Gataela Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | March 2026 Progress Update Happy March – may Spring be with us soon ❄️ Let’s go over what we’ve been up to the last two months! Debates As per usual – there isn’t too much we can really talk about as far as the specific content goes without there being huge spoilers. That being said, we did solve the last major (hopefully) plot hole! This plot hole was known to us during development, so we left space for it to be filled… | — | |
| Community | January 2026 Progress Update Happy New Year! Time sure flies doesn’t it? We hope everyone had a good holiday season. Let’s talk about what we were up to during November & December, how 2025 went and what our plans are for 2026! November & December 2024 As we outlined in our last update – we’re working on two key areas: Debates and “redoing” some older overworld locations. If you’re interested in what “redo” means here we r… | — | |
| Community | November 2025 Progress Update Hello everyone! Welcome to the end of Fall as Winter is sure to hit soon! As we mentioned last time, as we move into working on things like *~*debates*~* we won't have too much to share until we're done sorting some things out (and even then there won't be too many images) so these updates will be a little small! Passive Animals Our original goal was to add the Passive Animals to Olvia and Vesc… | — | |
| Community | September 2025 Progress Update Goodbye Summer Hello Fall 🍂 Here’s what we’ve been up to over the past couple of months! Levelling up the Turn-Based Battles Our big focus for the past couple of months was to integrate the new SFX and do an audit of all the sprites and animations we’ve added for this battle system in the past year or so, and fix any issues. It was a huge undertaking – we reviewed thousands of sprites and made… | — | |
| Community | July 2025 Progress Update Hellooooo Summer! We hope everyone’s doing well and toughing out the heat alright. Here’s what we were up to over the past couple of months. Water 🌊 The water has been upgraded!!!!! This was our big project over the past two months as we needed to upgrade the water across all of the existing levels including making the new shader! This was a big undertaking so let’s go over some of the reasons… | — | |
| Community | May 2025 Progress Update We hope everyone is enjoying spring! Here’s what we’ve been up to over the past two months. Ziacia We finished adding all of the NPCs to Ziacia! Not only does this complete the city itself, but it also wraps up adding NPCs to all of the cities, towns, and other structures around the game! We will likely have more NPCs to add as we add side quests and other fun goodies, but for now it’s done! He… | — | |
| Community | March 2025 Progress Update Happy March! Before the time turns back let’s go over what we did last month! Myranova We wrapped up adding NPCs to Myranova – one of the last huge cities. Here’s a few of the NPCs and areas. Monthly BiMonthly Updates? Now if you’ve been reading these for a while you have noticed that updates are getting shorter and shorter- and this is a good thing. Honestly. We’re reaching the point in develo… | — | |
| Community | February 2025 Progress Update Wow January just flew right on by! Let’s go over what we were up to and where we’re going! Minigame Prototype This past month we focused on adding NPCs and animals to Myranova, and although we aren’t just ready to show that off just yet – in the process of that work we talked about adding a minigame. See Myranova is a big tourist area and in big tourist areas there’s always people looking to sc… | — | |
| Community | Kickstarter Rewards Now Available! Hello everyone! As we've been mentioning for the past few updates, we've now launched a shop with leftover Kickstarter rewards, and others - including some keychains we only sold at Otakuthon in 2019. If there's anything you're interested in, please note we have a special discount from Jan 18 to 24. Use code LAUNCH at checkout to get 10% off orders $10CAD or more. Thanks for your support! 🙇 | — | |
| Community | January 2025 Progress Update Happy New Year! We hope everyone had a good holiday season! Let’s talk about what we were up to in December, go over 2024 and talk about our plans for 2025! December 2024 December was a very busy month! To give a brief idea, we added a good chunk of Kickstarter backer rewards, added a lot of NPCs and passive animals, and fixed a bug here and there. Here’s some of the NPCs we added: 2024 in Revi… | — | |
| Community | December 2024 Progress Update Happy December! The snow is starting and so has the holiday season so let’s go over what we’ve been up to over the past two months! Demo Update In case you missed it, we put out a small demo patch last month fixing a crash and providing a small performance update. A number of other non-critical bugs were logged (thank you!) and those have since been fixed on our end. NPCs & Animals We’ve been w… | — | |
| Game update | 0.7.3 Demo Update Summary This is a small update to fix a crash some users have reported. If you come across any issues, please log them here . For more dedicated support feel free to send us a Tweet or DM , message on the Discord Server , or email us. Change Log Improvements · Ignore transparent tiles while perform tile-checking for VFX/SFX Fixed · Fixed a crash during cutscenes when a character moves backwards | — | |
| Community | October 2024 Progress Update Hello Chilly October! Here’s what we were up to in the last month! Making Olvia Come Alive Our main focus for the month was adding NPCs to the world and we decided to start with Olvia! Olvia is the first city with the new animals added to them – so there was a little bit of trial and error to get them working for the first time and well integrated – but we think it worked out! Let’s go over som… | — | |
| Community | September 2024 Progress Update Happy September! Here’s what we were up to in the last month! Demo Update In case you missed it, we released a demo update at the end of last month providing some bug fixes and a new performance toggle. Thanks to all the demo players who logged bug reports! VFX Completion We wrapped up the rest of the VFX work this past month. There might be some adjustments that need to be made, but this means… | — | |
| Game update | 0.7.2 Demo Update Summary This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the "Walking through long grass" effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping. If you come across any issues, please log them here . For more dedicated supp… | — | |
| Community | August 2024 Progress Update Happy August! We hope everyone is handling the heat wave well. Here’s what we were up to the last month~ Cutscene Completion (For Now) We are happy to announce that (for now) all of the Main Story Quest (MSQ) cutscenes have been added to the game! This is a big hurdle we’ve now passed so let’s go over what this generally means and next steps for cutscene work! The MSQ is the main content that a… | — | |
| Community | July 2024 Progress Update We hope everyone is having a nice July now that summer’s in full swing! Here’s what we were up to last month! Puzzles Last month we finished off some puzzle work – so let’s talk about it! One type we added was pipe puzzles since…. well… they feel rather steampunky don’t they? They do have a in-game reason for them too – trust us. As you can see above we’ve got a slew of pieces to add to solve t… | — | |
| Community | June 2024 Progress Update Happy June everyone! Here’s what we’ve been up to for the past month! Interior Completion! Puzzles! Cutscenes! Yes that’s right you heard it – we finished off all of the interiors! (Well, minus a few special ones and some backer houses) We also “found” time to complete adding some puzzles for a dungeon, and doing a whole lot of cutscene work! Since cutscenes don’t have anything visually to show… | — | |
| Community | May 2024 Progress Update Hello everyone! We hope you had a good start to spring! Here’s what we were up to last month! Turn Battle Animations Guess what? We are almost done ! To be specific – we have basically all of the VFX complete. A few need some last minute touch ups but otherwise it’s there. It’s real. It’s… not in the game yet… But it’s there. We’ll be doing a big round up about the animations next month and sta… | — | |
| Community | April 2024 Progress Update Happy April! Let’s get into what we were up to last month! New Battle Effects Last month we added another new set of battle effects to the game with their accompanying audio. Here’s a couple of them below. Splash is used only by Turtles. They do a little hop and a skip (it’s really quite cute) in order to lower your guard (and all of your stats with it). Drum is only used by Crabs. They wave th… | — | |
| Community | March 2024 Progress Update Hello everyone! We hope you’re having a Feb- Wait- It’s March? Demo Update This update will be a bit of a short one as what we did last month was *checks JIRA* the demo update. That’s it. It was a lot. But that’s it. So in case you haven’t seen it yet- ✨ Here’s the release notes for the update! ✨ The demo update was mainly for: · Fixing some small bugs reported · Introducing all the performance… | — | |
| Game update | 0.7.0 Demo Update Summary Welcome to the big ol’ grand ✨ Performance Update ✨. We’ve improved loading, we’ve improved transitions, we’ve improved shaders, surfaces, FPS stability, memory usage – the list goes on! We’ve also added a few QoL changes, a little bit of polish and a bunch of various bug fixes. Plus a bunch of engine upgrades! See the change log for the full list of changes. If you come across any issu… | — | |
| Community | February 2024 Progress Update We hope everyone is having a Feb-ulous Fab-ruary! Here’s what we were up to for the last month~ Ziacia Ziacia is the capital city of Gataela and home to the King’s Palace, just north of the city across a small bridge. The city itself is surrounded by a star fort, but it’s still easily accessible by boat if needed. (And we hope that won’t ever be needed.) Ziacia is home to many tall buildings, m… | — | |
| Community | January 2024 Progress Update Happy New Year! We hope everyone stayed happy and healthy over the winter holidays! Let’s go over 2023 and our plans for 2024! December 2023 Before getting into 2023 in review, let’s go over December quickly! As per usual, our focus was on cutscenes, interiors, and animations. We also worked on some bug fixes and updating Gamemaker! As we are now tackling larger cities, we’ll save an overview o… | — | |
| Community | December 2023 Progress Update Happy Winter! Here’s what we were up to during November! Vescha Vescha is the largest city in the region, sporting a healthy forestry industry as well as the southern military headquarters. It is on the edge of Viche forest – a large forest along the border that divides Gataela and Aerand. One of the nearby residents has renovated their living room to be a small classroom. Whether the owner is… | — | |
| Community | November 2023 Progress Update Happy Belated Halloween! We hope you all had a tricky treaty time. Here’s what we were up to during October! Elzarde A small abandoned town just across the river from Klatchez. It used to be a popular in-between town for people looking to travel to the Ovion Empire, but it became ruined during the civil war. Many bandits and others thrown away by society have taken up residence here. Despite th… | — | |
| Community | October 2023 Progress Update Happy Spooky Season everyone! Here’s what we were up to during September! Niande Ninade’s a village located just outside of the capital – Ziacia – and south of Wiska Forest. It’s a nice quiet stopping point between Ziacia and Olvia, and certainly much cheaper than staying in either of those cities! They mainly focus on forestry, and farming flowers and herbs. Here are some of the houses found h… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.