Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gataela DemoEvents0.7.2 Demo Update
Game update

0.7.2 Demo Update

Gataela Demo · published 29 Aug 2024, 16:50 UTC

All eventsPlayers around this dateRead on Steam

Summary

This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the "Walking through long grass" effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Improvements

  • Added a performance toggle for the “Walking through long grass” effect in the Options Menu
  • Can now use the interact key on enemies
  • Added fade transitions to menu screens
  • Added weapon-specific battle animations for party members

Fixed

  • Adjusted VFX/SFX grass definitions so that paths partially covered by grass will have their SFX/VFX triggered
  • Fixed the movement key being “stuck” in a direction if you released it while talking to NPCs
  • Fixed newly added party members sometimes not having battle sprites (and crashes associated)
  • Fixed the minimap saving focused state while transitioning between screens
  • Fixed post cutscene events that may not be triggered
  • Fixed anchor points for party member battle animations
  • Fixed Slash being considered a Gun skill and not a Sword skill
More from Gataela Demo

Other announcements

All events
Community5 Sep 2026September 2026 Progress UpdateCan you believe Summer is just about over? The year goes by so fast. Let’s go over what we’ve been up to in the last month! Wynoa Redo Yes it’s true – redoing the Wynoa region is done! And not only is it done – we also completed adding all of the Passive Animals for the region too! The entire starting region of the game has gotten a refresher! So check out some comparison images below and some…Community2 Jul 2026July 2026 Progress UpdateHappy Summer! We hope everyone is staying safe a cool as the temps heat up. Here’s what we were up to over the past couple of months. Wynoa Redo As we mentioned last update , there was a good chance that finishing the redo of Wynoa would be missed for July, and sure enough we have. That being said – we have redone a good chunk so we’ll show off some screenshots below. Hopefully if you’ve played…Community5 May 2026May 2026 Progress UpdateHappy May! Spring has sprung and with that a very busy time will soon be upon us. Lakure Passive Animals Passive animals have now been added to Lakure! We’ve also made some rather big adjustments to one town in particular: Roatte. In our initial development of Roatte we wanted to have some pastures and animals. However we cut the animals from the game at the time because it was not in the budge…