RAILGRADE
Playing now
36−9 vs. yesterday
4.0%of peak
All-time peak
892Oct 2023
Playing now
36−9 vs. yesterday
All-time peak
892Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #6 Patch #1: Fixes + New Workshop Maps Hello Everyone, Since we released Update #6 we've had a ton of players both new and returning. I want to thank everyone who has played Update #6 and give a special thanks to those patient players who reported issues so we could fix them. Update #6 Patch #1 ChangeLog This patch #1 to Update #6 fixes the following issues players reported: Gameplay Add upgrade tech for Uranium Mines and Centrifuge… | 14028602 | |
| Major update | Update #6: Nuclear & Warehouses Out now! Hello Administrators! Thank you for reading and playing our game! My name is Daniel and I’m excited to show off our many new additions to Railgrade we’ve launched today in Update #6. Our goal this Update was to expand Sandbox mode and give it more choices and a high tier goal to work towards. We’ve also implemented a couple super requested features you can leverage in both campaign and sandbox,… | — | |
| In-game event | Update #5 Patch #1: Sandbox Improvements Hello Everyone! Thank you for so many players trying out our sandbox mode! And thank you for the feedback and bug reporting! This minor patch is meant to quickly address several issues players have raised, and features requested. Sandbox Save File Deletion The headline for a number of players is you can now delete sandbox save files from within the save file list. Please be careful, as while th… | 13074239 | |
| Major update | Update #5: Sandbox Mode Out Now! Hello Everyone! Lead programmer on Railgrade, Daniel here with a Christmas surprise gift for our dear players! Drum roll please….. *drum* *drum* SANDBOX MODE is out now! Sandbox mode is our promised Update #5 and brings a brand new long form play style to Railgrade. Everyone asked for it, and we listened! We’ve been hard at work these past two months since release to make the sandbox mode we th… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Nominate RAILGRADE for Best Soundtrack! Greetings Administrators and Railroad Engineers, RAILGRADE needs you! Yes you! To nominate Nakatani's finest music selection for the rightful Steam Award. Remember the deep bass drop of the main menu? Remember the roar of victory! Please consider nominating RAILGRADE for Steam Award's Best Soundtrack category. Daniel Lead Programmer on RAILGRADE | — |
| Major update | Update #4 Map Maker + Workshop Support In-Game Map Maker + Steam Workshop Added Hello Everyone! We are proud to announce that Update #4 with its in-game Map Maker and Steam Workshop support is out now! This is a big personal milestone for me, and a point of pride for the team. For me, I've worked on many games before Railgrade. Each time the topic releasing a map maker came up but producers shot down the idea. Now that we're in full… | — |
| In-game event | Patch #3 -> RAILGRADE is now Steamdeck Verified! RAILGRADE is now verified on the Steamdeck Hello Everyone, This patch was a bit unplanned. Our intention was to go straight from Patch #2 to Update #4, but Valve gave as the honor of a verification pass. After some iteration and improvements to meet their standards bar I am proud to announce that Railgrade is now Steamdeck verified! Changelog wise nothing major to announce. The changes were all… | 12598560 |
| In-game event | Patch #2 ChangeLog + Updates Annoucement New Patch, Changelog, and Sandbox Timeline Hello Everyone! My name is Daniel. I am the lead programmer on Railgrade. I want to introduce this patch by saying every task, fix, change, or improvement, was motivated or suggested by player feedback. Every day I wake up, check your comments, reply when possible, and make tickets. Those tickets then feed into our work over the past two weeks. This pa… | — |
| Game update | Developmet Report #4 & Patch #1 Notes Hello Everyone! THANK YOU FOR PLAYING! For those who do not know me, my name is Daniel and I am the lead programmer. Over the weekend we’ve been collecting feedback and ideas from across reviews, forums, and our discord. We want everyone to be able to enjoy this game. We crafted it with care, and now we want to be earnest in listening to feedback. This weekend has been an incredible rush. So ma… | 12450051 |
| News | RAILGRADE Is Now Available! Choo! Chooo! RAILGRADE has arrived in station Steam! Mind the gap and get on board! RAILGRADE the retro-future off-world-colony train management game is ready to entertain you! | — |
| Announcement | RAILGRADE has a Release Date! Mark your calendars! RAILGRADE releases October 13th! Yes that’s right! Railgrade has a release date! So many players have asked me when we are releasing. I am so thankful everyone has been so patient!. Thank you for that patience. Exact Timezones · Seattle (Pacific Timezone) unlocks at 00:00, aka midnight · New York (Eastern Timezone) unlocks at 03:00, aka 3am · Berlin & CEST unlock at 09:00,… | — |
| Community | Development Report #3 - MacOS Support is Arm'd :) RAILGRADE will be playable on Macs! Thanks to many-many Mac gamers who took the time to ask for a Mac version! To be honest you guys are a passionate bunch! The entire game is playable, load times are fast as you'd expect of an SSD. There are a couple minor bugs I'm still working on but I am super proud to announce we will ship a Mac version of RAILGRADE at launch! With our heavy optimizations… | — |
| Community | See RAILGRADE is TINY TEAMS Festival! Did you know we are a TINY team!? Yes its true! We are a tiny and remote-first team. Over development our core team was 3 programmers, 1 artist, and 1 level designer. That's a lot of code! You might know me, Daniel, I am the most prolific writer and commenter so I write all our public messages. We've also received a ton of help from all across the industry. We made sure everyone who worked on R… | — |
| Community | Development Report #2 - Steamdeck Optimization Steamdeck Performance Did you know the Steamdeck's screen is only 60hz? It sure feels faster! Thanks for our optimization work, Camera pans feel buttery smooth and everything feels faster than the tech specs would suggest. The Steamdeck is a wonderful piece of hardware and I really enjoyed working on our port to the device. We've carried over the highly praised controller optimized control sche… | — |
| Community | Development Report #1 - Roadmap & Steamdeck Context As you may know on May 5th 2023 we announced RAILGRADE'S Steam release. At the time I did not write an announcement post here on Steam, I simply did not think to do so. Over the past month several players have joined the Discord to ask how long RAILGRADE's steam page has been up. Thus going forward I want to post the occasional news announcement and keep everyone up to date on our progr… | — |
| Esports | RAILGRADE rolls into the Steam Games Festival! Join us at the Steam Game Festival as we show off some gameplay footage of RAILGRADE! Get a better look at the myriad of ways to play the game and pack your screen with trains! Practicality and even verticality come into play, as you'll soon find out that RAILGRADE is a game all about quantity, quality and complexity. Industrial chains dictate demand and your railways need to adapt to showcase… | — |