Sometimes Always Monsters - Author Outfits
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Always Sometimes Monsters 7th Anniversary Sale Always Sometimes Monsters turns 7 years old today! To celebrate, we're having a franchise-wide sale. 🥳 Get ASM or SAM (and all of their DLCs) 50% off! 👍 Limited Time Only! Check it out on Nintendo Switch as well. | — | |
| Major update | Starlust & Startups - Build Update #470 Aaaannndd.... we're back! It's been a little while since we've written one of these update notices, but rest assured this is a good one. While we've been off releasing The Stonks Market , releasing Always Sometimes Monsters on Nintendo Switch , and prepping our studio for the next big project , we've been slowly adding small improvements and new content to Sometimes Always Monsters . While, as… | — | |
| Esports | The Stonks Market is Now Available How's your portfolio doing? Today we're pleased to release The Stonks Market , right here on Steam. It's a simple trading simulator with a funny story about a rather clueless guy who gets into all kinds of trouble through the stock market. You'll get access to a basic trading terminal, a stimulus check, and enough time to risk it all gambling on bad plays you've barely researched. All of this w… | — | |
| Release | Halloween Surprises - Build Update #467 Happy Halloween, everyone! We've got a very special update for those of you who want a little extra spooky with your Monsters. In addition to some fun content that's only available if you play the game on Halloween (or change your system time to match), the entire series is also on sale for the weekend. You can catch both Sometimes Always Monsters and Always Sometimes Monsters as part of Steam'… | — | |
| Sale | 6 Month Celebration - SAM/ASM Saga Sale Wow. The calendar just kind of melted away, huh? It feels like yesterday we were prepping for launch, and now we're officially 6 months past release. To celebrate, SAM is 30% off , and ASM is 70% off until October 12 . A lot has happened in that time (both in-game, and out), but it's been a great ride so far. There have been nearly 60 build updates for Sometimes Always Monsters , including over… | — | |
| In-game event | Fake Saves & Soap Suds - Build Update #458 We've had a pretty busy month since the last update... In addition to building and releasing Karen: An Outrage Simulator , we've been cooking up some new content for Dog Gone Golfing , and delivering high-quality development streams almost every day on our Twitch Channel . Atop all that, we've not forgotten our commitment to continually improving the Sometimes Always Monsters , and have thus pr… | — | |
| Steam news | Karen: An Outrage Simulator - Available Now! Attention gamers, Our new title, Karen: An Outrage Simulator has officially released. It is now available for your gaming pleasure! Grab a copy and enjoy the thrill of becoming the ultimate Karen, arguing your way to the top, and crush the underpaid souls of the customer service employees in a bid to get everything you deserve! Available now with a 15% Discount during its launch! | — | |
| Release | Author Outfits & NPCs - Build Update #457 If it's been a little while since your first time through Sometimes Always Monsters , we've got a hot new update that's makes it a great time to re-enter for another tour across the country with your writer pals. In addition to a stack of new content that's been added since launch (and more in this patch), we've also added the Author Outfits DLC to add some fresh styles to your fellow author co… | — | |
| In-game event | Fans, Fury, & Puzzles - Build Update #447 Wow, this one took way longer than expected. That's the way it goes sometimes, apparently. For a single piece of content, the new fan (Aaron) turned out to require a significant amount of extra testing (Thanks Ash) because of it's many extra choices and endings. It's one of those situations where we had this specific apex moment we wanted to reach, but the lead-to and fallout both required a si… | — | |
| In-game event | Quarters and Calls - Build Update #441 This week we felt like working on some more opportunities to hang out with the other authors, as it's one of the elements about the game that's most fun for most players. A new commentary system has been developed that's going to make it even easier to add little sit-down conversations with your fellow scribes, and (apart from the breadth of writing) they can be implemented with relative ease.… | — | |
| In-game event | Character Romance - Build Update #438 So, we're running a sale on both Sometimes Always Monsters and Always Sometimes Monsters for the next few days. This promotion is part of an effort to help the conclusion of the INDIE MEGABOOTH organization which is shutting down due to the situation surrounding COVID-19. The folks at the IMB have been incredibly supportive of Vagabond Dog over the years, and helped us get the exposure we did d… | — | |
| In-game event | Drunk Burger Haggling - Build Update #434 We had a really interesting weekend with LudoNarraCon and our first experiences doing development livestreams. It was really invigorating to have a bunch of you watch our process making new content, and join the chat to leave extra suggestions. We'd never considered having such a collaborative development experience, but it's been a lot of fun. In addition to getting to talk with all of you and… | — | |
| Esports | SAM Development with Vagabond Dog - 4:30 PM EST Hey gang, We're doing another developer livestream really soon! You can watch it right here, starting at 4:30 PM EST : Last night's stream was ridiculous and a lot of fun. Thanks to everyone who joined us. Together, we managed to make a new Seafood Vendor who lives in New Creole. You can buy his daily catch of lobsters and shrimp, haggle for better prices, and help put his kid through college!… | — | |
| Esports | Developer Livestreams through LudoNarraCon This weekend, Always Sometimes Monsters and Sometimes Always Monsters are being featured as part of the LudoNarraCon digital games convention. It's an event happening here on Steam that celebrates a variety of independent narrative games with sales, demos, and livestreams. That means that from April 24 to April 27 , you'll be able to pick up Always Sometimes Monsters for 80% discount . Also, If… | — | |
| In-game event | Still Back At It - Build Update #429 As we said in the last patch, it's probably impossible to reach a truly bugfree state for the game. Just as we finished crushing the list we were given, more reports began to pop up. Considering our plans to continue adding content to the game, this is likely to continue as new features get tossed in the mix. Speaking of adding new content, this build features a number of recent additions that… | — | |
| Major update | ALL CLEAR?! - Build Update #427 It's been a few weeks since Sometimes Always Monsters released, and this is our 10th update to the game. With the over 80 changes below, we've officially updated over 400 ticket items. While a truly bugfree game is beyond feasibility, we genuinely feel that your experience playing through Sometimes Always Monsters now will be vastly improved over what you may have seen at launch. This is sugges… | — | |
| In-game event | Sweet Tunes & Tuning - Build Update #421 The official Sometimes Always Monsters soundtrack from LASER DESTROYER TEAM is now on Steam! Grab a copy and enjoy a sweet selection of 17 tracks from Sometimes Always Monsters , including full themes for each of the authors, that killer finale track, and much more audio goodness. In addition to the album, we're pushing another juicy patch with some more fixes and updates to various things in t… | — | |
| In-game event | 'Twas a Dream - Build Update #418 One of the most misunderstood things about ASM's conclusion was its alley finale. The sequences that bookend the start and end of the game. They're contentious in context with the rest of the story and a lot of people (self-included) find them at odds with the grander theme and message of the game. It's also caused some greater confusion for people importing their saves, assuming that character… | — | |
| In-game event | One Week Later - Build Update #417 Wow, a week's gone by already? Time flies when you're smashing bugs. After spending all this time on the front lines of the war against imperfection, we're starting to see the light at the end of the tunnel. Our extensive Trello list has shrunk to nearly nothing. Shy some of the most important changes coming, we could easily wrap what's left in a mini-patch. Though, we want to be sure everythin… | — | |
| In-game event | Good Progress & Guides - Build Update #414 Our bug list is starting to get pretty short. Though, after 6 updates it's to be expected. Just about every bug thread in the forums has been resolved, and we're starting to chip away at the big continuity update that will resolve some lingering timeline issues for save import players. If there are any lingering minor issues after this update, do let us know in a thread or our Community Discord… | — | |
| In-game event | Lots of Little Things - Build Update #413 Many people don't remember, but the release of Always Sometimes Monsters had a lot of bugs and issues when it first came out. We had some big issues to clean up, but apart from the most obvious problems, a lot of little things went undetected until much much later. That's just the way things were, back then. This has been a really different situation for Sometimes Always Monsters, as the increa… | — | |
| In-game event | Setting The Stage - Build Update #411 A long time ago, when we were first charting out the timelines we wanted to build for the game, it quickly became apparent that a number of players would have to play as Sam; a character that they might wholly despise. We pursued that path because of the unique gameplay opportunity we could present the player, giving them the chance to self-sabotage their rival from within their own skin. One t… | — | |
| In-game event | Sorting Out Continuity - Build Update #409 There are a lot of different ways that ASM could have ended, and we've got storylines on chart for each of them. However, sorting the backend logic of all these continuities has been a real challenge for us, as one overlooked factor can cause a completely outrageous scenario to play. We're currently working on making sure that every import is playing as intended, and that the new early-stage se… | — | |
| In-game event | Adapting to Feedback - Build Update #408 We've been reading a lot of the feedback and doing our best to understand some of the issues people are having with the game. The largest being, people seem to be missing a lot of the game's content because they're very focused on writing their novel. We want people to be aware that the game will not tell you to when or how to explore the cities, or lead you to the best content. If you stay ins… | — | |
| In-game event | Sometimes Always Monsters - Build Update # 406 Launch day was crazy and we're so happy that so many of you have been playing through the game. The feedback has been great, but also embarrassing. When we set to launch, we genuinely thought the game was relatively problem-free. While there haven't been too many game-breaking issues, we're getting a lot of reports about little issues that need to be solved. So, we are hammering them as fast as… | — | |
| Steam news | Sometimes Always Monsters is Now Available It's Finally Here Sometimes Always Monsters is now available on Steam. After 6 years of development it's a pleasure to finally release this game. We're so glad that so many of you are enjoying it, and are slowly uncovering all of the options and variety that we have baked into this crazy RPG. We are monitoring the forums and our Community Discord daily and will be pushing updates as needed. Fee… | — | |
| Community | Launch Pricing & Discounts With only a month left until Sometimes Always Monsters finally releases, we've had a few questions about pricing. We thought we'd take the opportunity to make the announcements now so that nobody feels left out or misses their chance to get the best deal. Across all storefronts, Sometimes Always Monsters will be $19.99 USD We’re offering Steam Key pre-orders at VagabondDog.com for $14.99 USD Du… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.