Relic Space
Playing now
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All-time peak
17 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.13 FIX: bug causing inaccessible giant asteroids to be spawned FIX: tooltips on system map sometimes overflow the edge of the page | 15563502 | |
| Game update | Patch v1.12 MOD: docking at stations now requires hostile ships to be 3 tiles away instead of 2 FIX: hostile ship range calculation for docking at station now adjusts for the fact that you can sometimes move and then dock in the same turn in 'manual' weapons mode FIX: bug where union defector sometimes does not appear in the specified target sector FIX: null reference exception causing varied strange behav… | 15501627 | |
| Game update | Patch v1.11 MOD: improved mission tooltips and mission complete panels for Chapter 1 to clarify next steps FIX: bug where NPCs can reappear on player's ship after saving and loading. FIX: bug where ship in gas cloud has only 10% cover even when cover should be higher due to intervening asteroids etc FIX: bug when using precision attack skill when enemy is in 100% cover where equipment selection panel is sh… | 15443912 | |
| Game update | Patch v1.10 FIX: bug where defector doesn't leave the ship FIX: you now have the option to destroy loot that you don't have capacity for, preventing it from blocking your path FIX: bug where reporting a bug through the in-game menu option does not include a screenshot MOD: Cmdr Devos now guides you towards first campaign mission if you are unable to find it after exploring a specific number of sectors. | 15403291 | |
| Game update | Patch v1.09 User Experience NEW: Tooltips for 'chapter' missions are now more helpful NEW: Tooltips for mission UI now clarify next steps in commandeer mission NEW: Goods delivery missions now say how much of good is required in mission UI Balance MOD: rebalancing of weapon damage for more advanced weapons MOD: reduced pace of enemy victory point and research growth for tactical , and increased for extinct… | 15377970 | |
| Game update | Patch v1.06 FIX: various issues that occur when saving and loading during the 'Time for Action' mission · FIX: various issues that occur when saving and loading during the defector mission · FIX: bug where when NPCs board your ship they are not immediately shown in cargo · FIX: bug where NPCs with scripted missions can show the wrong dialog due to player's reputation · FIX: bug where temporary commandeer s… | 15195374 | |
| Game update | Patch v1.04 fix: bug where player can sometimes be blocked by non-hostile ships that follow the player, particularly in the tutorial sector. · fix: bug with dialog for final Intelligence dialog when loading from saved game after starting final mission · fix: bug preventing Precision Attack being used when multiple weapons with different ranges are equipped · fix: confusing references target sector in missi… | 15168397 | |
| Steam news | Relic Space 1.0 is out now! HIGH PRIORITY TRANSMISSION INCOMING: This is Commander Jorrell. Your efforts on behalf of our Order have not gone unnoticed. We now have a unique opportunity to infiltrate Reelys Station. Head to the Trade Hub immediately for further instructions... Yep, it's the full release, featuring the main campaign, steam achievements, controller support and more! Just remember that due to the scope of th… | — | |
| Announcement | Full Release 19 July 2024 Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July! Here's a preview of what the full release will include: Main Story Campaign This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario. We'll avoi… | — | |
| Community | Roadmap Progress Update Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap. EA Plans As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way. The main story missions will no… | — | |
| Major update | Month 4 Roadmap Update Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap: Here's the lowdown on what's new: Full Pilot Skill Tree The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up to 3 skill levels for each skill). New skills include · 'Commandeer' - allowing you to capture and fly enemy ships ·… | — | |
| Steam news | Roadmap Progress Update Hi all, just a quick progress update on the Early Access Roadmap! We're currently midway between Month 1 and Month 4, and I'm happy to report that the core new features scheduled for the Month 4 update are essentially complete. These include · A big update to pilot skills · Improvements to wreck exploration and mining · A new 'endless' game mode allowing for more open gameplay · Fast travel mec… | — | |
| Game update | Hotfix v1.14 FIX: bug where Naveen stations fail to spawn across the system when playing in tutorial mission mode FIX: incorrect tooltip for fuel indicator in system map MOD: removed 'new mission targets' messages | 11108523 | |
| Game update | Hotfix v1.13 FIX: bug where lights indicating whether wrecks have been explored do not deactivate after wreck is explored FIX: bug causing fewer ships than intended (particularly for main factions) to appear in early sectors NEW: added fuel and credits info to system map screen NEW: add 'v' to cycle to bottom text MOD: visual improvements to lights indicating wheher wrecks have been explored | 11090009 | |
| Major update | Month 1 Roadmap Update It’s almost exactly a month after the Early Access Roadmap was published, and the first major update is now live! As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch. (Future Roadmap updates, by contrast, will focus more on adding new game content.) These fall into 3 main areas whi… | — | |
| Game update | Hotfix v1.05 Bug fixes: FIX: stubborn soft-lock that occurs when saving and loading in the middle of an 'emergency transmission' mission, while not in 'random missions' mode. FIX: various issues that occur when a relic ship mission unit follows a distress call mission unit FIX: bug where relic ships do not immediately appear in station shipyards after completing a relic ship mission Quality of Life: MOD: ga… | 10838529 | |
| Steam news | Roadmap for Early Access With the frenzy of Early Access launch now behind us, now seems a good time to look ahead and discuss what's still to come during the Early Access period itself. Below is the current roadmap. So the first priority - with a timescale of approximately 1 month - is to push out a major update that fixes the most significant remaining bugs and balance issues and adds the most requested UI features.… | — | |
| Game update | Hotfix v1.04 FIX: bug where 'emergency transmission' missions can occur outside Order sectors, leading to odd results. FIX: bug where arena drone kills are not reset between arena matches FIX: arena drones can no longer flee the Arena FIX: added correct ship class name for arena drones. FIX: ships with inactive engines can no longer flee sectors | 10779968 | |
| Game update | Hotfix v1.03 Thanks all for your feedback on the game so far! This patch fixes two of the more serious issues affecting more advanced players at present. FIX: Issue where soft-lock occurs repeatedly after an enemy faction has enough relics to complete their 'tech tree'. FIX: Some problems related to loading a saved game with an active patrol mission. | 10752416 | |
| Steam news | Early Access Release! All Omega pilots please report for duty in the main hangar bay. The hour of victory is at hand! That's right, the Early Access version of Relic Space is here, the result of more than 3 years of development so far. Though it's been so much work, it's also been so much fun to see this passion project grow, alongside a great community of players who've helped test earlier versions, and to whom I'm… | — | |
| In-game event | Early Access: What's New? With the EA launch only days away, here are some of the new features and gameplay you can expect from the upcoming version of Relic Space! Explore a Procedural Universe First off, you’ll be able to freely explore over 45 procedurally generated sectors, each with their own distinct mix of factions, stations and environmental effects. And of course each with missions generated out of this local c… | — | |
| Community | Early Access Release Date and Trailer It's time! Your first real trial as an Omega. The galaxy lies in ruins, and our Order is now all that stands between civilization and chaos. We know that you will do your duty. On.. Thursday 9th March 2023 ..the battle for humanity's soul begins. Can it be? Yes that was the official Early Access release date for Relic Space, in case it wasn't clear, along with the brand new Early Access Trailer… | — | |
| In-game event | New Demo Update! Hi everyone - it's a brand new year, and oh wait... the steam page still says Q1 2023 so Early Access really is coming soon - I will of course be sharing the exact date as soon as I can! In the meantime the hard work has continued on polish and bug-fixes, and as a result can now release a new version of the Demo (probably the last one before Early Access). Here's a summary of the main changes:… | — | |
| In-game event | TurnBasedFest and a New Demo Update! TurnBasedFest has just got going and we’re honoured that Relic Space is being featured among the fantastic selection of other tactical gems! As our contribution to this celebration of turn-based goodness, we're releasing another major Demo update. This update reflects the hard work that has gone towards adding polish to the game in recent months, as we gear up for a Q1 2023 launch into Early Ac… | — | |
| In-game event | New Demo for Tacticon! Relic Space is currently taking part in Steam's latest strategy game festival: TactiCon! We're honoured to be featured together with so many other high-quality, turn-based games - and to celebrate we're launching a brand new version of the Demo, available now on the Steam page. This new Demo reflects the hard work that's been going on behind the scenes as we gear up for the Early Access release… | — | |
| In-game event | Post-Next-Fest Update (v184) So a great Steam Next Fest is behind us, with over a thousand new players trying Relic Space! While there's been lot's of positive feedback, there's also been a number of reports of bugs and balance issues, as well as some really detailed discussion of game mechanics, particularly on the Discord . So since then (after a bit of a break!) I've jumped straight into fixing what I considered to be t… | — | |
| Esports | Steam Next Fest: Watch the Developer Play, Part 2 As part of Steam Next Fest I'll be continuing my over-ambitious and ultimately doomed attempt to reach 50 victory points in a custom-modified version of the Relic Space Demo! Feel free to Ask Me Anything in the chat. The Stream will be today, 18 June @ 6pm EST/10pm GMT. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.