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Vectromirror 0NewsPatch Notes #1 - July 17th 2020
In-game event

Patch Notes #1 - July 17th 2020

Vectromirror 0 · published 17 Jul 2020, 21:19 UTC

All newsPlayers around this dateRead on Steam

Dear Test Subjects,

First and foremost, thank you for playing our game.

This first update includes performance improvements (via graphics options), improved wall-running, and options for sprinting (either toggle or hold).

Version: 0.495

Wall Run Improvements


We heard your feedback and decided to improve this mechanic.

  • It is now easier to attach to the wall with increased stability.
  • Player can also move the camera freely during the wall run without unsnapping from most walls.
  • Other minor tweaks to improve the movement flow.

Graphics Options


Depending on your PC’s specs, you may benefit from lowering the graphics quality, to get a smoother running experience.
Through the Main Menu, you are now able to change the Graphics quality in these options:

  • Epic (default)
  • High
  • Medium
  • Low

Sprint Options


We decided to add a new option (“Hold”), for those who are not big fans of the “Toggle.”
The options available are:

  • Toggle (turn on/off)
  • Hold (active only when pressed)

Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!

Also, if you want to keep up-to-date with news from Vectromirror, engage us here:
Official Website
Facebook
Twitter
Instagram

Have fun!

The Vectromirror Initiative

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