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Sometimes Always Monsters - Author OutfitsNewsGood Progress & Guides - Build Update #414
In-game event

Good Progress & Guides - Build Update #414

Sometimes Always Monsters - Author Outfits · published 8 Apr 2020, 13:54 UTC

All newsPlayers around this dateRead on Steam

Our bug list is starting to get pretty short. Though, after 6 updates it's to be expected. Just about every bug thread in the forums has been resolved, and we're starting to chip away at the big continuity update that will resolve some lingering timeline issues for save import players.

If there are any lingering minor issues after this update, do let us know in a thread or our Community Discord so that we can address them before the big "All Clear" update. We're really trying to hammer out all these pesky little things while we prep the bigger problems that mess with storyline.

Here's what's in the update:

  • Replaced sprite for Alex in City of Kings movie with newer one
  • Edited some misgendering of the rival's corpse
  • Changed pass-out location for overdrinking at the 2ELF night club
  • Added some puke after player passes out in the 2ELF night club
  • Pablo's shopping list will now recognize fruits appropriately
  • Updated Detective Ricky's conversation to better recognize if there's been a death
  • Fixed the Pregnancy Test (again) so that it works for all genders
  • Fixed the Teeth Whitener (again) so that it can improve hygiene a lot, but only once
  • Updated Prison store with more items, and toiletries.
  • Made sure that spouse will receive the breakfasts they ask for
  • Interview will now automatically begin when you sit in the appropriate chair
  • You should now be able to leave the wardrobe in the psych ward, no problem
  • Players who went to jail on a specific day could bypass timeline and miss their book reading
  • Fixed issues with DeMarcus double-triggering his angry conversation in the gun shop
  • Theater films now burn an appropriate amount of time when viewing
  • Television shows now include a small notice to indicate the passage of time
  • Prevented Ophelia from reappearing once you finish visiting the psychiatric ward
  • Prevented some of Alexa's texts from repeating in the Haunted Mansion
  • Improved accuracy in the Shelly/Authors text regarding your final day in Slab Town
  • Made getting an Unter in Gator Bay during party night more difficult
  • Added new sprite and improved animation for gun store clerk, when shooting at player
  • Updated Steam icons to differentiate them from forthcoming LASER DESTROYER TEAM album

Also, we made a little guide:


We realized a lot of people were very focused on the writing/eating/sleeping loop of the game and not branching out in exploration as much as we'd hoped. So, we thought it might be worthwhile to make a little guide giving an overview of the potential event options players can experience on any given day.

Spoiler Warning:

This guide will spoil many events within the game, and should only be used if you're okay having a diminished sense of discovery in your Sometimes Always Monsters experience.

https://steamcommunity.com/sharedfiles/filedetails/?id=2051380033
Feel free to use it, if you're not sure where to go, don't like exploration, or just want more guidance in your experience. We'll consider in-game options to help with player direction, but the unguided freedom is a core feature of Sometimes Always Monsters, and we don't want to mess with it too much.

As always, thanks for the bug reports, informative reviews, and good talks in the forum.

- VD

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