WorldBox - God Simulator
Playing now
1,619−216 vs. yesterday
15%of peak
All-time peak
10,995Mar 2023
Playing now
1,619−216 vs. yesterday
All-time peak
10,995Mar 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | 0.51.0 - ArmyBox Heeeey! Time for a new update! ArmyBox is now live on Steam! Check out the showcase gifs below. ⚔️ Armies are now a meta object: favorite, select, and overview them! Captains now rally troops more effectively 🌐 Thanks to our handsome translators, many languages are now at 100%! Others are still in progress and will be updated as they come 🆗 Multi Switches: you can now toggle between different… | 19939104 | |
| In-game event | 0.50.6 - Stone Polishing Hey! New update for Monolith is live! Enjoy and thanks you all for reports ongoing work: - translations for most of the languages are in the process! - we are investigating premium and crash issues on mobiles - low memory warning would now show early added: - 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience cr… | 19035528 | |
| Major update | Monoliths have awakened! Update 0.50.5 is live! Monoliths have awakened! A huge update is here, overhauling a ton of game systems and adding a bunch of new stuff! 🐻 - Subspecies 🧬 - Genes 🗣️ - Languages ⛪ - Religions 👨👩👧👦 - Families ✨ - Tons of new powers 🦾 - Loads of new units 🎵 - New sounds 🕰️ - Ages upgrade 🏰 - Clan traits 🖥️ - New UI 📈 - Graphs 💾 - More saves 👻 - Unit possession! 🏞️ - New biomes 🧱 - Walls ⚙️ - New set… | 18783006 | |
| Game update | Monolith fix 4 - 0.50.4 - Metalith heyo! patch 4 is up! added: · Credits with handsome people are updated! · New world law – Gene Spaghetti · New world law – Mutant Box · New world law – Glitched Noosphere · New world law – Drop of Thoughts · New world law – Grin Reaper · New subspecies trait – Grin Mark · New neuron for units with teleport spells that allows them to teleport to their home city · Show passenger count in boat too… | 18098349 | |
| Game update | Monolith fix 3 - 0.50.3 - Xenolith heyo! third patch is up! added: - limit to number of family and city nameplates shown at the same time on zoom out - only xenophobic cultures will kill other species and destroy cities; others will capture cities instead. Or try changes: - warriors won’t return to cities to drop off resources when outside borders - adjusted warrior neuron activation rates to make them follow army leaders more c… | 18017844 | |
| Game update | Monolith fix 2 - 0.50.2 - Handsomelith heyo! seconds patch is up! added: - forbidden setting - can hover over unit's mass now to see what they got - added swearing when unit doesn't like you possessing them - can see resources unit is holding right now in unit window - motivated status - new bad news world law - new handsome world law changes: - angel eggs are back - child kings/leaders can claim land now - adjusted starting subspec… | 17998572 | |
| Game update | Monolith fix 1 - 0.50.1 - when when hey liths! First patch is live. Thanks for testing! added: - when you rain biome seeds on units - their subspecies will get the adaptation trait for that biome automatically, so they can settle there - meta tooltip now shows when hovering over nameplates! - can open meta window by clicking on nameplates - new map zones button toggle. Now you can turn on/off meta names and zones separately - new… | — | |
| Community | Awakening the Monolith - Open Beta 0.50 is live! After 2 years of waiting... the MONOLITH has awakened! Its powers have been unleashed! YET UNKOWN To access the BETA do the following: · Open Steam · Right-click on WorldBox in your library · Select Properties · Go to the BETAS tab · Enter the password: forbiddenKnowledge · Choose "betalith" from the "Beta participation" drop-down list · Wait for the game to update the files (if nothing happens… | — | |
| Community | Open Steam Beta Starts April 1. 2 days left! In case everyone forgot - Open Steam Beta of NEW UPDATE Starts April 1! Ready for some bug hunting? | — | |
| Community | WorldBox Update — 0.50: Monolith Awakens. Open Steam Beta Starts April 1 We are excited to announce that the open beta starts Monolith April First! 🎉 Yes, this is really happening! Weeee! On this day, the Monoliths will awaken with their first power — rewriting the very fabric of life around them. They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge. In some cases, the Monoliths' power… | — | |
| Community | SneakBox: Religions, Naps, Divine Power, and GMO Fire Turtles? The next update will introduce Religions 🔥, another new meta-object that you can observe, influence and modify! Much like Cultures and Languages, Religions 🔥will spread through conversations, books, and a few... other unusual means 😴🌀 Most species can develop their own religion 🔥- if they have the Advanced Hippocampus trait (a subspecies trait). But faith isn’t just about belief - it grant… | — | |
| Community | SneakBox: Languages, books, small talk and learning In the next update, we’re adding Languages💬 as the third/4 new type of "meta-object" in the game. They’ll become a key part of unit progression and the growth of civilizations. Much like cultures, languages 💬 will influence opinions, loyalty, and now, learning . Previously, units gained random attributes - such as Warfare⚔️, Diplomacy🕊️, Intelligence🧠, or Stewardship📝 - simply by aging. Wi… | — | |
| Community | SneakBox: Royal Clans and their bloody business! Heyo! New sneak peeks! Related to clans and their increased importance🕯️ in the next update! New Royal Clans UI Clan trait editor! The new clan trait editor will affect all members of the clan, allowing you to create unique bloodlines that set them apart from the rest of ordinary folk their species, for better or worse. Some traits will naturally depend on their species, while others will depe… | — | |
| Community | SneakBox: Cultures and Subspecies traits, genes, new ui, and some gifs Heyo! Here are some sneak peeks at the new stuff. Without giving too much away: Subspecies trait editor: Cultures are now represented by differently colored rugs. Plus, here's the new trait editor for reworked cultures: New Unit Window: Population pyramids for stat nerds: More Graphs(for same stat nerds): Gene editor for subspecies. Kinda WIP. More about it later: Kings and Leaders now particip… | — | |
| Community | Families, Genealogy, Graphs Happy holidays, everyone! We hope you're all enjoying and will continue to enjoy great times with your families. Speaking of families, in our next update, we are adding a family system. Family ties will affect relationships between characters. To give you a brief overview, here are some screenshots(work in progress): To represent families and their banners, we ended up using picture frames, whi… | — | |
| Community | Species, Subspecies, Biomes and you! Rocklands Biome In this update, we're introducing species and subspecies as one of the new mechanics. Whenever a new creature is created, it will be assigned to a subspecies. Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them. Subspecies will level up as more units of that subspecies… | — | |
| Community | Update Status Hey there! Just wanted to let you know that progress on the update is coming along nicely! We're super excited about it, and it's going to bring some significant changes to the game. We don't have a release date yet, since we're still working on coding brand new mechanics. But stay tuned - we'll be posting out more sneak peeks on Twitter and Discord as they're ready. You can also expect a more… | — | |
| Game update | 0.22.9 - Memorybox boatfixes - changes: war and army target lines are now more smoothly animated - changes: boat transport logic has been improved - changes: only units from the same kingdom can use their boats - changes: boat pathfinding has been improved (less edgy floating around) - fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big" - fixed: the war arrow some… | 11538132 | |
| Game update | 0.22.8 - Memorybox madfixes - changes: returned madness to be editable in the trait editor - changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats. - fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed) - fixed: madness was a bit broken, and sometimes mad units did… | 11500139 | |
| Game update | 0.22.7 - Memorybox coldfixes - fixed: boats are destroyed when you move them over ground using magnet tool - fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save - fixed: power bar time not updating right away after loading game - fixed: bonuses from clan levels were not applied correctly after loading save - fixed: soft crash when trying to load a save that had items from… | 11458086 | |
| Game update | 0.22.6 - Memorybooox hooootfixees - changes: adjustments for how often low memory warning is called - changes: banner for kingdom nameplate is a bit smaller now - changes: kingdom nameplate is more compact - fixed: another soft crash issue related to kingdom window | 11438954 | |
| Game update | 0.22.5 - Memorybox hooootfixees - added: new option to change border opacity - added: new option to change border brightness - changes: disabled some sounds for now - changes: reduced timeout before the enemy finds a target - changes: changed the 30 fps lock for mobiles from being enabled by default to disabled - fixed: when the unit is in water and frozen - freeze graphics are rendered on top of him - fixed: units don't get… | 11435179 | |
| Game update | 0.22.4 - Memorybox hotfixees - fixed: game crash, when trying to load older saves that had items from mods saved in it | 11417484 | |
| Game update | 0.22.3 - Memorybox hotfixes - changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders - changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes - changes: adjusted city nameplate to be a bit darker - changes: some translations are updated - fixed: items from fallen foes… | 11416803 | |
| Game update | 0.22.2 - Memorybox hotfxes - possible fix for error when disk space is full - fix for capture % being stuck | 11403817 | |
| In-game event | 0.22.0.19372023 - The Grand NK-86 Memorybox Hey! New update is live. Our main focus for this was performance and stability improvements. And as bonus we also added some QoL changes. Enjoy! If you are mod user, you can switch to an older version via Steam Library settings to play with your mods, until they get updated. FULL PATCHLOG IS BELOW: #ADDED: · Significant code optimizations to enhance performance, resulting in an increase in aver… | — | |
| In-game event | 0.21.1 - Picking Eggshells Update The long-awaited patch for MEGABOX is finally out! This patch should solve the biggest issues from the previous MegaBox patch that was one of the biggest patches in WorldBox history! Enjoy 0.21.1! PATCHLOG IS BELOW: #ADDED: · option to adjust the intensity of the night · option to adjust the intensity of the color of some ages #CHANGES: · dragons now friendly with fire elementals · dragon attac… | 10812880 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.