BeatBeat
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
121 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
121 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | BeatBeat × Kitten Burst: Bounce2me by Jam2go [Free DLC] New Disk 2 Level: Bounce2me by Jam2go BeatBeat's first indie game crossover! Kitten Burst's story genuinely brought me to tears. Getting to include one of Kitten Burst's more lighthearted songs in BeatBeat is a blessing. Check out Kitten Burst on Steam BeatBeat Patch notes: · Fixed the current difficulty not being correctly displayed on the results screen for Disk 2 levels · Fixed mashers not c… | — | |
| In-game event | Free DLC Levels Drop 4: Les Multimedias by Graham Kartna ~=~=New Disk 2 Level=~=~ Les Multimedias by Graham Kartna And for the interested: I've started work on a new game! This time with a small team instead of solo! AAAAAAAAA. | — | |
| In-game event | Steam Remote Play: One Player Moves, One Player Grooves If you have ever wanted to team up with a friend for a rhythm game, there has never been a better opportunity than BeatBeat. If the remote player is handling the rhythm, please be sure to let them calibrate to adjust for ping. | — | |
| In-game event | Free DLC Levels Drop 3: HYPERSONIC! (feat. Luluna Rina) by SO87 ~=~=New Disk 2 Level=~=~ HYPERSONIC! (feat. Luluna Rina) by SO87 · New Audiovisualizer (accessible in the Level Editor): "Sparkles" - an audiovisualizer with some bump and some wobble · New Platform Skin (accessible in the Level Editor): "SquaresInSquares" - a simple platform skin with little squares for your big squares | — | |
| Game update | 2024-01-01 Patch Notes Added new Movement Difficulty option: "Less Stress" (Infinite Jumps) · Adjusted default camera zoom · Fixed a bug that prevented the Spotlights, Moon, and Cassettes audiovisualizers from working when no background image was active | — | |
| Sale | Steam Winter Sale: 35% Off (!) | — | |
| In-game event | Free DLC Levels Drop 2: Blue (feat. Miori Celesta) by Inverse ~=~=New Disk 2 Level=~=~ Blue (feat. Miori Celesta) by Inverse Tweaks: · Updated Create Level window · Updated song preview start times · Updated Disk 2 approach rates to be dynamic based on selected difficulty | — | |
| Community | Steam Awards 2023 - Innovative Gameplay Nomination Request A lot of really great games came out this year. If you enjoyed your time with my game, please consider nominating BeatBeat for the Steam Awards 2023 in the Most Innovative Gameplay category. Thanks <3 | — | |
| Game update | 2023-11-20 Patch Notes Fixed a bug where the "Resolved" achievement would not trigger when it should. | — | |
| In-game event | Free DLC Drop 1: kurkopsoundingSONG.temp by Graham Kartna ~=~=New Disk 2 Level=~=~ kurkopsoundingSONG.temp New Audiovisualizer (accessible in the Level Editor): "Cassettes" - a chaotic audiovisualizer designed for big, open levels. | — | |
| Game update | 2023-11-04 Patch Notes Fixed B9's intro dialogue not using Japanese and Chinese localization after Setupmancer. · Added new beat-alignment tool for level editor -> "Perfect Walk Speed Distance Setter": Holding "Tab" while relocating a beat will cause it to automatically align its X coordinate to match the perfect distance as if the player were moving directly to the right of the previous beat. · Licensed a new song f… | — | |
| Game update | 2023-10-14 Patch Notes Impossible disk preview and unlock conditions are now shown after Extreme disk is unlocked · Fixed the incorrect default beat skin being shown as selected for new users · Fixed true ending not playing all the way through when playing with Japanese or Simplified Chinese dialogue | 12440754 | |
| In-game event | BeatBeat is Out Now! You are now authorized to log in and jam out. Watch the Launch Trailer also I fixed a couple of bugs Fixes · Fixed some platforms in the True Ending not behaving as they should | 12171656 | |
| In-game event | v0.99999 Patch Notes: The Last Update Before Launch The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day. Big Changes · Added The True Ending · Created new tutorials · Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!) Tweaks · Added Difficulty, TrueScore Mu… | — | |
| In-game event | July Patch Notes: The Big Level Redux Big Changes · New Level: I Was Already Far Away (Hard) New Stuff · Added new Audio Visualizer: "Spotlights" · Added new Audio Visualizer: "MerryGoRound" · Improved visuals for TNGU · Added more enemies to TNGU · Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras Tweaks · Normalized "Starting Box" when creating custom levels · Improved came… | — | |
| In-game event | June Patch Notes: Omnihedron Boss Fight Now Live 79 days until launch! AAAAAAAAAAAAAA Big Changes · New Level: Beach Filler (Hard) · New Level: Comet (Hard) · New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absorbed", and "Tough Decision" Tweaks · Added more freedom to level selection when unlocking levels · Updated some… | — | |
| In-game event | May Patch Notes: Entity Boss Fight! Big Changes: · Added Entity Boss Fight · Changed "hurtbox" textures to be less likely to induce photosensitivity issues Roadmap: · One and a half more boss fights · Four Level Reworks · True Ending | 11302536 | |
| In-game event | April 27th Patch Notes: Three New Boss Fights, New Graphics Big Changes: · New Boss Fight: The Butterfly (on Grow Disk) · New Boss Fight: The LaserCat (on Flourish Disk) · New Boss Fight: The RocketSword (on Resolve Disk) · New Default Beat Skin Tweaks: · Added buttons to High Scores menus to filter between: Around User, Global, and Steam Friends List · Added animated visual cue to indicate which beats are Holds · Added more achievements for clearing le… | — | |
| In-game event | February 24th Patch Notes: Hey here's two months' worth of updates Really long patch notes GO! Big Changes: · New Level: why don't you come on over? (Disk 2, Suffer EX) · Added full control of background colors, particle-backgrounds, and audio-visualizers in level editor (Note: This is very cool) · Added new "First Time Setup" to game ("Setupmancer") · Added CheevOS "Challenge Board" to main menu · Added small notification for new unlocks on level-clear screen… | — | |
| In-game event | Patch Notes: The Comeback Update The Comeback Update I've been hard at work so I can bring some very important updates to you. Here's a giant list of all the things that are new in this patch! Big Stuff · New Level: New Game. (Resolve) · Added 3D "Totem" cosmetic that exists within the player's cube · Star, Heart, Banana, a smaller cube that goes inside of your big cube, and Icosahedron options are selectable in the updated Se… | — | |
| In-game event | S.P.B.W Update 23: Post-PAX Tweaks Updates · Fixed spelling error in one branch of ending sequence · Selecting a certain ending will now result in a file being created in your BeatBeat_Data folder · Mashers are now more forgiving when you press multiple buttons on the same frame · Fixed Jetpack Sax (Resolve) clear data not showing on menu · B9's desktop icon now moves to always be in a visible location when returning to the main… | — | |
| Community | BeatBeat x PAX Rising Showcase @ PAX West BeatBeat was selected for the PAX Rising Showcase for PAX West 2022. Note: This is very cool. From September 2nd through September 5th in Seattle, I'll be giving away free D6's with the BeatBeat logo on them to anybody who swings by and beats a level at my booth. PAXWest22.com/Rising | — | |
| In-game event | Pre-PAX Prep: Audio Visualizers Big Changes New Audio Visualizers Most levels now feature dynamic audio visualizers that bump along to the beat! New Title Screen Crunchy Y2K goodness. Small Changes · Added option to select Japanese or Simplified Chinese via menus instead of automatic handling · Reduced particles · Fixed Shoujo (Suffer) not properly saving its Clear flag · Fixed odd parallax behavior on some backgrounds · Fixe… | — | |
| In-game event | S.P.B.W Update 22: Tutorial Visuals Revisited Updated visuals in tutorial levels · Added magic-checkpoint-code: If the beat a checkpoint moves you to would be out of reach due to a lack of platforms, the player is now automatically moved to that beat · Steam Rich Presence might be working...? | — | |
| In-game event | BeatBeat Content Update: Two new levels, new direction for level design New Content · Menus and gameplay text now available in Japanese and Chinese (B9 dialogue will be translated later) · New Level: Jetpack Sax (Resolve) · New Level: Shoujo (Resolve) · Levels uploaded to the Steam Workshop may now include song files Gameplay Updates · Improved "Next Beat Guides" to include a visual representation of when the next beat will appear, regardless of approach rate · New… | — | |
| In-game event | S.P.B.W. Update, Part 21: Animations Abound The player cube now dances along to your rhythm-inputs · New Animated Health Bar · Added more on-screen feedback for failed holds · ProMode Circles icon now shows what the option does · Added a last-resort temp-mod for players that are truly stuck on a level · Fixed B9 intro sequence breaking in some instances · Fixed B9 finale sequence becoming soft-locked in some instances · Fixed +Mash tutor… | — | |
| In-game event | S.P.B.W. Update, Part 20: New Mods, New Death-Upgrade System Two new mods: Move-Assist, Two-Button Mode · New Death-Upgrade System: When you run out of lives, the game offers you a choice between two mods that will make the game easier (even if you have not unlocked those mods yet) · Beats now appear in a semi-dramatic fade-in instead of blinking into existence · Beat-Guides now display the correct color of the next beat when Randomizer is turned on · Cu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.