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Relic SpaceNewsFull Release 19 July 2024
Announcement

Full Release 19 July 2024

Relic Space · published 9 Jul 2024, 06:07 UTC

All newsPlayers around this dateRead on Steam

Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July!

Here's a preview of what the full release will include:

Main Story Campaign

This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario.

We'll avoid going into details to avoid spoilers, but I can say it should take at least 10 hours to complete, and has been designed so that there continues to be an incentive to participate in the random missions already in the Early Access version (adding significantly more hours to a run!).

In addition to the main story missions, the universe of Relic Space will also be fleshed out by numerous brand new dialog options with random NPCs.

And look out for a major new faction - with 5 challenging new ship classes to defeat - that will gradually be encountered as you progress towards the endgame.

Controller and Steam Deck support

This will hopefully be a big plus for those who prefer to use a controller, or steam deck.

Since Relic Space is quite a keyboard-heavy game it's not 'full' controller support, and unlikely to be 'verified' on Steam Deck anytime soon.

However from my own experience during testing, it'll be very possible to do a full playthrough on steam deck if you're willing to make a few compromises - in particular moving your ship using a joystick actually feels better than mouse or keyboard imho!

Steam Achievements

Every game needs them, right? With so many game modes and difficulty levels available - including ironman mode - they might also inspire your next Relic Space challenge.

There are 40 achievements already live on the Steam page - so feel free to check them out! - and potentially more to come.

Balance improvements and bug-fixes

Getting difficulty and balance right is a challenge in a game as big and procedurally generated as Relic Space, and it's been fantastic to get really useful feedback on this area throughout Early Access.

The full release will incorporate numerous tweaks to how enemy ship difficulty changes during progression from early to late game, while at the same time hopefully provided more variety and challenge where needed.

As you'd expect there's also a host of user experience improvements and bugfixes too, Some I particularly like are the ability to highlight Relic missions in the sector map, and that the main equipment status/heat/energy panels stay open after entering and leaving a station.

Join the Discord

As usual to check out the Discord to discuss the game with fellow fans and the developer.

More from Relic Space

Other announcements

All news
Game update14 Nov 2024Patch v1.16FIX: reduced frequency of 'emergency contact' messages reminding the player of the core mission if they fail to find the first story mission NPC FIX: amended 'cannot trade' message after delivering goods to a station FIX: bug where mission giver for bring resource mission says only 0.1t of a good is required when actually more is required FIX: bug where dock button does not show when trying to…Game update13 Oct 2024Patch v1.15MOD: Reduced impact on ship speed from 'Propulsion Expert' and 'Power to Engines' skills FIX: Bug where winning in the Ludist Arena does not trigger completion of reputation missions.Game update27 Sep 2024Patch v1.14NEW: additional mission display slot in top-right of the screen FIX: bug where if you save the game during the 'Commandeer this' mission, before defeating the Octoi, it becomes impossible to proceed to the next mission unit FIX: bug where game turn ends even if you have missiles that you have not yet fired, in manual mode FIX: standard missions can no longer be accepted if you already have the…