging victorious from an encounter or barely scraping by with a sliver of your health left. For the past few days I've been working on adding visual indicators to when a status effect is impacting your character.

Status Effect Indicators


Fatigue is a very impactful status effect that reduces your damage output. This can debilitate your offensive and in turn let the enemies get the upper hand on you, so it's best to watch out for it. As of the current version of Rapture when a character uses an ability while they are Fatigued there will be a clear visual indicator in the sweat drops animation being played while the character is acting.


Taunt is a status effect that lets you redirect enemy single target attacks to yourself, making it extremely useful for characters that are naturally defensive and providing a certain amount of safety to your more fragile characters. Whenever Taunt successfully redirects an attack, the new status indicator will notify the player by playing the Taunt animation. This will provide clarity as to which attacks were successfully redirected away from your party members.


Let's take a look at Charm, which causes enemies to fight for you. Whenever an enemy acts against their own party members while Charmed, a new visual indicator will clearly convey that information to the player.

Almost all status effects had visual indicators added to them, but you'll have to see the rest for yourself!

Side Note - Battle Victory Animations


Finally, as a little side project this week I added walking animations to all characters, and they will now walk off stage (whenever possible) when successfully beating the encounter.

I'd like to thank you for taking the time to read through this dev log, I hope you found it interesting and there will be plenty more coming soon!

I'd like to remind you that you can contact me via Twitter or through Discord, you can find the links below:

Discord - https://discord.gg/UB54wAv
Twitter - https://twitter.com/GameRapture

More from Rapture Soundtrack

Other announcements

All events
Esports9 Jun 2024New Creature Collector RPG "Eidolon Awakened" demo is now live!Eidolon Awakened is a turn-based creature collector RPG set in a post apocalyptic world with hundreds of Eidolons to collect and an extensive customization system. The demo version will become accessible during Steam Next Fest June 2024 and will continue to remain accessible afterwards. Please consider downloading the game and wishlisting it!In-game event10 Sep 2020Rapture Update - Version 1.3The third regular update for Rapture has been released! This update is primarily focused on introducing new content. More specifically this patch contains two new events, a new character with a unique gimmick, party randomization and a few new unlockable relics - plus a few noteable bug fixes. New Event - Perfect Clear A new type of event that appears on all layers past the first one as long as…In-game event30 Aug 2020Rapture Version 1.2The second regular update for Rapture is scheduled to be released tonight! This update contains a bunch of bug fixes and a new way to enjoy Rapture - Difficulty Settings! Difficulty Settings There are currently two different levels of Difficulty, Easy and Normal mode. Normal mode is the default difficulty level of Rapture and it is designed to provide a fair challenge. However it can also be ve…