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DivinumNewsNew gameplay teaser & playtest applications open!
Community

New gameplay teaser & playtest applications open!

Divinum · published 26 Mar 2025, 12:03 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Happy to tell that we're making a lot of progress with the development. We wanted to share a new teaser trailer showcasing the game world, combat and a bit of progression systems.
Check it out on Divinum's store page, and help us by sharing it with your friends!

Also, we recently opened playtest (aka closed alpha/beta test) signups to be able to gather people's feedback on how the game actually plays. To apply for the future playtest, press "Request access" on Divinum's store page. When the playtest is launched, you'll be notified. (Participation is not guaranteed and amount of total invites will depend on how much testing is deemed necessary.)

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Community1 Oct 2026Plans for a Content UpdateHey everyone! Now that a month has passed since release, thousands of players shared a lot of valuable feedback. Your feedback has been heard — I'm happy to confirm that a free content update is planned for Divinum! It will focus on expanding the game's core content, improving the audio experience, and adding more replayability features. Before then, there will also be a couple of smaller updat…Game update2 Sep 2026Patch v.1.0.4f- You can now teleport to the Wardens' Crucible from the map menu. - Added an equipment configuration point next to the final boss. - The final boss now has more prominent telegraphs for melee attacks. Additionally, his HP, stun power, hitboxes, and attack timings were slightly adjusted. - More Runes should now count for the purposes of Elementalist and Spiritualist achievements. - Versatility…Game update31 Aug 2026Patch v.1.0.3c- Sanctite drops from enemies were increased across the board. - Trial menus now tell about the trial abandon/restart feature. - The Trial of Aspiration in Shimmering Caverns received multiple adjustments that should make it more fair. While the final difficulty was doable even without any upgrades, this one was disproportionately harder compared to the other trials. - Fixed an issue with wall…