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Sometimes Always Monsters - Author OutfitsNewsSorting Out Continuity - Build Update #409
In-game event

Sorting Out Continuity - Build Update #409

Sometimes Always Monsters - Author Outfits · published 5 Apr 2020, 19:58 UTC

All newsPlayers around this dateRead on Steam

There are a lot of different ways that ASM could have ended, and we've got storylines on chart for each of them. However, sorting the backend logic of all these continuities has been a real challenge for us, as one overlooked factor can cause a completely outrageous scenario to play.

We're currently working on making sure that every import is playing as intended, and that the new early-stage sequences are playing for the right players. Our update yesterday only got it halfway right and some of you saw a new scene erroneously. Apologies, we've updated the conditions in this patch.

If you think your reality isn't being respected, take a look at the cases outlined at the bottom of this post and see if there's an update relevant to you forthcoming. We've have a lot that'll be released in the next few days, and we want to make sure you understand the story as intended.

Here's what's in the update:

  • Giving flowers to Rose at Meaningful Motherhood now removes them from inventory
  • Edited several typos while playing C&C with Sheena's friends in the arcade
  • Moved a horse out of Kralskod's way
  • Removed a duplicated line from Sheena's post-play sequence talk
  • Made Sheena realize the day she played C&C on wasn't always last night
  • Fixed an animation glitch when Casey calls the player in Gator Bay
  • Edited a typo in Ruth's achievement "Swordsong Chronicles"
  • Removed a suggestion to call Shelly if you already called her while on balcony
  • Gave the spouse some things to say during your visit to the alien museum
  • Shelly now gives greater warning about the boredom/tedium of skipping the tour
  • Added an emergency rescue service to the phone while in the wastelands of Sequoia
  • Prevented people from using any cell service while you're in the wastelands
  • Added some additional confirmations that you've successfully imported a save in intro
  • Prevented the player from unintentionally rejecting their lover's kiss during TV time
  • Talking with bus friends now satiates loneliness
  • Masturbating with a rubbook or tugbook now satiates loneliness for up to 3 times longer
  • Dramatically decreased loneliness probability by 50%
  • Added extra phone calls for those who left their spouse at home
  • Increased duration of loneliness satisfaction after calling your spouse
  • Fixed the lock on calling UNTER after visiting the psych ward
  • Replaced missing art when Mel's paintings are put on the table
  • Updated conditions for the new "Paid Parker" scene we added yesterday to only play for ASM players who paid $10k, gave Larry their journal, and did not get married


We also added temp conditioning for new early-game sequences for the following ASM imports:

  1. Sam is alive, and MC is author and married
  2. Sam or the MC is dead and haunting the other


These new scenes will greatly improve narrative clarity for certain ASM importers.
If you fit these cases, expect the next update (Build 410) or the following (Build 411).
If there are other import cases you think need addressing, please comment below.

Once more, thanks for your patience and feedback while we assure everything's working as intended.

- VD

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