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Cascade CafeNewsUpdate #16
In-game event

Update #16

Cascade Cafe · published 18 Jun 2022, 19:23 UTC

All newsPlayers around this dateRead on Steam

Earlier in the week, the very helpful "Dohi64" left a nice review for Cascade Cafe (Thanks!). However it seems they ran into a few bugs, which is unfortunate. They also identified a few areas of gameplay/UI that could be improved which I hadn't even thought of.

So today's update fixes the following areas:

Improvements

Added a "Restart Level" button to the menu


Pretty self explanatory - there's now the ability to restart a level without having to go back to the main menu. I'm not sure why that didn't occur to me to add this in before.

Tooltips for items and stage gimmicks


You can now hover over items and stage gimmicks during the match and you will get the tooltip information. Another one of those 'seems so obvious in retrospect" features that I totally missed!

Block Rotation Reminder

It's funny that Dohi64 mentions in the review that, initially, they forgot you can rotate tiles. The #1 playtest feedback I got from people was that it took them a while to remember they could rotate tiles too. At the time I figured "well that's just because the tutorial still needs some work", but it's still an issue that comes up!

I've now added an alert that popus up on the first real match reminding you that you can rotate tiles, if you've not rotated a tile in the first 20 seconds of the game. I should have listened closer to playtesters - lesson learned!

I think the wording could still be improved. I want to note that you can rotate the tile, but only the active tile you played this turn (I don't want someone to click a tile played on a previous turn and be confused why it doesn't rotate, and think they misunderstood the tutorial). I'll probably come back to this and play with the wording.

Bug Fixes

Selected Abilities not being used in level


When selecting your abilities in the stage select book, those abilities were reset to the three first abilities when you enter the match. This has been fixed so that it now retains your selection. When I added the puzzle mode in, I added some code to reset the game settings but that was overriding the abilities you had selected.

Lots of typos in the story fixed


It's probably still not perfect, but I fixed a bunch of typos in the story. I also updated the wording of most of the items and gimmick tiles in the game. I had originally tried to make the sentences as short as possible to reduce reading time, but going back and reading them again now the sentences just feel like they are poorly worded. I've updated them to sound more like natural sentences.

Added a "Return to Stage Select" button back to the menu


You can also now go straight back to the stage select screen rather than all the way to the main menu. This button used to exist, but when I redid the UI with the new styles, I accidentally dropped this button off the menu and didn't notice.

Mouse Cursor Hotspot fixed


I didn't notice this until now, but I reset the mouse cursor hotspot at some point, so when clicking on screen it was actually off by about 9 pixels. This was kind of annoying when trying to click smaller elements on the screen. This has now been fixed.

What's Next

Big thanks to Dohi64 for such a thorough review! If you are interested in their game coverage, check out their reviews here or check out the Puzzle Lovers page for more.

More from Cascade Cafe

Other announcements

All news
Game update29 Jun 2022Hotfix 2022.6.18.3- Fixes issue with older save files taking no abilities into stage, causing game to get into a corrupt state.In-game event30 Dec 2021Update #15It's the monthly update - errr..a bit late! One of the tricky parts of being a part time dev is that you only get to work on the game part time. With work ramping up near the end of the year I've not had as much time to work on the game as I liked. On the plus side I was able to get some patches out for the game (so they've actually been live for a few weeks now) but I'm only just not getting a…Game update26 Oct 2021Hotfix 2021.10.16.3+ Fixed game freeze when switching from Full Screen to Window and back to Full Screen. + Fixed "Thunderstorm" ability using wrong targeting type (previously you could not target your own tiles, despite the description claiming you could). + Fixed "Woodworkers Hammer" ability causing the level data to get out of sync with the visuals. Note: To apply some of these fixes, the game engine had to up…