Tinker Racers
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
211 Sep 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Tinker Racer update v1.1.0 More friends have shown up bringing their cars! It was not easy to convince Mom and Dad to put more toys in the house. But we did it! Changes in v1.1.0: - 8 players available on Free for All matches (4 on controllers + 4 on keyboard). Bug fixes: - Several improvements on controllers usage and detection. Please, if you still have any problem (specially now with 8 players), post on our forum; - C… | — | |
| In-game event | Tinker Racers update v1.0.1 As we wanted to make it possible for 4 players to be able to play on the same keyboard (even without any controllers), we needed to take a slightly different approach of how the player's input are implemented in other games. This brought us countless problems that we did not expect. On one hand, we had feedback from several players who were having problems with the standard configuration (4 pla… | — | |
| Steam news | Tinker Racers Official Launch! We have come to a great day for us! The day when we are finally ready to leave Early Access! There were countless sleepless nights and a lot of affection invested to conclude this game with a team made up of only 2 brothers (and a big friend on the sound side)! We extended the release date originally imagined so that we could implement suggestions that were very recurring in the community feedb… | — | |
| In-game event | Tinker Racers update v0.9.13 (Achievements) Changes in v0.9.13: · Achievements are now available! We increased the scope of our little game a bit to meet 2 big requests from the community: · Achievements (already available in this update) · 2 new game modes: Split-screen Race and Time Attack (which will be available at the official launch) Hope you enjoy! | — | |
| Community | Early Access Extended Hello guys! We are with the project quite finished, but still having a hard time letting it go :D We chose to postpone our official release and work on some steam features that we think are important to implement before the big day. Expect Steam Achievements and other features! Keep supporting us and let your friends know that we will be entering in our first sale soon! Thanks! | — | |
| In-game event | Tinker Racers update 0.9.12 (Office tracks and release news) "OK! Are you ready for some great news? Mom and Dad had to travel over the weekend and ended up leaving their office unlocked. God save us if they find out the tracks we built there!” Changes in v0.9.12: · Office tracks are now available! · Boost power up implemented; · Menu navigation improved. Bug fixes: · Resolution drop down fixed; · UI bugs solved. Special notes: When we launched Tinker Ra… | — | |
| In-game event | Tinker Racers update v0.9.11 Changes in v0.9.11: · Option to set anti aliasing; · Some UI improvements; · Increased compatibility with 144Hz monitors; · Better car identification on night mode; Bug fixes: · Most of controllers issues solved; | — | |
| In-game event | Tinker Racers update v0.9.10 Changes in v0.9.10: · Improvements on controllers detection; · Marbles challenge are now present on last 2 bedroom tracks; Bug fixes: · It's not possible anymore to reverse before race starts; · Blank pages on menu after finishing a race solved; | — | |
| In-game event | Tinker Racers update v0.9.9 Changes in v0.9.9: · A mini challenge with marbles implemented in the last bedroom track; · Memory management that was impacting performance for some players improved. | — | |
| In-game event | Tinker Racers update v0.9.8 Changes in v0.9.8: · Added 2 more soundtracks; · Respawn on top of other players and objects improved; · Collision physics between cars improved; · Impact SFX are now smaller. | — | |
| In-game event | Tinker Racers update v0.9.7 "My little brother spread some sticky things on the tracks. Be careful!" Changes in v0.9.7: · Graphics and lightning improvements to fix performance issues; · Depth of field implemented. Note that it impacts performance and can be disabled on settings page; · Menu scenery updated; · Stick substances spread in almost all tracks; · The hammering toy is now a mini challenge; · Skidmarks are now pr… | — | |
| In-game event | Tinker Racers update v0.9.6 "After talking a lot, mom and dad decided to renew our ugly kitchen and do some improvements in my bedroom. It's so much cooler to race with our tiny little cars in them right now!" We really want to thank again all the players that are really engaged in supporting the game with precious feedback! The game is becoming so much better with all the suggestions you are giving to us! Changes in vers… | — | |
| Game update | Tinker Racers update! Version 0.9.5 covers the following: - Now it's possible to change resolution, full screen / window modes and vertical sync on settings page. | — | |
| Game update | Tinker Racers Update! This is a very important update because it's all based on community feedback: · Player re-spawn on top of other players and objects improved; · CPU cars health implemented; · Player health is not affected by collision with other cars anymore; · Balls on bedroom tracks are smaller, translucent, and don't affect player health before race starts; · Visual cue for low health implemented (still need… | — | |
| Game update | Tinker Racers update! This update covers the following: · Visible area in front of cars on chase camera was increased; · From now on, in multiplayer coop mode, the team that scores is the one with last car alive; · In each track, the players' car models and performance in free for all matches are now the same from missions; · Overall improvements on textures quality; · Now it's harder for players to lose control aft… | — | |
| In-game event | Tinker Racers update (chase cam)! In this update we implemented a chase camera, more dynamic but less nauseating than the previous top down with tilting. A straight top down cam (with no tilting) is still available, for those who prefer, through the settings page. Please feel free to post impressions here: Other changes: · Several changes / fixes on sound department; · Screen shakes are less frequent; · Popcorn and skidmarks sh… | — | |
| In-game event | Tinker Racers update (dark mode tracks)! This update unlocks additional content: · All tracks can be played in dark mode for those with total score above 7000. Note that playing in dark mode can increase the score for each track. | — | |
| Community | Tinker Racers price update tomorrow! Tomorrow is time for another important update! The "night tracks" will be available to everyone who reaches a score above 7000! We really want to thank everyone who played our buggy game in this first month and helped us to improve it more and more throughout the month. With several adjustments and some features implemented, it's time to set the price to $ 3! Please continue to support us for a… | — | |
| Game update | Tinker Racers update (controllers)! This update is focused on controllers: · The auto acceleration will be forced enabled when 3 or more players are playing on keyboard. For all other cases, it will be disabled; · Some keys on keyboard were reassigned to improve multiplayer experience; · Tips were implemented; · Some leaderboard bugs were solved. Note: this update was anticipated because it was impacting many players. Please expe… | — | |
| In-game event | Tinker Racers update (kitchen tracks)! A big update this time! · Kitchen tracks released! · Down button now works as brakes and reverse; · Auto acceleration must be enabled when playing with 3 players or more, due to maximum simultaneous keyboard input; · Improvements on menu graphics and navigation; · Improvements on score board and game over graphics; · Improvements on music synchronization; | — | |
| Game update | Tinker Racers update! Update with minor improvements: · Auto acceleration now can be enabled / disabled on settings menu (keys for players 3 and 4 were changed); · Dpad input is now working for Xbox controller; | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.