It's the monthly update - and just a small bit of news...

It's taken a huge amount of work to get here. This is the first game I've released on Steam (I've made lots of web based games, but never a full PC game), and the amount of work it takes to get to a full release is so much more than it seems. It's amazing how fast you get the core loop of the game done, then spend most of your time building screens, save systems, trying to come up with consistent UI/UX. I could probably write a hundred blog posts on what I've learned about running a long term project in Unity.
Here's some fun stats:
Also,
This game wouldn't look or sound like it does without them!
This isn't the end of the development of Cascade Cafe. Some new things I want to work are:
1. Look into a Nintendo Switch version. I have access to a developer account - I just need to figure out how the controls are going to work. I think this game could work really well with the touch screen.
2. More puzzles. At the moment there's about 10 puzzles in the game, but I want to get that up to at least 30. They take a surprising amount of time to make.
3. Bonus levels. I'd like to make some extra levels you unlock by playing through story mode, or by completing story mode.
4. Localization: At the moment the game is English only. Turns out localization of text gets expensive really fast, so I'm going to see how the game does and try to funnel the games sales into saving up for getting it localized. I've had some offers from some really nice people to help out with this task.
That's it for now - go buy the game! :D
Or wishlist it, that's cool too.
yay :)