Rebellion
Playing now
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All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Steam Cloud Save is now live! - Steam Cloud Save enabled - Autosave when leveling up, to avoid the error of not saving progress when the game is closed | 10558379 | |
| Major update | DLC Release and Gameplay Improvements DLC Call Of The Haunted Released! And more: Gameplay improvements: · Ability to dodge after attack damage phase has already ended · Enemy walk backwards slowly · Sounds of body damage on attacks · Camera shake when attacking or taking damage · Changed dodge attack Experience improvements: · Graphics and home menu usability improvements · Home menu with music · Background loading of data during… | 10215057 | |
| Steam news | The Lost Souls Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored. · New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay... · Darkness and Graves on the scenery, the disturbance of the forgotten. | — | |
| Release | Call of the Haunted The call of the forgotten, no peace even in death · New map: cemetery · New NPCs: Enemies and the victims of the prison · New weapons: found in cemetery | — | |
| In-game event | Weapon Boxes for Purchased Weapons - Purchased weapons will appear inside boxes with the "$" symbol (One weapon per box) | — | |
| In-game event | Improved combat mechanics, npc atk/wait, resize window Features: · Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) · Leave option to resize/resize when game is in Windowed/Windowed mode · Starting enemies less likely to backstab · Character only locks aim just before the attack hits the damage phase, not right when it starts. · Dodge Attack with a shorter finish time and more accurate. · Kick/U… | 8563128 | |
| Game update | Fixed: Skeleton Achievement not given The achievement Skeleton was not being given to the player who obtained it. | 8421187 | |
| Game update | Fix Camera invert XY; Balance squads on prison and castle Balanced: · Number of soldiers together and in the throne setting Fixed: · Mouse/Camera XY Invert not working · Skeleto A2, the one from Dungeon, does not appear in all runs | 8386964 | |
| In-game event | Broken Weapon to start and improved UI for choose players spliscreen Implemented: Starting Sword: Broken sword near spawn points Improved UI for choosing number of players Fixed: Throne Scenario: All-Black Flag Different character spin speed depending on fps | 8350614 | |
| Game update | auto trigger dialogs in sequence, stop walk mode fluid, set default settings Setting for default/initial quality to be high and start with a certain brightness · Changing 'Gamma'/Gamma option to 'Brightness'/Brightness · Animation of switching from walking to standing smoothly · Decrease texture quality of enemy soldiers · Dialogues automatically continue after the first line (if player continues close to the npc) | 8280205 | |
| Game update | Improved player 2 and fix errors Fixed / Improved: · In 2 player mode, game crashes on loading after dying to the king at the beginning. · Player 2 can't pick up weapons with a level higher than what he has. · Player 2 spinning slow · Npc Daril without the dodge move, also corrected the order of his attacks. · Player 2 with slower attacks. · Player 2 can rotate while backstabbing. | — | |
| In-game event | New Dodge, New NPC and Enemies, Combat Experience improvement and more Features: · New dodge: Now has animation for each direction · Changed dodge attack: modified the animation and movement when attacking after dodge. · New ally NPC: Added a new ally npc that can be found after leaving the prison. · New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario. · AI: new behavior, enemy sometimes moving away from the player whe… | — | |
| Major update | Release Version Implementations: - Dubbing some characters - More storytelling on game - Added a third ending, the better ending - Improved King's resurrection - Increased content level in bailey scenario - Created enemy with spear - Gestures to be made by the player and allies - Added 2 new trophies - secret enemies - Created mouse pointer Bugs fixed: - Minimap does not appear throughout the scenery, getting… | — | |
| Major update | Multiplayer co-op splitscreen has come! Multiplayer with split screen created: · If you start the game as 2 players, the second player will appear next to the first player. · The second player has the same abilities as an NPC, being able to pick up items/weapons but not being able to open doors. · The health and strength of enemies is increased when starting with two players, to maintain a more balanced gameplay. Fixed: · Two kicks m… | — | |
| In-game event | Improved Walking and Running animation steps, Chinese translation released - Chinese language translation of game interface released - Walking and Running animation now has a better match with the amount of movenment on the ground - Fix glitch on backstab when you drop the weapon while you start backstab some npc. | 7634832 | |
| Sale | EarlyAccess Anniversary Discount & Update with improved game performance Improved game performance and added graphics quality selector · Get out of dodge in a more fluid way · Independent volumes for music and sound effects · Fixed bug with character appearing on top of another · Fixed bug showing 'Useless Key' for a still useful key | — | |
| In-game event | Continue last progress, move camera away, fixed allies and keys quantities Updates: · Continue game from last progress · Option to move the camera away · Increased the number of allies that appear in the same · Max level is now 15, and after that it doesn't increase anymore (it could still increase before) · Have keys needed to open the doors · Appear 6+ allies at the same time | — | |
| In-game event | Enemy on library, change camera position, life level reduced, some fixes Camera: option to change the position of the camera, centering, or moving it to the right or left · Library: now an enemy will always appear in it · Library: Fixed Treasure Spawn · Smith Room: Fixed bug that made it impossible to pick up the gun sometimes · Now the life increase for each level has been halved · Backstab: corrected calculation, as it wasn't taking into account the character's st… | — | |
| Major update | Added Backstab, Scenarios, Original Soundtrack, improvements on NPC AI and more All the new things that come with this version, Early Access 3.0,0: NEW FEATURES · Original soundtrack · - Music by scenarios · - Different music for boss · Backstab · Spawn in multiple locations · Improved AI of NPCs · Improved animations of combo attacks · Sellers appear in different positions · Player can move with open inventory · Enemies hear player noise · Option to change camera control… | — | |
| In-game event | MiniMap Has Come! - Minimap added - Select gamemode (Roguelite or Roguelike) on Main Menu->Start | — | |
| In-game event | New difficulty mode, command tips and AI updates Added: · Command tips when the game is loading · Created roguelite (normal difficulty) and roguelike (level and money always zero, faster enemies) game modes, accessed through the options menu. · Start of changes to enemies' AI Fixed: · Unfollow cannot be perfom on keyboard/gamepad, only on mouse. · Change Bandit appearence on first part(Castle) · Inverted gamepad/keyboard keys for the open npc… | — | |
| Game update | Fixed: Castle Key could not be found and some minor bugs Bugs fixed: · Castle Key could not be found: now when you kill the prison guard boss, you get the castle key. · Battle music sometimes not stopping when the battles ends. · When Skeleton appears, allies start to attack him until he die.. but he cant die. · Fixed misspelling in portuguese for the word 'sensitivity' | — | |
| Game update | Fixed: Prison Key not working The prison key was not opening the prison bars | — | |
| Major update | Health potion, improved moves, new attacks, smarter NPCs and more Health potion, improved moves, new attacks, smarter NPCs and more · Improvement in the combat experience: Added movement to the attacks, bringing greater immersion to the combat. · New attack movements. · Some NPCS now have more than 2 attacks. · Improvement in the behavior of allied NPCs when attacking: now they autonomously attack enemies that are nearby. · NPCs can also use items. · Modified… | — | |
| In-game event | New Languages and Camera behavior - Added system for choosing languages, starting with the languages: English, German, Portuguese (br) and Spanish: Currently it will serve for the menus, and in the next update the dialogues will be covered. - Improved the behavior of the camera, the transition of the camera with the player is done smoothly: - Fixed some typos. The translation of the dialogues is planned for next week, as well a… | — | |
| Game update | Fix scenario bug generated on last update Fix scenario bug generated on last update: some parts of the first scenario cannot be accessed | — | |
| In-game event | Achievements, Storyline and Scenarios added! 15 Achievements added! · Now the game has a story-line about the Rebellion against the reign and king. · New scenario that tells the main story of the game, and another one to improve the game experience. · Keys now appear in different places. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.