Galactic Civilizations IV
Playing now
348+8 vs. yesterday
24%of peak
All-time peak
1,422Oct 2023
Playing now
348+8 vs. yesterday
All-time peak
1,422Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Federations & Empires Expansion and v4.0 Update Now Available Galactic Civilizations IV: Federations & Empires Turns Every Form of Government Into a Different Game Expansion arrives alongside free Version 4.0 update for every owner, adding additional forms of Government, a hand-built Map Editor, internal Political Parties, Leader-run Institutions, smarter AI, and a redesigned Diplomacy screen Get Federations & Empires Now Stardock today released Galactic… | — | |
| Esports | Release Livestream: Federations & Empires Expansion & v4.0 Update Join us on July 30 for a release day livestream on the new expansion for Galactic Civilizations IV, Federations & Empires! The team will also dive into the new features brought to the game in the free v4.0 update. 📅 Thursday, July 30, 2026 at 1:00 PM EST 📍Location: Galactic Civilizations IV Steam Page What to Expect: · Five forms of governments, five different games: The expansion ships with… | — | |
| Community | Dev Journal #121: The Drengin Empire in Federations & Empires Let's take a look at Galactic Civilizations v4.0: Federations & Empires from the perspective of the Drengin Empire. The galaxy calls them "cruel," yet they insist they merely believe in order . Yes, they keep the lesser species in labor camps, but have you considered the alternative? Idleness. They are, they claim, giving them purpose. And that's without getting into the "genocide" accusations.… | — | |
| News | Reddit AMA: Federations & Empires DLC Join us on July 15th for a Reddit AMA on the upcoming Expansion for Galactic Civilizations IV, Federations & Empires Join the AMA Event Tune into r/GalCiv for an exclusive AMA event with the developers of Federations & Empires, the newest expansion for Galactic Civilizations IV! 📍 r/GalCiv 🗓️ July 15, 2026 - 3:00PM to 4:30PM ET | — | |
| In-game event | v3.31 Update Now Available Galactic Civilizations IV v3.31 Now Available The v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports. Get GalCiv IV | Changelog Here Stability Several crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer,… | 23682175 | |
| Community | They're Not Squatters Dev Journal #120 When a civilization chooses the Oligarchy government type, they get a “hero ship” and we originally called them squatters. The ship gets a special ability to go around to class 0 planets and claim them as collateral, which they use to purchase investments that get added to their portfolio. When investments mature, they provide a new executive order for the player. For example,… | — | |
| Community | Dev Journal #119: Spring Status Report It has been a busy Spring. The Galactic Civilizations community has posted vast amounts of suggestions, requests and just generally amazing feedback. There really should be a study on why 4X game communities are just, well, they really are just the best. The new expansion, Federations & Empires is pretty closely tied with version 4.0. That’s because version 4 supports the new government system… | — | |
| Community | Dev Journal #118: Oligarchies in Federations & Empires How might a hyper-capitalistic civilization develop in the future? That’s the question we wanted to play out and the upcoming expansion pack for Galactic Civilizations IV, Federations & Empires, will answer it. The Oligarchy form of government results in a very different set of gameplay mechanics from the other governments and today we’re going to dive into it. The Background Here are some earl… | — | |
| Community | Dev Journal #117: Empires in Federations & Empires Greetings! Today I want to talk about what the Empire government actually does in the upcoming Federations & Empires expansion. I'm getting ahead of myself. So let me first walk through the idea of the new expansion, possibly the biggest we've ever done. In Galactic Civilizations IV: Federations & Empires, we are introducing governments. But really, we are using governments as an excuse to redo… | — | |
| Community | Dev Journal #116: The Tech Tree in the Room Tech trees are one of those parts of a strategy game that look obvious from the outside and turn out, every single time, to be one of the hardest things to get right. Game designers have been struggling with how to present technology research to the player since the early 90s, and three decades in, nobody has really solved it. There are good answers, there are interesting answers, and there are… | — | |
| Community | Federations & Empires Brings Distinct Government Forms Federations & Empires Expansion - the largest governance overhaul in the series' history replaces a linear upgrade path with forms of government Each with its own screens, resources, and political mechanics, releasing July 30, 2026 Wishlist the expansion now Stardock today announced Galactic Civilizations IV: Federations & Empires , a new expansion that introduces interstellar governments to th… | — | |
| Community | Dev Journal #115: Opening Moves Strategy games are all about the opening move. Galactic Civilizations is no exception. In RTS games we call it “Build Order”. Back in the day, I played some of these RTS games “professionally”. Today, being old, I can’t even get out of Diamond 1 in StarCraft 2. But it is build order that keeps me at least Diamond. Knowing what to do when. One of the things I like about Galactic Civilizations, s… | — | |
| Community | Video Blog: A Look at the v3.3 Update In this video developer journal for Galactic Civilizations IV, BATTLEMODE shows off some of the new UI quality of life and Adaptive AI features added in our recent v3.3 update. For more information on this update, check out Frogboy's developer journal here . | — | |
| In-game event | v3.3 Update Now Available Galactic Civilizations IV v3.3 Now Available Changelog here This update brings a new AI system, a streamlined faction creator, faster controls, and a long list of gameplay, balance, and stability fixes driven by community feedback. Adaptive AI The biggest addition in v3.3. Adaptive AI is a new gameplay option that gives struggling AI factions gradual bonuses to stay competitive. The bonuses fad… | 22770215 | |
| Community | Dev Journal #114: The Evolving 4X Interface (and v3.3) The Problem Nobody Talks About 4X games have a UI problem and it's getting worse. Not because designers are getting lazier. It's because the games keep getting deeper. Every year we add more systems, more resources, more decisions per turn. And the interface has to present all of that without making you feel like you're working air traffic control. I've been making 4X games since 1993. The orig… | — | |
| In-game event | v3.2 Update Now Available v3.2 Update Now Available AI diplomacy, early-game pacing, and gameplay balance improvements across the base game and Tales of the Terran Alliance DLC. Full changelog The v3.2 update addresses some of the most common community feedback. AI civilizations are now better about when and how often they contact you diplomatically, and they make smarter decisions about when to surrender rather than gi… | 22262786 | |
| Community | The Galactic Civilizations Mega Guide Greetings! We get questions all the time asking how certain systems in the game work. So we put together a complete mechanics reference that breaks down every major system in Galactic Civilizations IV — formulas, interactions, and all the hidden math under the hood. You can find the full interactive version here: GalCiv IV: Complete Mechanics Reference But here are some of the highlights: The U… | — | |
| Esports | Ashes of the Singularity II Free Demo Available Now during Steam Next Fest Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish mode Play the demo Stardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II , the highly anticipated sequel to the massive-scale RTS, is available now as part of Steam Next Fest . The demo will feature two factions, 8-player multiplayer, and full s… | — | |
| Community | Dev Journal #113: Upcoming Content in 2026 Another Year in the 24th Century We have an exciting year coming up for Galactic Civilizations IV, probably the biggest year of updates and improvements yet. I’ll talk about the Expansions and DLCs we have in development first and then the free updates next. Expansion Pass 2 We’re very happy about our plans for the next two years of GalCiv, and we wanted to make that concrete for players by lay… | — | |
| Community | Dev Journal #112: The Exterminators In Galactic Civilizations, the infamous Korath Clan are every bit as deadly as their horrifying and well deserved reputation suggests. This radical offshoot of the Drengin were changed, both mentally and physically, by a brush with the deadly energies of the Dreadlords themselves, and make regular Drengin, a race of cunning, brutal slavers look rather tame by comparison. As the self-proclaimed… | — | |
| Community | Tales of the Terran Alliance DLC Now Available "Tales of the Terran Alliance" DLC Launches for Galactic Civilizations IV , Kicking Off Expansion Pass 2 The first of five new packs in the Expansion Pass 2 is now available, featuring exciting new campaigns, civilizations, and gameplay enhancements for the acclaimed 4X space grand strategy game. Stardock Entertainment announced that "Tales of the Terran Alliance," the first DLC of Expansion Pa… | — | |
| Community | Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans In the upcoming DLC, “Tales of the Terran Alliance”, we revisit the most popular (shocking) of the civilizations in the game, Humans. First we need to remember our basic timeline: Year Event 2178 Humanity (the Terran Alliance) invents Hyperdrive and reveals it (or leaks it) to other major species. The “Great Space Race” begins: the six major species rush to establish interstellar colonies. 2190… | — | |
| Community | Dev Journal #110: Strategic Space in v3.1 Space Geography In the popular book “Guns, Germs and Steel”, author Jared Diamond argues that geography is destiny. The reason why the “Old World” colonized the “New World” and not vice versa was because the Old World lacked the kinds of resources necessary to build advanced civilizations. Cows, horses, chickens, sheep, wheat, rye, barley, pigs, etc. were not present in the New World. Obviously… | — | |
| Community | Announcing Expansion Pass 2 Stardock Entertainment announced today Expansion Pass 2 for the acclaimed space 4X strategy game Galactic Civilizations IV The first content drop, " Tales of the Terran Alliance ," will launch December 4, 2025. This new expansion focuses on humanity's tumultuous 23rd century and the formative conflicts that shaped the Terran Alliance into a galactic power. Humanity's Defining Moment “Tales of t… | — | |
| Community | Dev Journal #109: Day & Night The Phalenoids Advance are a Civilization of light loving moth-like creatures adapted to a world split into many month-long day and night cycles, and today we’re going to take a close look at their game mechanics to see how they play. As always in GalCiv IV, you can play them pretty much however you like, and you can even alter their Civilization Traits and Abilities here in the “Customize your… | — | |
| Community | Dev Journal #108 - The Great Flowering Every Core Civilization in Galactic Civilizations IV plays quite differently and has Civilization Abilities, Traits and many more mechanics that are tuned towards a specific playstyle. What’s great about this system is that you’re not generally hard-locked into that playstyle, which suits GalCiv as a sandbox style 4X and allows you to experiment with different ways to play with that one Civ. Th… | — | |
| Community | Dev Journal #107: Culture & Influence In Galactic Civilizations IV , Influence is a measure of your Empire’s overall cultural and logistical reach, and affects many other gameplay elements. Today I’m going to explain how to generate Culture, how that then spreads your Influence across the map, and why all this is important in your race to win the game. First let’s take a look at the bare basics of how Influence is generated. Each p… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.