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BeatBeatNewsv0.99999 Patch Notes: The Last Update Before Launch
In-game event

v0.99999 Patch Notes: The Last Update Before Launch

BeatBeat · published 11 Sep 2023, 18:44 UTC

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The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day.

Big Changes

  • Added The True Ending
  • Created new tutorials
  • Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!)

Tweaks

  • Added Difficulty, TrueScore Multiplier, and Modifiers Used to results screen
  • Updated gamepad manager: All controllers should now work
  • Improved squishyness and squashyness of player
  • Increased volume of sound effect for incorrect inputs and missed beats.
  • Changed unlock order of Hard levels
  • Pressing escape on the Level Confirmation Screen now closes the Level Confirmation Screen instead of bringing up the "Quit" prompt
  • Beat previews now use the default beat skin
  • Consolidated Pause and Play buttons in level editor to a single, dynamic "Pause or Play" button
  • Moved "Run As Administrator" button to the main desktop to improve visibility
  • Added more visual cues to indicate the intended controls for the fishing minigame
  • Reduced threshold for certain end-game dialogue options
  • Increased size of "hold guides" on the sides of circles
  • Changed the talking-sound-effect of a hidden character
  • Updated the localization files

Fixes

  • Fixed incorrect name being shown for Hard difficulty menu preview
  • Fixed Maestro being inaccessible
  • Fixed bosses interacting poorly with the player losing a life
  • Fixed unlocking totems through CheevOS not updating the resonance shown in the Modifiers menu
  • Fixed "You Do Not Have Enough Resonance" prompt behaving oddly
  • Fixed ScreenEdgeGuide showing the wrong wait-time for the next beat when a beat has not spawned yet
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