Vectromirror 0
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes #7 - Jun 19th, 2021 [V0.1478] Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1478 What’s New Coyote Jump Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can bring the perception that the second jump is not working, where in fact the player had left the platform (late jump). Vec… | — | |
| In-game event | Patch Notes #6 - Dec 11th, 2020 Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1129 What’s New Main Menu Inside the Main Menu, we added two ways for players to be taken to the Vectromirror game (premium version with new levels, narrative, visuals and mechanics), which is currently in Early Access. · Added a clickable banner at the bottom-right that takes you to the Vectromirror Steam Store… | — | |
| Community | Pumpkin Carving Contest 2020 Hey Test Subjects! A testing trial of a different sort is coming your way and there is treats to be had this holiday season! Come join the test, here is how to participate: 1) Carve a pumpkin with the best video game scene, character, or symbol you can. 2) Make a post on Twitter, Facebook, or Instagram with the image. Make sure to like our page, tag us, and use #BGVPUMPKINCONTEST so we register… | — | |
| Community | Join The Burnout Game Ventures Community! The Burnout Game Venture's Community is live! Head to our Website and sign-up to join our community. You'll get access to additional content, announcements, and a lot more! Our community is constantly growing and we want you to be a part of it. Don't forget to join the BGV Discord too, to connect with the game developers, marketers, and players like you who also enjoy and play our games! Click… | — | |
| Community | Vectromirror is Now Live on Steam Early Access! The full game is now out on Steam Early Access! Get the Full Game Here! New levels, new features, new world! The game will be less than $5 for the first week so get it early and save! | — | |
| In-game event | Patch Notes #5 - Oct 5th, 2020 Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.890 What’s New Speedrun Timer Options Inside the Main Menu, under Options, players can enable the “Timer Options”, which allows players to have an in-game timer. · The timer will be present throughout the levels, providing feedback in real-time. · When enabled, the Main Menu will keep track of your Total Time, as… | — | |
| In-game event | Patch Notes #4.1 - Sep 28th, 2020 Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.823 Improvements Reset Object System · When a player died, sometimes there were objects that would not respawn, so we overhauled the system to ensure these objects are resetting properly. Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other s… | — | |
| Esports | Watch Streamers Play On The Store Page Join us as DeniseBRR starts us out streaming VectroMirror followed by Tryyton and more to come! If you hadn't had a chance to check out the game, you should watch these Streamers have fun and rampage in the game Join us on the store page: | — | |
| Community | Vectromirror™ Steam Page Live Dear Test Subjects, Our new game page is now live on Steam! We're launching in Early Access, so the earlier you get involved, the more you're going to save on the full game. Check out the new game page here! | — | |
| In-game event | Patch Notes #4 - Sep 4th, 2020 Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.701 Improvements Save System · Previously, when the player used a Level Select option to enter a level, sometimes the player would not enter the correct place inside of the level or game. Optimization · Removed motion blur, which will improve the experience for players by increasing the frame rate. · Optimized ga… | — | |
| In-game event | Patch Notes #3 - Aug 16th, 2020 Dear Test Subjects, First and foremost, thank you for playing our game. Improvements Player Interaction with Physics Objects There was some instability when The Subject steps onto a Physics Object. · Player can step onto Physics Objects with more stability. · Some adjustments are still being done to improve these interactions. Input Mapping Options We received requests to allow the player more… | — | |
| In-game event | Patch Notes #2 - Aug 1st, 2020 Dear Test Subjects, This update includes changes in the narrative notes, adjustments in lighting and a minor visual adjustment in Level 1. Version: 0.531 Narrative Notes · Tutorial note texts have been updated, to offer greater clarity to new players and improve understanding of how to best utilize core mechanics. Optimization · Some lights have been removed to optimize processing. Level 1 - Vi… | — | |
| In-game event | Patch Notes #1 - July 17th 2020 Dear Test Subjects, First and foremost, thank you for playing our game. This first update includes performance improvements (via graphics options), improved wall-running, and options for sprinting (either toggle or hold). Version: 0.495 Wall Run Improvements We heard your feedback and decided to improve this mechanic. · It is now easier to attach to the wall with increased stability. · Player c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.