The Infected
Playing now
177−47 vs. yesterday
9.2%of peak
All-time peak
1,930May 2021
Playing now
177−47 vs. yesterday
All-time peak
1,930May 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | V24.2 Beta Branch Update! Hey Folks, the latest patch is now live in the Public Testing Branch, including new content like the Clay Mixer, Melon Crates, furniture pieces, and several gameplay tweaks and fixes. This update also introduces environmental storytelling: scattered lore notes and POIs are now available for players to discover. Please Note: · Lore notes are currently in English only · You must start a fresh sav… | — | |
| Community | Infected Progress Report Hey everyone, quick update on where we’re at! We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement. That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5… | — | |
| Game update | V23.1 Small Update! Hi everyone! We're rolling out a minor update to address a few issues before announcing a larger update in the next month. ADDED · 3 new music videos to the TV and extended sound attenuation falloff distance · New POI for the upcoming story mode BUG FIXES · Fixed an issue where double door frames could be upgraded to wall types · Fixed AI dodging attacks while stuck in traps · Fixed food backpa… | — | |
| Community | Community Feedback Thread We’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it. Creators, give us a hand and let your viewers know about the thread- we'd appreciate it! Why this thread? We know not everyone browses the subforums, and while we’re still actively using t… | — | |
| In-game event | V23.0 Is Now Live On the Public Branch! Hey folks, Today's Update: This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save. Thank you to everyone who helped test and gave feedback during the beta cycle—we genuinely appreciate the support! Coming Friday:… | — | |
| Community | V23.0 Beta Branch New Update Cycle! Hey folks, Welcome to another Beta Build Cycle! This update brings big changes to early-game flow, loot balance, controls, and sets the foundation for future story mode content. While a new save isn’t strictly required, we’d really appreciate it if folks started a fresh playthrough for this cycle. A lot of the updates target the early experience, and feedback from clean saves helps us dial thin… | — | |
| Game update | V22.3 Small Patch Update! Hey everyone, Just another small patch to fix some bugs and a small change to the map/environment. Best regards ADDED - New cave and some changes to the landscape near the new City POI. CHANGE - Changes to the map image to reflect the new environment. BUGFIX - Cart could end up underground in some spots in the new POI. CHANGE - Reworked the large cliffs to have less vertices and more aggressive… | — | |
| Game update | V22.1 Mini Patch Hi everyone, just a few changes and fixes. Best Regards CHANGE - AI in city POI will not drop coins. Since the AI respawn on death it became to easy to mass gather coins. ADDED - Elevator settings panel that allows you to add tooltips to your floors and disable unwanted floors. BUGFIX - Could not upgrade the half pillar to concrete. | — | |
| In-game event | V22.0 Update is now Live! Hey folks, Below is a breakdown of the new features, fixes, and changes live in V22. This build is heavily focused on build parts and some end-game advanced placeables. Thanks for all the community feedback and suggestions during this beta cycle! Your input has been invaluable in shaping the game, and we appreciate your support. If you've been enjoying the updates, we’d love to see your reviews… | — | |
| Community | V22.0 Beta Branch New Update Cycle! Hey everyone, Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly— so if there’s something you’ve been wanting to see in the game, now is the time to share it! Here’s how it works: Preview Builds: · Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). ·… | — | |
| In-game event | V21.0 Update is now Live! Hey folks, Below is a breakdown of the new features, fixes, and changes live in V21. We hope you enjoy the new additions and improvements. Additions: · Stone Crate Rack – Store up to six stone crates for better organization. · Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.) · Trader Tech for the Electric F… | — | |
| Community | V21.0 Beta Branch New Update Cycle! Hey everyone, We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished. Here’s how it works: Preview Builds: · Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Buil… | — | |
| Game update | V20.4 Small Patch update! Hey everyone, Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21, BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remaining idle/stuck. BUGFIX - Could not move all items to and from the garbage container. BUGFIX - Both fireplaces would n… | — | |
| Game update | V20.3 Small Patch Update! Hey everyone, Just a few more fixes and changes. BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters. BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning, BUGFIX - Spawning of animals within large boulders and cliffs should now be resolved. BUGFIX - When destroying boulders, items that drop would collide with each ot… | — | |
| Game update | Bugfix Update V20.2 Hi Everyone, Just a small patch to fix a few bugs. BUGFIX - Battery rack issue, could not place batteries after moving the rack. BUGFIX - Fixed a few floating cliffs and boulders found. BUGFIX - Mike would get stuck on doors when open/closing them. BUGFIX - Could not craft items from itempedia when interacting with the Food Prep Counter. BUGFIX - Water would fill in water basins even when indoo… | — | |
| Game update | V20.1 Bugfix Update! Hi everyone, Just a bug fix and a couple of changes. - BUGFIX: After moving a chest rack, players were not able to place chests back into it. - CHANGE: The garage can now be used to seal a base in the winter. Some players like to attach the garage to the base and use it as walls and that would result in freezing temperatures in their bases in the winter. - CHANGE: Players with bases built close… | — | |
| In-game event | V20.0 Update! Hey folks, Back at the end of August, we asked for your feedback on The Infected, and we received tons of responses. We’ve been working hard on making changes based on what you told us, and today’s update reflects a lot of that input. Below is a breakdown of the new features, fixes, and changes coming in V20. We hope you enjoy the new additions and improvements. Additionally wanted to post a qu… | — | |
| Community | Requesting Player Feedback! We’re looking to gather some solid feedback on a few key areas of the game, and we’d appreciate your input. We'd love feedback that is clear & detailed—not just "I hate X" or "Y needs to change." Here’s what we’re focused on: · AI Behavior and Appearance: What’s your experience with the enemy AI? How do they act, attack, and generally interact with the world? And how do they look? If you think… | — | |
| In-game event | V19.0 Update! Hey folks, Today's update brings a couple of new features for the builders among us. We've introduced sandstone building parts, giving your creations a fresh, new look. Plus, we've added a basic pipe and plumbing system, so you can now connect water from the Waterhouse to your sinks. Highlights of this update: · New Sandstone Building Parts: Build your dream structures with our new sandstone ma… | — | |
| In-game event | V18.0 Update! Hey folks! We're cooking up some cool new stuff that'll take a bit to wrap up. In the meantime, we're dropping an update with what's already good to go! Additions · ADDED - Corner Half Walls in wood, brick etc. · ADDED - Trader icon to the map. · ADDED - ATV Trailer, 63 slots storage, can be recalled from garage, map marker. · ADDED - New info trader tab. · ADDED - Fireplace 1, larger heat radi… | — | |
| Community | Small Progress Report! Hey gamers! Wanted to pass along a quick status report on the game. We're diving deep into community suggestions, and a major theme is folks not vibing with the AI. So the developer is on a mission to tweak the AI: animations/combat, and overall aesthetics. No set date yet on when this will go live – it's heavily in the works right now. On a brighter note, the next patch (or two) will bring mor… | — | |
| Game update | V17.01 Hotfix! Hi Everyone, BUGFIX - Bug where players would sometimes have an issue getting on/off the ATV. Sorry for my blunder. | — | |
| In-game event | V17.0 Update! Hey folks! Today's update adds various new content, some balancing/changes and lots of optimization to various assets. There's also a few new holiday pieces to let you decorate for the holidays- hope you enjoy! Content List · ADDED - Rooster, not needed for reproduction of chickens but grants 4 raw chicken when butchering from the barn. · CHANGE - Chickens will now reproduce automatically over… | — | |
| Game update | V16.23 Hotfix and Change! Hi everyone, Just another mini updates to address a couple of things. · BUGFIX - Fixed issues where Mike would sometimes not be repairing build parts. He was actually working well except for in one scenario. If a spike trap for example would be damaged by AI and a player would save/reload before Mike had a change to repaired it, Mike's array of parts to repair would not include the previously d… | — | |
| Game update | V16.22 HOTFIX! Hey Everyone, This update is only to address an issue with tree regrowth. Some have been experiencing the issue of trees magically regrowing after every game load. This issue is now fixed. I wish you all the best. | — | |
| Game update | V16.21 Mini Update! Hey folks- Just a small update to address a few bugs and changes. CHANGED - You can now snap wall sections below other wall sections- previously you could not build down. CHANGED - When taking ingots from shelves- the first ingot in the shelf should be taken and not the last. CHANGED - Bolts can now be stored in the quiver! CHANGED - Better player feedback/handling when firing bolts. BUGFIX - M… | — | |
| In-game event | V16.17 Update!! Hey folks! Happy Halloween! With the translations in, we're pushing 16.17 to the live branch today, so enjoy! PSA: The volunteer Wiki team is looking for more folks to help maintain the Wiki! If you're interested, you can contact Sifner via our Discord server. (Discord engagement with the Wiki team is a requirement.) Content · A new POI has been added with new building types - there's not much… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.