The Monster Breeder
Playing now
1−3 vs. yesterday
0.6%of peak
All-time peak
168May 2025
Playing now
1−3 vs. yesterday
All-time peak
168May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Secondary Melee Combat System Hi All! I know many of you felt that randomness plays too big a role in the combat system. After the summer break, I began working on an alternative approach that eliminates RNG from melee combat. With this update, the game now includes a secondary melee combat system. You can enable it from the Options menu or select it when starting a new game. Ranged combat and magic are unaffected. Secondar… | — | |
| In-game event | Minor Update Bug fixes: · Calculation error of action point and energy costs of the Hybrid class monsters after upgrading the combat skill. Bite, dodge, and counter-attack were affected by miscalculation. · The attack bonus against Hybrids icon is stuck on the character info panel in the combat scene. · False "Not enough storage" pop-up message for the End Turn button. · Potion icons occasionally stuck in t… | — | |
| In-game event | Bug fixes and UI improvements Hi everybody, This update contains bug fixes, improvements to the user interface, and more tooltips about weapon and armor bonuses. Bugs fixed: · Casting Dispel Magic can cause freeze. · Casting the Invoke Fear spell on human characters caused the game to freeze. · Insectoid opponents with Tail Strike ability were generated with short tails. · Monsters can inherit Fly ability without having win… | — | |
| In-game event | Update 1.03 Hi Everybody, RNG has been reworked The game used Unity's built-in Random.Range() function, which sometimes generated annoying values. I have also experienced cases where the archer missed twice in a row, even though the hit chance was over 90%. It truly feels unfair, but this is how random works. I checked how other games handle this and found they use manipulated RNG, where extremes are cut o… | — | |
| In-game event | Quick Patch & Combat Balance Hi, Combat balance: Several of you have reported that combat feels more difficult in the full-release game compared to the early-access version. I made some changes. Enemies between levels 1 and 10 can no longer have more than one elemental bite or resistance, including poison bite and poison resistance. Additionally, Spiny Skin can no longer occur with Poison Skin, Shock Skin, or Fire Skin. Bu… | — | |
| Game update | Quick Patch Hi everybody, I've put back the localization for German, French, and Simplified Chinese. It was done with DeepL without proofreading. I'm not sure about the quality. Unfortunately, the game's text exceeds 215,000 characters, equivalent to a 100–150-page book. Professional translation is currently not feasible. Bugs fixed: · The arena fight description window does not contain the participant cou… | — | |
| Steam news | Full Release Hi everybody, After three years, the time has finally come for the full release. Thank you for your patience and the many great ideas you've supported me with. Of course, development will continue—I have quite a long list of ideas and content that can still fit into this game. Here's a brief summary of what changes compared to Early Access. Graphic overhaul The 3D graphics and 99% of the user i… | — | |
| Community | Full release on May 6, 2025 Hi everyone, Finally, I can tell you the exact date of the full release. The Monster Breeder 1.0 will be released on May 6, 2025. New content: · Graphic overhaul · Hybrid class · Expeditions · New species · Reworked crafting (now includes shield, bow, and staff making) · New abilities for monsters · New character bonuses | — | |
| Community | Full Release Playtest Hey everyone, The full-release playtest is still running, and I’ve got a few keys to hand out! If you’d like to join, hop into Discord and post a message in the #full-release-playtest channel. Update: Sorry, but I handed out all the remaining keys. The full release is planned for the first half of May — the exact date is coming soon! | — | |
| Community | Development Progress Hi All, I'd like to share a couple of screenshots from the full-release version. With the current progress, the February playtest still feels achievable. I appreciate your patience. | — | |
| Community | Crafting Reworked Hi All, I've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release. Skill Development Alchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching levels 10, 20, 30, and beyond. Players can use these points to select a special skill, such as 'Skilled Herbalist' or… | — | |
| Community | Expeditions Hi, I want to give a quick update on the progress of the development. One of the new content of the full release will be the expeditions. Three expeditions will be available in the game, northern, tropical, and islands. About a third of all species will not be available for purchase. These rare species live in remote areas and possess the most valuable features such as regeneration, flying, or… | — | |
| Community | Development Progress Hi, I would like to give you a quick update on the development progress of the past months. In the last couple of months, I worked on the new UI assets, and interiors, and integrated all the creature assets into the game. Unfortunately, I had to take a part-time job in August. As a consequence, I can no longer work full-time on this game, but the development will continue. I want to launch the… | — | |
| Community | Hybrid Class Inheritance Hi, Finally, the inheritance algorithm is complete for all classes, including the hybrids. This short video shows how it will work in the Full Release version. Offspring appearance is generated based on parents' characteristics. In the next couple of months, I will focus on implementing the new graphical assets into the game. | — | |
| Community | Insectoid Class Inheritance Hi All, The inheritance algorithm of the insectoids is complete. This short video shows how the inheritance of external characteristics will work in the full-release game. I need some time to polish the hybrid inheritance algorithm, but the next video will focus on the hybrids of reptiles, mammals, and insectoids. | — | |
| Community | Full Release Hybrid Creatures Hi Folks, Finally, the 3D models of the Hybrid Class for the full release are complete! This short video shows some examples of hybrid creatures. The next step is creating an inheritance algorithm and testing it. There are still many things to do: arenas, user interface, visual and sound effects and not to mention implementing all these new assets to the game. I also plan to improve the craftin… | — | |
| Community | Inheritance of Characteristics for Mammals Hi All, I am busy working on the new hybrid monsters for the full release. Fortunately, the inheritance algorithm for the Mammal Class creatures is complete, so I can show how the inheritance of external characteristics works. Hopefully, I will be able to post about the hybrids next time. | — | |
| Community | Full Release Insectoid Species Hi Folks, I have completed the new insectoid assets for the full release. This short video shows ten species and their strengths and weaknesses. Now, all three monster classes are reworked, and finally, I can start creating the new hybrid class. This will be a very exciting and challenging task! | — | |
| Community | Inheritance of Characteristics for Reptiles Hi All, I completed the inheritance algorithm for the Reptile Class creatures. This short video is about the inheritance of external characteristics and shows how the offspring will look in the full-release game when you crossbreed two species. Initially, I planned to post about the new insectoid creatures, but I need more time to complete them. Hopefully, I will be able to show them within two… | — | |
| Community | Full Release Mammal Species Hi, This video shows the mammal species of the Full Release version. I focused on getting as much shape out of the 3D model as possible and slightly rebalanced the creature's traits. I gave the weaker species, such as the rat, better defensive abilities. The panther was too powerful, so it lost the claw attack ability. I have started working on the Insectoid class creatures. I hope I will be ab… | — | |
| Community | Full Release Reptile Species Hi All, I am working on the new Mammal class, but much work remains to be done before I can show it. Meanwhile, this is a short video about the species of the Reptile class for the Full Release game. | — | |
| Community | Full Release Human Characters I. Hi, I would like to show the first batch of human character models for the full release. These characters will appear in the quests as enemies. All shields and weapons have new textures, and there will be a new weapon class: polearms. Spears and tridents will have the highest weapon reach among all melee weapons. This will allow the attacker to inflict damage without risking counter-attack if t… | — | |
| In-game event | Full Release Reptile Class Hi Folks, I worked on the new assets for the Full Release in the last couple of months. The graphical overhaul of this game is a difficult task for me, and I'm making slower progress than expected. But finally, the new reptile models and textures are complete! This new model allows for much greater variety in appearance. The video below aims to demonstrate the diversity of species of the Reptil… | 11311658 | |
| In-game event | Update Hi, This small update adds tagging system, slave management, and bug fixes. I know it is not much, but I spent the majority of my time on creating better graphical assets for the full release. New features: A new "Slave workers" button was added to the Base management window. Players can kill slave workers to get human blood and meat. The price of slave workers varies depending on their age. Tr… | — | |
| In-game event | Tournament Balance & Optional Mechanics Hi Folks, This update focuses on balancing enemy strength for tournaments and making multiple game mechanics optional. Changes: The enemy team generation method was rebalanced for tournaments. The "Extra Risk & Reward" button was replaced with a slider at the Tournament window. The player can increase or decrease the strength of the enemy team, and the magnitude of the prize for winning. Ebonwo… | — | |
| Major update | Easter eggs and new game mechanics Hi, This update adds a couple of new mechanics. These new features affect primarily the monster breeding part of the game, adding more challenges and complexity. Easter eggs I added four hidden abilities to the game. These abilities may appear in offspring if the parents belong to certain species. Crippling mechanism and damage capacity All the monsters have a new inheritable trait called damag… | — | |
| In-game event | Druids II. Hi All, This small update adds five more quests to the mid-late game. You will get generic quests if you miss the three early druid quests. With this change, you won't miss the opportunity of getting more exclusive goods at the druid's fair. The other four new quests provide new species or subspecies: Sapphire Beetle has a new ability called Flawless Attack. This type of attack is always succes… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.