Divinum
Playing now
10−10 vs. yesterday
5.4%of peak
All-time peak
18510 Sep 2026
Playing now
10−10 vs. yesterday
All-time peak
18510 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix v.1.0.1b Fixed some encounters with projectiles not working correctly. | — | |
| Game update | Patch v.1.0.1a - Various fixes and adjustments - Fixed the Reflection achievement being impossible to obtain. - The Crucible completion indicator should now never get reset. - Fixed the Wrath rune being able to destroy walls in an unintended way. - Fixed a few cases where the ambient audio was not playing. - Music should now play during all Trials of Aspiration. - Fixed a few cases of Fjor getting stuck in a platform or being able to climb… | — | |
| Game update | Hotfix v.1.0.0f - important fixes - Fixed a bug where Fjor could get stuck in the air after attacking immediately after falling off a platform. - Big fixes for Sanctite performance. - Minor overall performance improvements. - Fixed certain cases where walls could be destroyed from the wrong side. | — | |
| Steam news | Divinum is OUT NOW! Divinum has finally launched! I can't thank you enough for your incredible support throughout these 10 years since the game's development began, and I really look forward to seeing what stunning combos and creative builds you can come up with! Here is the initial post-release plan for the game: · Identifying and fixing bugs and balance issues · Addressing player feedback and suggestions · Local… | — | |
| Announcement | Release Date Reveal and New Trailer! Divinum launches on August 28, 2026 for Windows and Mac! Also, a new trailer just released! Among other exciting things, here you can get a first look at a brand-new weapon! Thank you to everyone who played the demo, shared feedback, and supported the game throughout development. I can’t wait for you to experience Fjor's full adventure, master the combat system, find secrets, fight bosses and d… | — | |
| Major update | Demo Updated for Steam Next Fest Divinum demo is now updated to 0.39.1 with extended story prologue and huge improvements to animations, movement, and combat flow. Try the updated demo and find out who arrived at the island aboard the mysterious ships! Saves from previous versions may work, but it is recommended to make a new one, at least for the prologue, or you will miss content. This is the final content update for the demo. | — | |
| Community | Demo is now playable! Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now! Bugs can be reported in Divinum Discord: If you're interested, here's more details on what's new from the playtest vers… | — | |
| Community | Playtest Wrap-Up & Next Steps The playtest is coming to an end by the end of this week, and it has been incredibly helpful in shaping the game! You guys filled a total of 422 feedback forms with thoughtful, supportive, and encouraging comments. Most of the commonly mentioned issues are already being addressed, with many improvements already implemented. Thank you all for playing, testing, and sharing your thoughts on Divinu… | — | |
| Community | Playtest is now open to everyone for a limited time! Divinum's first public playable build is finally here! It's available on Windows and MacOS. After playing, when you quit, you will be offered to fill in a quick survey. We need your feedback to help us make this game the best it can be! The playtest launches alongside the Tiny Teams and Gamedev.ist Debut festivals we're excited to be part of. Check them out to see other amazing indie games! | — | |
| Community | New trailer & we're on OTK Expo! Great news! Divinum is participating in the OTK Expo Steam event, and our new trailer was shown on the Expo pre-show's livestream! The trailer is now available on the store page as well, showcasing more of Divinum's diverse combat and game world, and revealing a new catacomb boss—check it out and share with your friends! Some screenshots and other media on the store page also got updated. | — | |
| Community | New gameplay teaser & playtest applications open! Hello everyone! Happy to tell that we're making a lot of progress with the development. We wanted to share a new teaser trailer showcasing the game world, combat and a bit of progression systems. Check it out on Divinum's store page, and help us by sharing it with your friends! Also, we recently opened playtest (aka closed alpha/beta test) signups to be able to gather people's feedback on how t… | — | |
| Community | Development of Divinum resumes! For the most part, Divinum has been a solo developer effort. I never intended to abandon it completely, but as much as I wanted to keep working on it, personal and financial reasons made it impossible, forcing me to pause indefinitely. Not delivering on time and failing to keep everyone updated caused a lot of anxiety, but I felt it would be best for my well-being not to think about the project… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.