Bitty Engine
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update Notes: v1.8.0 Update notes v1.7.1 → v1.8.0: This release introduces new file buttons, adds native Apple Silicon support for MacOS, and contains a number of other improvements. The beGUI lib has also been updated to v1.8.0 to support the latest Bitty Engine: · Added native Apple Silicon support · Added namespace Bitty to the source code of the engine · Added new, open, and save buttons to the banner area · Im… | 22676975 | |
| In-game event | Patch Notes: v1.7.1 Patch notes v1.7.0 → v1.7.1: This update is an enhancement release. It includes improvements to the TextBox and DocumentViewer modules, adds a new Engine module, introduces the Sprite.animationSpeed property to control a sprite's animation speed, along with other improvements and bug fixes. Additionally, beGUI has been significantly improved and updated to v1.7.1. · Added support for loading fo… | 22508722 | |
| In-game event | Update Notes: v1.7.0 Update notes v1.6.1 → v1.7.0: This release introduces a new DocumentViewer module to show markdown pages, as well as asset-level support for markdown documents, it also includes new menu items in the asset panel to copy code snippets for loading those assets, and fixes a number of bugs. The beGUI lib has also been updated to v1.7.0 to support the latest Bitty Engine: · Added a DocumentViewer mo… | 22273630 | |
| In-game event | Patch Notes: v1.6.1 Patch notes v1.6.0 → v1.6.1: This is a patch update that includes several bug fixes and usability improvements to v1.6. · Added support for building project from command line · Added links of reusable libs · Improved indent handling in the text-based editors · Updated screen size for initial window scaling · Fixed an IME window positioning issue on Windows 10/11 · Fixed a window refreshing issu… | 22040200 | |
| In-game event | Update Notes: v1.6.0 Update notes v1.5.0 → v1.6.0: This release improves the usability of the TextBox , Database , and Music classes, adds new APIs and options, enhances ease of use, and fixes a number of bugs. The beGUI lib has also been updated to v1.6.0 to support the latest Bitty Engine: · Added a __len() operator to Music resource · Added length , isPlaying , isPaused , position , finished properties to Music… | — | |
| In-game event | Update Notes: v1.5.0 Update notes v1.4.2 → v1.5.0: Enhanced modules, improved usability, fixed some bugs. · Added API of SQLite-based database · Added API for using the new TextBox editor module in game · Added examples of the new Database and TextBox modules · Added a Path.writableDirectoryOf( ) function to get the writable sub directory path with the specific identifiers · Added a pair of bytes:toList() and bytes… | — | |
| In-game event | Patch Notes: v1.4.2 Patch notes v1.4.1 → v1.4.2: Enhanced modules, improved usability, fixed some bugs. · Added a "transparent_color" application option to specify transparent color for the application window on Windows 10 and above (experimental) · Added support for moving editing area by MMB · Added support for zoom with Ctrl+Mouse Wheel · Added title and path of the current project to the title bar · Added acti… | — | |
| In-game event | Patch Notes: v1.4.1 Patch notes v1.4.0 → v1.4.1: Enhanced modules, improved usability, fixed some bugs. · Improved wordwise forward/backward navigation of the code editor · Improved code editor behaviour when input quotes · Improved code editor behaviour when delete wordwise or whole line · Fixed an unexpected termination bug when a custom splash image is indicated · Upgraded Lua from v5.4.7 to v5.4.8 | — | |
| In-game event | Update Notes: v1.4.0 Update notes v1.3.2 → v1.4.0: Enhanced modules, improved usability, fixed some bugs. · Added an `Invoke` module for HTML · Added a callback mechanism from JavaScript to Lua for HTML · Added menu items to toggle transparent background and grids · Improved continuous input of newline with indent for the code editor · Improved debug behaviour if the debug panel is hidden · Fixed a glitch after pai… | — | |
| In-game event | Patch Notes: v1.3.2 Patch notes v1.3.1 → v1.3.2: Enhanced modules, improved usability, fixed some bugs. · Added a callback API of file drag&drop · Changed the default border textures to transparent · Fixed a `fetch` locale bug · Improved support for Windows' dark mode · Improved compatibility with different newline flavours including `\r`, `\n` and `\r\n` · Improved code editor behaviour when input quotes · Improv… | — | |
| In-game event | Patch Notes: v1.3.1 Patch notes v1.3 → v1.3.1: Improved usability, fixed some bugs. · Fixed an indent/unindent bug with context menu · Fixed a selection positioning issue after comment/uncomment · Fixed a shortcut handling bug of closing searching bar with Escape · Fixed a potential crash bug when search for the first time · Improved usability with touch screen · Improved asset corruption notification | — | |
| In-game event | Update Notes: v1.3 Update notes v1.2.2 → v1.3: Enhanced modules, improved usability, fixed some bugs. · Added an option to the fetch(...) function to specify whether to allow insecure connection for HTTPS · Added global search to the code editor · Added a shortcut Ctrl+Q to select the current word · Added a shortcut Ctrl+/ to toggle comment · Added shortcuts Alt+Up/Alt+Down to move code lines up/down · Added shor… | — | |
| In-game event | Patch Notes: v1.2.2 Patch notes v1.2.1 → v1.2.2: Enhanced modules, improved usability, fixed some bugs. · Added a application position restoration feature after re-launching · Added config to specify (or disable) canvas padding for exported package · Added a file dialog requirement note for Linux · Fixed a potential crash bug when compiled with some version of GCC · Fixed a potential crash bug with the physics exa… | — | |
| In-game event | Patch Notes: v1.2.1 Patch notes v1.2 → v1.2.1: Enhanced modules, improved usability, fixed some bugs. · Added a `DateTime.sleep(...)` function · Added a vsync option · Added an option to customize the splash image for HTML build · Added an option to disable the boot sound · Added a "position" option to the `Application.setOption(...)` function · Added a "display_index" option to the `Application.setOption(...)` fu… | — | |
| In-game event | Update Notes: v1.2 Update notes v1.1.8 → v1.2: Enhanced modules, improved usability, fixed some bugs. · Added a 2D physics module (beta) · Added examples to the "Physics" category · Fixed a random seeding issue under multi-threading environment · Fixed a crash bug of the `Resources.load(...)` function when argument is invalid · Fixed a newline issue of content text in the document viewer | — | |
| In-game event | Patch Notes: v1.1.8 Patch notes v1.1.7 → v1.1.8: Enhanced modules, improved usability, fixed some bugs. · Added auto loading last project at startup · Added a `DateTime.utc()` function to get current UTC time · Added a wildcard pattern parameter to the `project:getAssets(...)` method · Added a shortcut key to reload project (Ctrl+Shift+R) · Added an option to disable pause menu on ESC pressed · Added a launch opti… | — | |
| In-game event | Patch Notes: v1.1.7 Patch notes v1.1.6 → v1.1.7: Enhanced modules, improved usability, fixed some bugs. · Added theme options to change the editor color · Added records of recent saved paths · Added vector constants · Fixed a control key handling bug with IME (Windows) · Fixed a resetting bug of blend mode · Fixed a potential crash bug when set SFX volume with an array · Fixed a potential crash bug when network co… | — | |
| In-game event | Patch Notes: v1.1.6 Patch notes v1.1.5 → v1.1.6: Enhanced modules, improved usability, fixed some bugs. · Added a parameter to specify font scaling for the measure(...) and text(...) functions · Added a parameter to specify map scaling for the map(...) function · Added project strategy for non-pixelated canvas preference · Added extension recognition of ".xm", ".s3m", ".669", ".it" and ".med" formats · Added a men… | — | |
| In-game event | Patch Notes: v1.1.5 Patch notes v1.1.4 → v1.1.5: Enhanced modules, improved usability, fixed some bugs. · Added "args.txt" to specify launch options · Added a launch option to enable software renderer · Added an Application "title" option to set the title of the application window · Added an Application.size() function to get size of the application window · Added an Application.raise() function to raise the appli… | — | |
| In-game event | Patch Notes: v1.1.4 Patch notes v1.1.3 → v1.1.4: Enhanced modules, improved usability, fixed some bugs. · Added an asynchronized sprite playing mode · Added support of the standard debug module · Fixed a calculation bug of the color:__mul(color_) operator · Fixed a cursor moving bug of the project:read(...) method · Fixed an audio type detection bug when load · Fixed an exiting issue from code · Improved sprite re… | — | |
| In-game event | Patch Notes: v1.1.3 Patch notes v1.1.2 → v1.1.3: Enhanced modules, improved usability, fixed some bugs. · Added a Path.savedGamesDirectory static variable · Added a pie(...) function · Added an image:blit(...) method · Added navigation by keypad support to text-based editors · Fixed a stuck issue of HTML build · Fixed a directory browsing issue (Linux) · Fixed a table traversing issue of the debugger · Fixed a deb… | — | |
| In-game event | Patch Notes: v1.1.2 Patch notes v1.1.1 → v1.1.2: Enhanced modules, improved usability, fixed some bugs. · Added a Debug.trace(...) function · Added a Debug.clearConsole() function · Added case-insensitive support for assets filter · Added error report for the JSON editor · Fixed crash bugs when add invalid assets · Fixed some string argument retrieving issues · Fixed a renderer resetting issue after restoring the… | — | |
| In-game event | Patch Notes: v1.1.1 Patch notes v1.1 → v1.1.1: Enhanced modules, improved usability, fixed some bugs. · Added an Application.setOption(...) function to change application behaviour · Added rot:__add(...) , rot:__sub(...) , rot:__unm() operators to the Rot object · Added context menu to graphics-based editors · Added a menu item to reload project · Added a dialog box to resize helper grid of the image editor · Fixe… | — | |
| In-game event | Update Notes: v1.1 Update notes v1.0.3 → v1.1: Enhanced modules, improved usability, fixed some bugs. · Added an Application.resize(...) method · Added support for splash customization dynamically · Fixed a UV calculation bug · Fixed an exiting issue of built binary · Fixed a canvas border issue of built binary · Fixed an unexpected deleting issue of the image editor · Fixed an unexpected deleting issue of the sp… | — | |
| In-game event | Patch Notes: v1.0.3 Patch notes v1.0.2 → v1.0.3: Enhanced modules, improved usability, fixed some bugs. · Added source index tooltips to the sprite and map editors · Added a rendererReset entry · Added a Json.Null value representing null in JSON · Added an allowNull parameter to the json:toTable(...) method · Improved colored text rendering · Improved canvas sizing · Improved performance of batched map setting · F… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.