Cascade Cafe
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
017 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
017 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 2021.10.16.3 + Fixed game freeze when switching from Full Screen to Window and back to Full Screen. + Fixed "Thunderstorm" ability using wrong targeting type (previously you could not target your own tiles, despite the description claiming you could). + Fixed "Woodworkers Hammer" ability causing the level data to get out of sync with the visuals. Note: To apply some of these fixes, the game engine had to up… | 7598821 | |
| In-game event | Update #14 It's the monthly update - and just a small bit of news... Cascade Cafe is fully released! It's taken a huge amount of work to get here. This is the first game I've released on Steam (I've made lots of web based games, but never a full PC game), and the amount of work it takes to get to a full release is so much more than it seems. It's amazing how fast you get the core loop of the game done, th… | — | |
| Game update | 2021.9.26.2 Hotfix. + Fixed level 10 not triggering stage challenge, instead it was loading on stage 11. + Fixed AI not following same tile restrictions as player when playing stage 10 challenge. + Updated ability and item icons to new artwork. | 7492088 | |
| In-game event | Update #13 It's the monthly update - and it's just one update away from the full release. *air horns* *confetti* *air horns* Puzzle Mode A new mode Puzzle Mode has been added to the game. It's in preview right now, so there's only 4 levels. I probably wont have all the puzzles done for the full release, but I'm hoping to at least get enough in there that people will feel they got enough content in the gam… | — | |
| In-game event | Update #12 It's the monthly update - and its getting down to the last few items before release! New Maps The quickplay mode has had an overhaul. Quickplay maps now unlock as you proceed through the story, although it does start with a handful of maps already unlocked. The maps now have a bit more variety as the items available are now also specific to the selected maps (where as before every map had every… | — | |
| In-game event | Update #11 It's the monthly update - even though it's not quite been a month yet! Story Mode Completed All the maps, gimmicks, ability unlocks and story dialog have been completed. You can now play through all 30 days of the game and actually complete it! That feels like a big milestone. I'll probably be going back through the dialog and cleaning it up a bit, but overall it should be fun enough to read th… | — | |
| Game update | Minor update 2021.7.4.3 + Fixed "Same" path not counting points in some situations. + Added in different path effects when scoring points. | 6984083 | |
| In-game event | Update #10 A small update this month, but important non the less! Early Access! Cascade Cafe is now officially in Early Access. *confetti* *air horns* The idea is to keep the game in EA for the next month or two while I wrap up the single player story mode and add in a few remaining features. Cascade Cafe is at a stage where feedback is critical, so feel free to always use the in game feedback form or joi… | — | |
| Game update | Hotfix 2021.6.21.2 Fixed issue with story mode getting stuck in some cases when exiting back to the main menu and then returning to the story. This would previously get stuck at a black screen. This now fixes the data the next time the game is loaded and should progress the story from where it left off (so save data should not be lost). | 6909235 | |
| Game update | Release 2021.6.19.4 - Added a "Skip" button to story mode cutscenes. - Fixed issue with story mode where you could exit to the main menu as the day was ending, causing an issue where the scene would close as it was saving data. - Fixed Quickplay and Multiplayer loading the incorrect map setup. | 6899887 | |
| Game update | June 17 Hotfixes (Version 2021.6.5.7) Fixed tutorial bug where tile could be placed too early, blocking off the step which teaches you about creating Loops. · Fixed bug where settings menu could be opened during cutscenes where the day starts, which paused the game but hid the button to continue. | 6886177 | |
| In-game event | Update #9 Lots of interesting updates this month. Early Access Coming Soon While Cascade Cafe is not quite ready for Early Access yet, it will be very soon. There's still a small amount of content to do, but it's getting pretty close to done. This will be a pretty big milestone for the development of the game, where there will finally be something to purchase! The Steam demo day starts on June 16, so the… | — | |
| In-game event | Update #8 The monthly update - which is actually a bit past a month - is ready! Lots of updates this month as the game makes a final few sprints towards release. It's not completely done yet, but it's getting close. A new playable character Tommo has been added to the game. Tommo is the owner of the Cafe that the game takes place in, and appears in the story in a few places. With Tommo come three new abi… | — | |
| In-game event | Update #7 A short but fun update. A new playable character Jove has been added to the game. With Jove being added to the game, this introduces a new gameplay mechanic: Tokens. The three new abilities have effects that are very strong (and cheap), but take a long time to setup. A patient player who plans ahead will make the best use of these. The three new abilities (with my amazing placeholder mspaint ic… | — | |
| In-game event | Update #6 Lots of update this month! It's a good start to the year to get some of these items off the TODO list. There's still a lot of work remaining, but I think I'm getting closer to having a more stable final release date. New User Interface I finally got around to doing a full pass over of all the UI elements in the game. This not only brings all the elements together to look more consistent, but it… | — | |
| In-game event | Update #5 This might not sound like the most exciting update, but it took a lot of work to get this feature done: Cascade Cafe now has a whole new AI behind the scenes, which should make the game much more of a challenge. The previous AI did have some general smarts to it. It wasn't completely random (even though it seemed like it sometimes), and it would try to figure out the best move to play. However,… | — | |
| In-game event | Update #4 It's been quiet on the news front for a few weeks! Due to a certain part of the game getting some development focus on it, it's been head down programming to get it done. But, now that I can resurface from the depths of programming, I should have more time to give updates on the progress of Cascade Cafe. So what was it that was taking up so much time? Cascade Cafe now has a single player story… | — | |
| In-game event | Weekly Update #3 Hi everyone A new build has been uploaded today, so if you're interested in checking out Cascade Cafe, give it a download and let me know what you what you think. In development news: New Ability A new ability has been added to the game called "Rolling Rock". This replaces Kubos second ability "Coldsnap", which is being moved to another character. Ideally each character will focus on distinct p… | — | |
| In-game event | Weekly Update #2 It's been a busy week, so I'm glad to show off the latest release of Cascade Cafe. First, a new character has been added to the game, the greyhound Kubo! Kubo adds three new abilities to the game, opening up new strategies to interfere with your opponents plan. Kubos ultimate ability is very powerful and allows you to shift the entire game board in a direction. Anything caught at the edge of th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.