For those who do not know me, my name is Daniel and I am the lead programmer. Over the weekend we’ve been collecting feedback and ideas from across reviews, forums, and our discord. We want everyone to be able to enjoy this game. We crafted it with care, and now we want to be earnest in listening to feedback.
This weekend has been an incredible rush. So many players! And so many requests for improvements.
Which is good! I am thankful players care to ask for improvements. As an indie dev the worst thing would be players ignoring our game. Instead players are hungry to see more of our gameplay and even infinite gameplay! That is the highest honour a developer can ask for :)
The elephant in the room is Sandbox Mode. Let me address that straight away: we will push up our development plans for the Sandbox Mode. We will still ship the updates as promised on our roadmap, including mod support. But we will start work on Sandbox Mode concurrent to those efforts.
I do think Railgrade’s campaign is something special, and I hope to see more players get deeper in the campaign over the coming week. Still, I want to acknowledge mistakes I made in the design. Not least of which is the overly long and smooth learning curve. Even today, 4 days in, we are seeing players get to levels which in our play testing we assumed everyone would get to in a single sitting.
Which is to say: oops. Please be patient as we improve the early game experience, reduce tutorial length, and allow short cutting deeper into the campaign.
Now onto the concrete steps.
Our emergency goals are to fix three critical bugs. The highest priority of which was a graphical glitch causing terrain to flicker for players on certain Mac M1 Pro GPUs.
Our next two critical bugs are a crash reported on Windows 11 Pro machines if they were upgraded from Windows 10. Plus a crash on some Intel Macs.
Emergency Tasks:
Priority #1: M1 Pro Terrain Flicker
Priority #2: Intel Mac Crash
Priority #3: Win11 Pro Crash
After all the emergencies have been fixed we’ll work on the feedback tickets.
Note: Tickets are in order of creation and not sorted by priority.
Plus 8 idea tickets which require deeper discussion before we can commit to implementing.
Daniel Dressler
Lead Programmer on Railgrade
PS: For reference I am including our Major Update Roadmap below.
